Files
test/source/blender/blenkernel/intern/mesh_validate.cc
Bastien Montagne 7aced80eec Cleanup: blenkernel: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136134
2025-03-20 11:25:19 +01:00

1279 lines
38 KiB
C++

/* SPDX-FileCopyrightText: 2011-2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <algorithm>
#include <climits>
#include <cstring>
#include "CLG_log.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_map.hh"
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
#include "BLI_ordered_edge.hh"
#include "BLI_sort.hh"
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_deform.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "DEG_depsgraph.hh"
#include "MEM_guardedalloc.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
/* corner v/e are unsigned, so using max uint_32 value as invalid marker... */
#define INVALID_CORNER_EDGE_MARKER 4294967295u
static CLG_LogRef LOG = {"bke.mesh"};
void strip_loose_faces_corners(Mesh *mesh, blender::BitSpan faces_to_remove);
void mesh_strip_edges(Mesh *mesh);
/* -------------------------------------------------------------------- */
/** \name Internal functions
* \{ */
union EdgeUUID {
uint32_t verts[2];
int64_t edval;
};
struct SortFaceLegacy {
EdgeUUID es[4];
uint index;
};
/* Used to detect faces using exactly the same vertices. */
/* Used to detect corners used by no (disjoint) or more than one (intersect) faces. */
struct SortFace {
int *verts = nullptr;
int numverts = 0;
int corner_start = 0;
uint index = 0;
bool invalid = false;
};
static void edge_store_assign(uint32_t verts[2], const uint32_t v1, const uint32_t v2)
{
if (v1 < v2) {
verts[0] = v1;
verts[1] = v2;
}
else {
verts[0] = v2;
verts[1] = v1;
}
}
static void edge_store_from_mface_quad(EdgeUUID es[4], const MFace *mf)
{
edge_store_assign(es[0].verts, mf->v1, mf->v2);
edge_store_assign(es[1].verts, mf->v2, mf->v3);
edge_store_assign(es[2].verts, mf->v3, mf->v4);
edge_store_assign(es[3].verts, mf->v4, mf->v1);
}
static void edge_store_from_mface_tri(EdgeUUID es[4], const MFace *mf)
{
edge_store_assign(es[0].verts, mf->v1, mf->v2);
edge_store_assign(es[1].verts, mf->v2, mf->v3);
edge_store_assign(es[2].verts, mf->v3, mf->v1);
es[3].verts[0] = es[3].verts[1] = UINT_MAX;
}
static bool search_legacy_face_cmp(const SortFaceLegacy &sfa, const SortFaceLegacy &sfb)
{
if (sfa.es[0].edval != sfb.es[0].edval) {
return sfa.es[0].edval < sfb.es[0].edval;
}
if (sfa.es[1].edval != sfb.es[1].edval) {
return sfa.es[1].edval < sfb.es[1].edval;
}
if (sfa.es[2].edval != sfb.es[2].edval) {
return sfa.es[2].edval < sfb.es[2].edval;
}
return sfa.es[3].edval < sfb.es[3].edval;
}
static bool search_face_cmp(const SortFace &sp1, const SortFace &sp2)
{
/* Reject all invalid faces at end of list! */
if (sp1.invalid || sp2.invalid) {
return sp1.invalid < sp2.invalid;
}
/* Else, sort on first non-equal verts (remember verts of valid faces are sorted). */
const int max_idx = std::min(sp1.numverts, sp2.numverts);
for (int idx = 0; idx < max_idx; idx++) {
const int v1_i = sp1.verts[idx];
const int v2_i = sp2.verts[idx];
if (v1_i != v2_i) {
return v1_i < v2_i;
}
}
return sp1.numverts < sp2.numverts;
}
static bool search_face_corner_cmp(const SortFace &sp1, const SortFace &sp2)
{
/* Reject all invalid faces at end of list! */
if (sp1.invalid || sp2.invalid) {
return sp1.invalid < sp2.invalid;
}
/* Else, sort on corner start. */
return sp1.corner_start < sp2.corner_start;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Validation
