688 lines
21 KiB
C++
688 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*
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* #BMesh data structures, used for mesh editing operations
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* that benefit from accessing connectivity information.
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*/
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#include "BLI_assert.h"
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#include "BLI_sys_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_listBase.h"
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/* disable holes for now,
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* these are ifdef'd because they use more memory and can't be saved in DNA currently */
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// #define USE_BMESH_HOLES
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struct BMEdge;
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struct BMFace;
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struct BMLoop;
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struct BMVert;
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struct BMesh;
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struct MLoopNorSpaceArray;
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struct BLI_mempool;
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// #pragma GCC diagnostic push
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// #pragma GCC diagnostic error "-Wpadded"
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/**
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* #BMHeader
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*
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* All mesh elements begin with a #BMHeader. This structure
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* hold several types of data
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*
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* 1: The type of the element (vert, edge, loop or face)
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* 2: Persistent "header" flags/markings (smooth, seam, select, hidden, etc)
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* note that this is different from the "tool" flags.
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* 3: Unique ID in the #BMesh.
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* 4: some elements for internal record keeping.
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*/
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struct BMHeader {
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/* NOTE: it its essential the #BMHeader is at least the size of two pointers.
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* This is a requirement of mempool's method of iteration.
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*
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* Even though there is only a single pointer, the struct will be padded to two. */
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/** CustomData layers. */
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void *data;
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/**
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* \note
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* - Use BM_elem_index_get/set macros for index
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* - Uninitialized to -1 so we can easily tell its not set.
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* - Used for edge/vert/face/loop, check BMesh.elem_index_dirty for valid index values,
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* this is abused by various tools which set it dirty.
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* - For loops this is used for sorting during tessellation.
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*/
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int index;
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/** Element geometric type (verts/edges/loops/faces). */
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char htype;
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/** This would be a CD layer, see below. */
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char hflag;
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/**
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* Internal use only!
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* \note We are very picky about not bloating this struct
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* but in this case its padded up to 16 bytes anyway,
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* so adding a flag here gives no increase in size.
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*/
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char api_flag;
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// char _pad;
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};
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BLI_STATIC_ASSERT((sizeof(BMHeader) <= 16), "BMHeader size has grown!");
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/* NOTE: need some way to specify custom locations for custom data layers. so we can
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* make them point directly into structs. and some way to make it only happen to the
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* active layer, and properly update when switching active layers. */
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struct BMVert {
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BMHeader head;
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/** Vertex coordinate. */
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float co[3];
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/** Vertex normal. */
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float no[3];
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/**
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* Pointer to (any) edge using this vertex (for disk cycles).
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*
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* \note Some higher level functions set this to different edges that use this vertex,
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* which is a bit of an abuse of internal #BMesh data but also works OK for now
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* (use with care!).
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*/
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struct BMEdge *e;
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};
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struct BMVert_OFlag {
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BMVert base;
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struct BMFlagLayer *oflags;
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};
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/**
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* Disk link structure (the element in a circular linked list),
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* only used by edges to reference connected edges for the first & second vertices.
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*/
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struct BMDiskLink {
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struct BMEdge *next, *prev;
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};
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struct BMEdge {
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BMHeader head;
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/**
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* Vertices (unordered),
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*
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* Although the order can be used at times,
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* when extruding a face from a wire-edge for example.
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*
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* Operations that create/subdivide edges shouldn't flip the order
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* unless there is a good reason to do so.
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*/
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BMVert *v1, *v2;
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/**
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* The list of loops around the edge, see doc-string for #BMLoop.radial_next
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* for an example of using this to loop over all faces used by an edge.
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*/
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struct BMLoop *l;
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/**
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* Disk Cycle Pointers
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*
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* relative data: d1 indicates the next/prev
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* edge around vertex v1 and d2 does the same for v2.
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*/
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BMDiskLink v1_disk_link, v2_disk_link;
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};
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struct BMEdge_OFlag {
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BMEdge base;
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struct BMFlagLayer *oflags;
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};
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struct BMLoop {
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BMHeader head;
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/* Notice no #BMFlagLayer, making this different from other elements. */
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/**
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* The vertex this loop points to.
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*
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* - This vertex must be unique within the cycle.
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*/
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struct BMVert *v;
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/**
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* The edge this loop uses.
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*
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* Vertices (#BMLoop.v & #BMLoop.next.v) always contain vertices from (#BMEdge.v1 & #BMEdge.v2).
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* Although no assumptions can be made about the order,
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* as this isn't meaningful for mesh topology.
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*
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* - This edge must be unique within the cycle (defined by #BMLoop.next & #BMLoop.prev links).
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*/
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struct BMEdge *e;
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/**
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* The face this loop is part of.
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*
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* - This face must be shared by all within the cycle.
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* Used as a back-pointer so loops can know the face they define.
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*/
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struct BMFace *f;
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/**
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* Other loops connected to this edge.
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*
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* This is typically use for accessing an edges faces,
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* however this is done by stepping over it's loops.
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*
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* - This is a circular list, so there are no first/last storage of the "radial" data.
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* Instead #BMEdge.l points to any one of the loops that use it.
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*
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* - Since the list is circular, the particular loop referenced doesn't matter,
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* as all other loops can be accessed from it.
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*
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* - Every loop in this radial list has the same value for #BMLoop.e.
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*
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* - The value for #BMLoop.v might not match the radial next/previous
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* as this depends on the face-winding.