* \{ */
#define PRINT_MSG(...) \
if (do_verbose) { \
CLOG_INFO(&LOG, 1, __VA_ARGS__); \
} \
((void)0)
#define PRINT_ERR(...) \
do { \
is_valid = false; \
if (do_verbose) { \
CLOG_ERROR(&LOG, __VA_ARGS__); \
} \
} while (0)
/* NOLINTNEXTLINE: readability-function-size */
bool BKE_mesh_validate_arrays(Mesh *mesh,
float (*vert_positions)[3],
uint verts_num,
blender::int2 *edges,
uint edges_num,
MFace *legacy_faces,
uint legacy_faces_num,
const int *corner_verts,
int *corner_edges,
uint corners_num,
const int *face_offsets,
uint faces_num,
MDeformVert *dverts, /* assume verts_num length */
const bool do_verbose,
const bool do_fixes,
bool *r_changed)
{
using namespace blender;
using namespace blender::bke;
#define REMOVE_EDGE_TAG(_me) \
{ \
_me[0] = _me[1]; \
free_flag.edges = do_fixes; \
} \
(void)0
#define IS_REMOVED_EDGE(_me) (_me[0] == _me[1])
#define REMOVE_CORNER_TAG(corner) \
{ \
corner_edges[corner] = INVALID_CORNER_EDGE_MARKER; \
free_flag.face_corners = do_fixes; \
} \
(void)0
blender::BitVector<> faces_to_remove(faces_num);
blender::bke::AttributeWriter<int> material_indices =
mesh->attributes_for_write().lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
uint i, j;
int *v;
bool is_valid = true;
union {
struct {
int verts : 1;
int verts_weight : 1;
int corners_edge : 1;
};
int as_flag;
} fix_flag;
union {
struct {
int edges : 1;
int faces : 1;
/* This regroups corners and faces! */
int face_corners : 1;
int mselect : 1;
};
int as_flag;
} free_flag;
union {
struct {
int edges : 1;
};
int as_flag;
} recalc_flag;
Map<OrderedEdge, int> edge_hash;
edge_hash.reserve(edges_num);
BLI_assert(!(do_fixes && mesh == nullptr));
fix_flag.as_flag = 0;
free_flag.as_flag = 0;
recalc_flag.as_flag = 0;
PRINT_MSG("verts(%u), edges(%u), corners(%u), faces(%u)",
verts_num,
edges_num,
corners_num,
faces_num);
if (edges_num == 0 && faces_num != 0) {
PRINT_ERR("\tLogical error, %u faces and 0 edges", faces_num);
recalc_flag.edges = do_fixes;
}
for (i = 0; i < verts_num; i++) {
for (j = 0; j < 3; j++) {
if (!isfinite(vert_positions[i][j])) {
PRINT_ERR("\tVertex %u: has invalid coordinate", i);
if (do_fixes) {
zero_v3(vert_positions[i]);
fix_flag.verts = true;
}
}
}
}
for (i = 0; i < edges_num; i++) {
blender::int2 &edge = edges[i];
bool remove = false;
if (edge[0] == edge[1]) {
PRINT_ERR("\tEdge %u: has matching verts, both %d", i, edge[0]);
remove = do_fixes;
}
if (edge[0] >= verts_num) {
PRINT_ERR("\tEdge %u: v1 index out of range, %d", i, edge[0]);
remove = do_fixes;
}
if (edge[1] >= verts_num) {
PRINT_ERR("\tEdge %u: v2 index out of range, %d", i, edge[1]);
remove = do_fixes;
}
if ((edge[0] != edge[1]) && edge_hash.contains(edge)) {
PRINT_ERR("\tEdge %u: is a duplicate of %d", i, edge_hash.lookup(edge));
remove = do_fixes;
}
if (remove == false) {
if (edge[0] != edge[1]) {
edge_hash.add(edge, i);
}
}
else {
REMOVE_EDGE_TAG(edge);
}
}
if (legacy_faces && !face_offsets) {
#define REMOVE_FACE_TAG(_mf) \
{ \
_mf->v3 = 0; \
free_flag.faces = do_fixes; \
} \
(void)0
#define CHECK_FACE_VERT_INDEX(a, b) \
if (mf->a == mf->b) { \
PRINT_ERR(" face %u: verts invalid, " STRINGIFY(a) "/" STRINGIFY(b) " both %u", i, mf->a); \
remove = do_fixes; \
} \
(void)0
#define CHECK_FACE_EDGE(a, b) \
if (!edge_hash.contains({mf->a, mf->b})) { \
PRINT_ERR(" face %u: edge " STRINGIFY(a) "/" STRINGIFY(b) " (%u,%u) is missing edge data", \
i, \
mf->a, \
mf->b); \
recalc_flag.edges = do_fixes; \
} \
(void)0
MFace *mf;
const MFace *mf_prev;
Array<SortFaceLegacy> sort_faces(legacy_faces_num);
SortFaceLegacy *sf;
SortFaceLegacy *sf_prev;
uint totsortface = 0;
PRINT_ERR("No faces, only tessellated Faces");
for (i = 0, mf = legacy_faces, sf = sort_faces.data(); i < legacy_faces_num; i++, mf++) {
bool remove = false;
int fidx;
uint fv[4];
fidx = mf->v4 ? 3 : 2;
do {
fv[fidx] = *(&(mf->v1) + fidx);
if (fv[fidx] >= verts_num) {
PRINT_ERR("\tFace %u: 'v%d' index out of range, %u", i, fidx + 1, fv[fidx]);
remove = do_fixes;
}
} while (fidx--);
if (remove == false) {
if (mf->v4) {
CHECK_FACE_VERT_INDEX(v1, v2);
CHECK_FACE_VERT_INDEX(v1, v3);
CHECK_FACE_VERT_INDEX(v1, v4);
CHECK_FACE_VERT_INDEX(v2, v3);
CHECK_FACE_VERT_INDEX(v2, v4);
CHECK_FACE_VERT_INDEX(v3, v4);
}
else {
CHECK_FACE_VERT_INDEX(v1, v2);
CHECK_FACE_VERT_INDEX(v1, v3);
CHECK_FACE_VERT_INDEX(v2, v3);
}
if (remove == false) {
if (edges_num) {
if (mf->v4) {
CHECK_FACE_EDGE(v1, v2);
CHECK_FACE_EDGE(v2, v3);
CHECK_FACE_EDGE(v3, v4);
CHECK_FACE_EDGE(v4, v1);
}
else {
CHECK_FACE_EDGE(v1, v2);
CHECK_FACE_EDGE(v2, v3);
CHECK_FACE_EDGE(v3, v1);
}
}
sf->index = i;
if (mf->v4) {
edge_store_from_mface_quad(sf->es, mf);
std::sort(sf->es, sf->es + 4, [](const EdgeUUID &a, const EdgeUUID &b) {
return a.edval < b.edval;
});
}
else {
edge_store_from_mface_tri(sf->es, mf);
std::sort(sf->es, sf->es + 3, [](const EdgeUUID &a, const EdgeUUID &b) {
return a.edval < b.edval;
});
}
totsortface++;
sf++;
}
}
if (remove) {
REMOVE_FACE_TAG(mf);
}
}
blender::parallel_sort(sort_faces.begin(), sort_faces.end(), search_legacy_face_cmp);
sf = sort_faces.data();
sf_prev = sf;
sf++;
for (i = 1; i < totsortface; i++, sf++) {
bool remove = false;
/* on a valid mesh, code below will never run */
if (memcmp(sf->es, sf_prev->es, sizeof(sf_prev->es)) == 0) {
mf = legacy_faces + sf->index;
if (do_verbose) {
mf_prev = legacy_faces + sf_prev->index;
if (mf->v4) {
PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u,%u) (%u,%u,%u,%u)",
sf->index,
sf_prev->index,
mf->v1,
mf->v2,
mf->v3,
mf->v4,
mf_prev->v1,
mf_prev->v2,
mf_prev->v3,
mf_prev->v4);
}
else {
PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u) (%u,%u,%u)",
sf->index,
sf_prev->index,
mf->v1,
mf->v2,
mf->v3,
mf_prev->v1,
mf_prev->v2,
mf_prev->v3);
}
}
remove = do_fixes;
}
else {
sf_prev = sf;
}
if (remove) {
REMOVE_FACE_TAG(mf);
}
}
#undef REMOVE_FACE_TAG
#undef CHECK_FACE_VERT_INDEX
#undef CHECK_FACE_EDGE
}
/* Checking corners and faces is a bit tricky, as they are quite intricate...
*
* Faces must have:
* - a valid corner_start value.
* - a valid corners_num value (>= 3 and corner_start+corners_num < mesh.corners_num).
*
* corners must have:
* - a valid v value.
* - a valid e value (corresponding to the edge it defines with the next corner in face).
*
* Also, corners not used by faces can be discarded.
* And "intersecting" corners (i.e. corners used by more than one face) are invalid,
* so be sure to leave at most one face per corner!
*/
{
BitVector<> vert_tag(mesh->verts_num);
Array<SortFace> sort_faces(faces_num);
Array<int> sort_face_verts(faces_num == 0 ? 0 : face_offsets[faces_num]);
int64_t sort_face_verts_offset = 0;
for (const int64_t i : blender::IndexRange(faces_num)) {
SortFace *sp = &sort_faces[i];
const int face_start = face_offsets[i];
const int face_size = face_offsets[i + 1] - face_start;
sp->index = i;
/* Material index, isolated from other tests here. While large indices are clamped,
* negative indices aren't supported by drawing, exporters etc.
* To check the indices are in range, use #BKE_mesh_validate_material_indices */
if (material_indices && material_indices_span[i] < 0) {
PRINT_ERR("\tFace %u has invalid material (%d)", sp->index, material_indices_span[i]);
if (do_fixes) {
material_indices_span[i] = 0;
}
}
if (face_start < 0 || face_size < 3) {
/* Invalid corner data. */
PRINT_ERR("\tFace %u is invalid (corner_start: %d, corners_num: %d)",
sp->index,
face_start,
face_size);
sp->invalid = true;
}
else if (face_start + face_size > corners_num) {
/* Invalid corner data. */
PRINT_ERR(
"\tFace %u uses corners out of range "
"(corner_start: %d, corner_end: %d, max number of corners: %u)",
sp->index,
face_start,
face_start + face_size - 1,
corners_num - 1);
sp->invalid = true;
}
else {
/* Face itself is valid, for now. */
int v1, v2; /* v1 is prev corner vert idx, v2 is current corner one. */
sp->invalid = false;
sp->verts = v = sort_face_verts.data() + sort_face_verts_offset;
sort_face_verts_offset += face_size;
sp->numverts = face_size;
sp->corner_start = face_start;
/* Ideally we would only have to do that once on all vertices
* before we start checking each face, but several faces can use same vert,
* so we have to ensure here all verts of current face are cleared. */
for (j = 0; j < face_size; j++) {
const int vert = corner_verts[sp->corner_start + j];
if (vert < verts_num) {
vert_tag[vert].reset();
}
}
/* Test all face's corners' vert idx. */
for (j = 0; j < face_size; j++, v++) {
const int vert = corner_verts[sp->corner_start + j];
if (vert >= verts_num) {
/* Invalid vert idx. */
PRINT_ERR("\tCorner %u has invalid vert reference (%d)", sp->corner_start + j, vert);
sp->invalid = true;
}
else if (vert_tag[vert].test()) {
PRINT_ERR("\tFace %u has duplicated vert reference at corner (%u)", uint(i), j);
sp->invalid = true;
}
else {
vert_tag[vert].set();
}
*v = vert;
}
if (sp->invalid) {
sp++;
continue;
}
/* Test all face's corners. */
for (j = 0; j < face_size; j++) {
const int corner = sp->corner_start + j;
const int vert = corner_verts[corner];
const int edge_i = corner_edges[corner];
v1 = vert;
v2 = corner_verts[sp->corner_start + (j + 1) % face_size];
if (!edge_hash.contains({v1, v2})) {
/* Edge not existing. */
PRINT_ERR("\tFace %u needs missing edge (%d, %d)", sp->index, v1, v2);
if (do_fixes) {
recalc_flag.edges = true;
}
else {
sp->invalid = true;
}
}
else if (edge_i >= edges_num) {
/* Invalid edge idx.
* We already know from previous text that a valid edge exists, use it (if allowed)! */
if (do_fixes) {
int prev_e = edge_i;
corner_edges[corner] = edge_hash.lookup({v1, v2});
fix_flag.corners_edge = true;
PRINT_ERR("\tCorner %d has invalid edge reference (%d), fixed using edge %d",
corner,
prev_e,
corner_edges[corner]);
}
else {
PRINT_ERR("\tCorner %d has invalid edge reference (%d)", corner, edge_i);
sp->invalid = true;
}
}
else {
const blender::int2 &edge = edges[edge_i];
if (IS_REMOVED_EDGE(edge) ||
!((edge[0] == v1 && edge[1] == v2) || (edge[0] == v2 && edge[1] == v1)))
{
/* The pointed edge is invalid (tagged as removed, or vert idx mismatch),
* and we already know from previous test that a valid one exists,
* use it (if allowed)! */
if (do_fixes) {
int prev_e = edge_i;
corner_edges[corner] = edge_hash.lookup({v1, v2});
fix_flag.corners_edge = true;
PRINT_ERR(
"\tFace %u has invalid edge reference (%d, is_removed: %d), fixed using edge "
"%d",
sp->index,
prev_e,
IS_REMOVED_EDGE(edge),
corner_edges[corner]);
}
else {
PRINT_ERR("\tFace %u has invalid edge reference (%d)", sp->index, edge_i);
sp->invalid = true;
}
}
}
}
if (!sp->invalid) {
/* Needed for checking faces using same verts below. */
std::sort(sp->verts, sp->verts + sp->numverts);
}
}
sp++;
}
BLI_assert(sort_face_verts_offset <= sort_face_verts.size());
vert_tag.clear_and_shrink();
/* Second check pass, testing faces using the same verts. */
blender::parallel_sort(sort_faces.begin(), sort_faces.end(), search_face_cmp);
SortFace *sp, *prev_sp;
sp = prev_sp = sort_faces.data();
sp++;
for (i = 1; i < faces_num; i++, sp++) {
int p1_nv = sp->numverts, p2_nv = prev_sp->numverts;
const int *p1_v = sp->verts, *p2_v = prev_sp->verts;
if (sp->invalid) {
/* Break, because all known invalid faces have been put at the end by the sort above. */
break;
}
/* Test same faces. */
if ((p1_nv == p2_nv) && (memcmp(p1_v, p2_v, p1_nv * sizeof(*p1_v)) == 0)) {
if (do_verbose) {
/* TODO: convert list to string */
PRINT_ERR("\tFaces %u and %u use same vertices (%d", prev_sp->index, sp->index, *p1_v);
for (j = 1; j < p1_nv; j++) {
PRINT_ERR(", %d", p1_v[j]);
}
PRINT_ERR("), considering face %u as invalid.", sp->index);
}
else {
is_valid = false;
}
sp->invalid = true;
}
else {
prev_sp = sp;
}
}
/* Third check pass, testing corners used by none or more than one face. */
blender::parallel_sort(sort_faces.begin(), sort_faces.end(), search_face_corner_cmp);
sp = sort_faces.data();
prev_sp = nullptr;
int prev_end = 0;
for (i = 0; i < faces_num; i++, sp++) {
/* We don't need the verts anymore, and avoid us another corner! */
sp->verts = nullptr;
/* Note above prev_sp: in following code, we make sure it is always valid face (or nullptr).
*/
if (sp->invalid) {
if (do_fixes) {
faces_to_remove[sp->index].set();
free_flag.face_corners = do_fixes;
/* DO NOT REMOVE ITS corners!!!
* As already invalid faces are at the end of the SortFace list, the corners they
* were the only users have already been tagged as "to remove" during previous
* iterations, and we don't want to remove some corners that may be used by
* another valid face! */
}
}
/* Test corners users. */
else {
/* Unused corners. */
if (prev_end < sp->corner_start) {
int corner;
for (j = prev_end, corner = prev_end; j < sp->corner_start; j++, corner++) {
PRINT_ERR("\tCorner %u is unused.", j);
if (do_fixes) {
REMOVE_CORNER_TAG(corner);
}
}
prev_end = sp->corner_start + sp->numverts;
prev_sp = sp;
}
/* Multi-used corners. */
else if (prev_end > sp->corner_start) {
PRINT_ERR(
"\tFaces %u and %u share corners from %d to %d, considering face %u as invalid.",
prev_sp->index,
sp->index,
sp->corner_start,
prev_end,
sp->index);
if (do_fixes) {
faces_to_remove[sp->index].set();
free_flag.face_corners = do_fixes;
/* DO NOT REMOVE ITS corners!!!
* They might be used by some next, valid face!
* Just not updating prev_end/prev_sp vars is enough to ensure the corners
* effectively no more needed will be marked as "to be removed"! */
}
}
else {
prev_end = sp->corner_start + sp->numverts;
prev_sp = sp;
}
}
}
/* We may have some remaining unused corners to get rid of! */
if (prev_end < corners_num) {
int corner;
for (j = prev_end, corner = prev_end; j < corners_num; j++, corner++) {
PRINT_ERR("\tCorner %u is unused.", j);
if (do_fixes) {
REMOVE_CORNER_TAG(corner);
}
}
}
}
/* fix deform verts */
if (dverts) {
MDeformVert *dv;
for (i = 0, dv = dverts; i < verts_num; i++, dv++) {
MDeformWeight *dw;
for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) {
/* NOTE: greater than max defgroups is accounted for in our code, but not < 0. */
if (!isfinite(dw->weight)) {
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
if (do_fixes) {
dw->weight = 0.0f;
fix_flag.verts_weight = true;
}
}
else if (dw->weight < 0.0f || dw->weight > 1.0f) {
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
if (do_fixes) {
CLAMP(dw->weight, 0.0f, 1.0f);
fix_flag.verts_weight = true;
}
}
/* Not technically incorrect since this is unsigned, however,
* a value over INT_MAX is almost certainly caused by wrapping an uint. */
if (dw->def_nr >= INT_MAX) {
PRINT_ERR("\tVertex deform %u, has invalid group %u", i, dw->def_nr);
if (do_fixes) {
BKE_defvert_remove_group(dv, dw);
fix_flag.verts_weight = true;
if (dv->dw) {
/* re-allocated, the new values compensate for stepping
* within the for corner and may not be valid */
j--;
dw = dv->dw + j;
}
else { /* all freed */
break;
}
}
}
}
}
}
#undef REMOVE_EDGE_TAG
#undef IS_REMOVED_EDGE
#undef REMOVE_CORNER_TAG
#undef REMOVE_FACE_TAG
if (mesh) {
if (free_flag.faces) {
BKE_mesh_strip_loose_faces(mesh);
}
if (free_flag.face_corners) {
strip_loose_faces_corners(mesh, faces_to_remove);
}
if (free_flag.edges) {
mesh_strip_edges(mesh);
}
if (recalc_flag.edges) {
mesh_calc_edges(*mesh, true, false);
}
}
if (mesh && mesh->mselect) {
MSelect *msel;
for (i = 0, msel = mesh->mselect; i < mesh->totselect; i++, msel++) {
int tot_elem = 0;
if (msel->index < 0) {
PRINT_ERR(
"\tMesh select element %u type %d index is negative, "
"resetting selection stack.\n",
i,
msel->type);
free_flag.mselect = do_fixes;
break;
}
switch (msel->type) {
case ME_VSEL:
tot_elem = mesh->verts_num;
break;
case ME_ESEL:
tot_elem = mesh->edges_num;
break;
case ME_FSEL:
tot_elem = mesh->faces_num;
break;
}
if (msel->index > tot_elem) {
PRINT_ERR(
"\tMesh select element %u type %d index %d is larger than data array size %d, "
"resetting selection stack.\n",
i,
msel->type,
msel->index,
tot_elem);
free_flag.mselect = do_fixes;
break;
}
}
if (free_flag.mselect) {
MEM_freeN(mesh->mselect);
mesh->mselect = nullptr;
mesh->totselect = 0;
}
}
material_indices_span.save();
material_indices.finish();
PRINT_MSG("%s: finished\n\n", __func__);
*r_changed = (fix_flag.as_flag || free_flag.as_flag || recalc_flag.as_flag);
BLI_assert((*r_changed == false) || (do_fixes == true));
return is_valid;
}
static bool mesh_validate_customdata(CustomData *data,
eCustomDataMask mask,
const uint totitems,
const bool do_verbose,
const bool do_fixes,
bool *r_change)
{
bool is_valid = true;
bool has_fixes = false;
int i = 0;
PRINT_MSG("%s: Checking %d CD layers...\n", __func__, data->totlayer);
/* Set dummy values so the layer-type is always initialized on first access. */
int layer_num = -1;
int layer_num_type = -1;
while (i < data->totlayer) {
CustomDataLayer *layer = &data->layers[i];
const eCustomDataType type = eCustomDataType(layer->type);
bool ok = true;
/* Count layers when the type changes. */
if (layer_num_type != type) {
layer_num = CustomData_number_of_layers(data, type);
layer_num_type = type;
}
/* Validate active index, for a time this could be set to a negative value, see: #105860. */
int *active_index_array[] = {
&layer->active,
&layer->active_rnd,
&layer->active_clone,
&layer->active_mask,
};
for (int *active_index : Span(active_index_array, ARRAY_SIZE(active_index_array))) {
if (*active_index < 0) {
PRINT_ERR("\tCustomDataLayer type %d has a negative active index (%d)\n",
layer->type,
*active_index);
if (do_fixes) {
*active_index = 0;
has_fixes = true;
}
}
else {
if (*active_index >= layer_num) {
PRINT_ERR("\tCustomDataLayer type %d has an out of bounds active index (%d >= %d)\n",
layer->type,
*active_index,
layer_num);
if (do_fixes) {
BLI_assert(layer_num > 0);
*active_index = layer_num - 1;
has_fixes = true;
}
}
}
}
if (CustomData_layertype_is_singleton(type)) {
if (layer_num > 1) {
PRINT_ERR("\tCustomDataLayer type %d is a singleton, found %d in Mesh structure\n",
type,
layer_num);
ok = false;
}
}
if (mask != 0) {
eCustomDataMask layer_typemask = CD_TYPE_AS_MASK(type);
if ((layer_typemask & mask) == 0) {
PRINT_ERR("\tCustomDataLayer type %d which isn't in the mask\n", type);
ok = false;
}
}
if (ok == false) {
if (do_fixes) {
CustomData_free_layer(data, type, i);
has_fixes = true;
}
}
if (ok) {
if (CustomData_layer_validate(layer, totitems, do_fixes)) {
PRINT_ERR("\tCustomDataLayer type %d has some invalid data\n", type);
has_fixes = do_fixes;
}
i++;
}
}
PRINT_MSG("%s: Finished (is_valid=%d)\n\n", __func__, int(!has_fixes));
*r_change = has_fixes;
return is_valid;
}
bool BKE_mesh_validate_all_customdata(CustomData *vert_data,
const uint verts_num,
CustomData *edge_data,
const uint edges_num,
CustomData *corner_data,
const uint corners_num,
CustomData *face_data,
const uint faces_num,
const bool check_meshmask,
const bool do_verbose,
const bool do_fixes,
bool *r_change)
{
bool is_valid = true;
bool is_change_v, is_change_e, is_change_l, is_change_p;
CustomData_MeshMasks mask = {0};
if (check_meshmask) {
mask = CD_MASK_MESH;
}
is_valid &= mesh_validate_customdata(
vert_data, mask.vmask, verts_num, do_verbose, do_fixes, &is_change_v);
is_valid &= mesh_validate_customdata(
edge_data, mask.emask, edges_num, do_verbose, do_fixes, &is_change_e);
is_valid &= mesh_validate_customdata(
corner_data, mask.lmask, corners_num, do_verbose, do_fixes, &is_change_l);
is_valid &= mesh_validate_customdata(
face_data, mask.pmask, faces_num, do_verbose, do_fixes, &is_change_p);
const int uv_maps_num = CustomData_number_of_layers(corner_data, CD_PROP_FLOAT2);
if (uv_maps_num > MAX_MTFACE) {
PRINT_ERR(
"\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, "
"etc.\n",
MAX_MTFACE,
uv_maps_num - MAX_MTFACE);
}
/* check indices of clone/stencil */
if (do_fixes && CustomData_get_clone_layer(corner_data, CD_PROP_FLOAT2) >= uv_maps_num) {
CustomData_set_layer_clone(corner_data, CD_PROP_FLOAT2, 0);
is_change_l = true;
}
if (do_fixes && CustomData_get_stencil_layer(corner_data, CD_PROP_FLOAT2) >= uv_maps_num) {
CustomData_set_layer_stencil(corner_data, CD_PROP_FLOAT2, 0);
is_change_l = true;
}
*r_change = (is_change_v || is_change_e || is_change_l || is_change_p);
return is_valid;
}
bool BKE_mesh_validate(Mesh *mesh, const bool do_verbose, const bool cddata_check_mask)
{
bool changed;
if (do_verbose) {
CLOG_INFO(&LOG, 0, "MESH: %s", mesh->id.name + 2);
}
BKE_mesh_validate_all_customdata(&mesh->vert_data,
mesh->verts_num,
&mesh->edge_data,
mesh->edges_num,
&mesh->corner_data,
mesh->corners_num,
&mesh->face_data,
mesh->faces_num,
cddata_check_mask,
do_verbose,
true,
&changed);
MutableSpan<float3> positions = mesh->vert_positions_for_write();
MutableSpan<blender::int2> edges = mesh->edges_for_write();
Span<int> face_offsets = mesh->face_offsets();
Span<int> corner_verts = mesh->corner_verts();
MutableSpan<int> corner_edges = mesh->corner_edges_for_write();
MDeformVert *dverts = static_cast<MDeformVert *>(
CustomData_get_layer_for_write(&mesh->vert_data, CD_MDEFORMVERT, mesh->verts_num));
BKE_mesh_validate_arrays(
mesh,
reinterpret_cast<float(*)[3]>(positions.data()),
positions.size(),
edges.data(),
edges.size(),
(MFace *)CustomData_get_layer_for_write(&mesh->fdata_legacy, CD_MFACE, mesh->totface_legacy),
mesh->totface_legacy,
corner_verts.data(),
corner_edges.data(),
corner_verts.size(),
face_offsets.data(),
mesh->faces_num,
dverts,
do_verbose,
true,
&changed);
if (changed) {
BKE_mesh_runtime_clear_cache(mesh);
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY_ALL_MODES);
return true;
}
return false;
}
bool BKE_mesh_is_valid(Mesh *mesh)
{
const bool do_verbose = true;
const bool do_fixes = false;
bool is_valid = true;
bool changed = true;
is_valid &= BKE_mesh_validate_all_customdata(
&mesh->vert_data,
mesh->verts_num,
&mesh->edge_data,
mesh->edges_num,
&mesh->corner_data,
mesh->corners_num,
&mesh->face_data,
mesh->faces_num,
false, /* setting mask here isn't useful, gives false positives */
do_verbose,
do_fixes,
&changed);
MutableSpan<float3> positions = mesh->vert_positions_for_write();
MutableSpan<blender::int2> edges = mesh->edges_for_write();
Span<int> face_offsets = mesh->face_offsets();
Span<int> corner_verts = mesh->corner_verts();
MutableSpan<int> corner_edges = mesh->corner_edges_for_write();
MDeformVert *dverts = static_cast<MDeformVert *>(
CustomData_get_layer_for_write(&mesh->vert_data, CD_MDEFORMVERT, mesh->verts_num));
is_valid &= BKE_mesh_validate_arrays(
mesh,
reinterpret_cast<float(*)[3]>(positions.data()),
positions.size(),
edges.data(),
edges.size(),
(MFace *)CustomData_get_layer_for_write(&mesh->fdata_legacy, CD_MFACE, mesh->totface_legacy),
mesh->totface_legacy,
corner_verts.data(),
corner_edges.data(),
corner_verts.size(),
face_offsets.data(),
mesh->faces_num,
dverts,
do_verbose,
do_fixes,
&changed);
BLI_assert(changed == false);
return is_valid;
}
bool BKE_mesh_validate_material_indices(Mesh *mesh)
{
const int mat_nr_max = max_ii(0, mesh->totcol - 1);
bool is_valid = true;
blender::bke::AttributeWriter<int> material_indices =
mesh->attributes_for_write().lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
for (const int i : material_indices_span.index_range()) {
if (material_indices_span[i] < 0 || material_indices_span[i] > mat_nr_max) {
material_indices_span[i] = 0;
is_valid = false;
}
}
material_indices_span.save();
material_indices.finish();
if (!is_valid) {
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY_ALL_MODES);
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Stripping (removing invalid data)
* \{ */
void strip_loose_faces_corners(Mesh *mesh, blender::BitSpan faces_to_remove)
{
/* Ensure layers are mutable so that #CustomData_copy_data can be used. */
CustomData_ensure_layers_are_mutable(&mesh->face_data, mesh->faces_num);
MutableSpan<int> face_offsets = mesh->face_offsets_for_write();
MutableSpan<int> corner_edges = mesh->corner_edges_for_write();
int a, b;
/* New corners idx! */
int *new_idx = MEM_malloc_arrayN<int>(size_t(mesh->corners_num), __func__);
for (a = b = 0; a < mesh->faces_num; a++) {
bool invalid = false;
int start = face_offsets[a];
int size = face_offsets[a + 1] - start;
int stop = start + size;
if (faces_to_remove[a]) {
invalid = true;
}
else if (stop > mesh->corners_num || stop < start || size < 0) {
invalid = true;
}
else {
/* If one of the face's corners is invalid, the whole face is invalid! */
if (corner_edges.slice(start, size).contains(INVALID_CORNER_EDGE_MARKER)) {
invalid = true;
}
}
if (size >= 3 && !invalid) {
if (a != b) {
face_offsets[b] = face_offsets[a];
CustomData_copy_data(&mesh->face_data, &mesh->face_data, a, b, 1);
}
b++;
}
}
if (a != b) {
CustomData_free_elem(&mesh->face_data, b, a - b);
mesh->faces_num = b;
}
/* And now, get rid of invalid corners. */
int corner = 0;
for (a = b = 0; a < mesh->corners_num; a++, corner++) {
if (corner_edges[corner] != INVALID_CORNER_EDGE_MARKER) {
if (a != b) {
CustomData_copy_data(&mesh->corner_data, &mesh->corner_data, a, b, 1);
}
new_idx[a] = b;
b++;
}
else {
/* XXX Theoretically, we should be able to not do this, as no remaining face
* should use any stripped corner. But for security's sake... */
new_idx[a] = -a;
}
}
if (a != b) {
CustomData_free_elem(&mesh->corner_data, b, a - b);
mesh->corners_num = b;
}
face_offsets[mesh->faces_num] = mesh->corners_num;
/* And now, update faces' start corner index. */
/* NOTE: At this point, there should never be any face using a stripped corner! */
for (const int i : blender::IndexRange(mesh->faces_num)) {
face_offsets[i] = new_idx[face_offsets[i]];
BLI_assert(face_offsets[i] >= 0);
}
MEM_freeN(new_idx);
}
void mesh_strip_edges(Mesh *mesh)
{
/* Ensure layers are mutable so that #CustomData_copy_data can be used. */
CustomData_ensure_layers_are_mutable(&mesh->edge_data, mesh->edges_num);
blender::int2 *e;
int a, b;
uint *new_idx = MEM_malloc_arrayN<uint>(size_t(mesh->edges_num), __func__);
MutableSpan<blender::int2> edges = mesh->edges_for_write();
for (a = b = 0, e = edges.data(); a < mesh->edges_num; a++, e++) {
if ((*e)[0] != (*e)[1]) {
if (a != b) {
memcpy(&edges[b], e, sizeof(edges[b]));
CustomData_copy_data(&mesh->edge_data, &mesh->edge_data, a, b, 1);
}
new_idx[a] = b;
b++;
}
else {
new_idx[a] = INVALID_CORNER_EDGE_MARKER;
}
}
if (a != b) {
CustomData_free_elem(&mesh->edge_data, b, a - b);
mesh->edges_num = b;
}
/* And now, update corners' edge indices. */
/* XXX We hope no corner was pointing to a stripped edge!
* Else, its e will be set to INVALID_CORNER_EDGE_MARKER :/ */
MutableSpan<int> corner_edges = mesh->corner_edges_for_write();
for (const int i : corner_edges.index_range()) {
corner_edges[i] = new_idx[corner_edges[i]];
}
MEM_freeN(new_idx);
}
/** \} */