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* You can be sure #BMLoop.v will either #BMEdge.v1 or #BMEdge.v2 of #BMLoop.e,
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*
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* - Unlike face-winding (which defines if the direction the face points),
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* next and previous are insignificant. The list could be reversed for example,
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* without any impact on the topology.
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*
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* This is an example of looping over an edges faces using #BMLoop.radial_next.
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*
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* \code{.c}
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* BMLoop *l_iter = edge->l;
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* do {
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* operate_on_face(l_iter->f);
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* } while ((l_iter = l_iter->radial_next) != edge->l);
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* \endcode
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*/
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struct BMLoop *radial_next, *radial_prev;
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/**
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* Other loops that are part of this face.
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*
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* This is typically used for accessing all vertices/edges in a faces.
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*
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* - This is a circular list, so there are no first/last storage of the "cycle" data.
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* Instead #BMFace.l_first points to any one of the loops that are part of this face.
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*
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* - Since the list is circular, the particular loop referenced doesn't matter,
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* as all other loops can be accessed from it.
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*
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* - Every loop in this "cycle" list has the same value for #BMLoop.f.
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*
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* - The direction of this list defines the face winding.
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* Reversing the list flips the face.
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*
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* This is an example loop over all vertices and edges of a face.
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*
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* \code{.c}
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* BMLoop *l_first, *l_iter;
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* l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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* do {
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* operate_on_vert(l_iter->v);
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* operate_on_edge(l_iter->e);
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* } while ((l_iter = l_iter->next) != l_first);
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* \endcode
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*/
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struct BMLoop *next, *prev;
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};
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/**
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* A struct which only (#BMFace, #BMEdge, #BMVert) can be cast to.
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* But *not* #BMLoop, since these don't have a flag layer.
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*/
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struct BMElemF {
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BMHeader head;
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};
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/**
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* A struct which any element type can be cast to:
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* (#BMFace, #BMLoop, #BMEdge, #BMVert).
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*/
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struct BMElem {
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BMHeader head;
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};
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#ifdef USE_BMESH_HOLES
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/**
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* NOTE(@ideasman42): this structure was planned for supporting holes in faces.
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* although there are no near term plans for this.
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*/
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struct BMLoopList {
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struct BMLoopList *next, *prev;
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struct BMLoop *first, *last;
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};
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#endif
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struct BMFace {
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BMHeader head;
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#ifdef USE_BMESH_HOLES
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/** Total boundaries, is one plus the number of holes in the face. */
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int totbounds;
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ListBase loops;
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#else
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BMLoop *l_first;
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#endif
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/**
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* Number of vertices in the face
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* (the length of #BMFace.l_first circular linked list).
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*/
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int len;
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/**
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* Face normal, see #BM_face_calc_normal.
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*/
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float no[3];
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/**
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* Material index, typically >= 0 and < #Mesh.totcol although this isn't enforced
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* Python for e.g. can set this to any positive value since scripts may create
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* mesh data first and setup material slots later.
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*
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* When using to index into a material array it's range should be checked first,
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* values exceeding the range should be ignored or treated as zero
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* (if a material slot needs to be used - when drawing for e.g.)
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*/
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short mat_nr;
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// short _pad[3];
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};
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struct BMFace_OFlag {
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BMFace base;
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struct BMFlagLayer *oflags;
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};
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struct BMFlagLayer {
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short f; /* flags */
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};
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// #pragma GCC diagnostic pop
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struct BMesh {
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int totvert, totedge, totloop, totface;
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int totvertsel, totedgesel, totfacesel;
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/**
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* Flag index arrays as being dirty so we can check if they are clean and
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* avoid looping over the entire vert/edge/face/loop array in those cases.
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* valid flags are: `(BM_VERT | BM_EDGE | BM_FACE | BM_LOOP)`
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*/
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char elem_index_dirty;
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/**
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* Flag array table as being dirty so we know when its safe to use it,
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* or when it needs to be re-created.
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*/
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char elem_table_dirty;
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/** Element pools. */
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struct BLI_mempool *vpool, *epool, *lpool, *fpool;
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/* #BLI_mempool lookup tables (optional).
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* Map indices to elements via #BM_mesh_elem_table_ensure and associated functions.
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* Don't touch this or read it directly.
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* Use #BM_mesh_elem_table_ensure(), `BM_vert/edge/face_at_index()`. */
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/** Vertex table. */
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BMVert **vtable;
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/** Edge table. */
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BMEdge **etable;
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/** Face table. */
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BMFace **ftable;
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/* Size of allocated tables. */
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int vtable_tot;
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int etable_tot;
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int ftable_tot;
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/** Operator API stuff (must be all null or all allocated). */
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struct BLI_mempool *vtoolflagpool, *etoolflagpool, *ftoolflagpool;
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uint use_toolflags : 1;
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int toolflag_index;
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CustomData vdata, edata, ldata, pdata;
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#ifdef USE_BMESH_HOLES
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struct BLI_mempool *looplistpool;
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#endif
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struct MLoopNorSpaceArray *lnor_spacearr;
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char spacearr_dirty;
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/**
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* Should be copy of scene select mode.
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*
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* NOTE(@ideasman42): Stored in #BMEditMesh too, a bit confusing, make sure they're in sync!
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* Only use when the edit mesh can't be accessed.
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*/
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short selectmode;
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/** 1-based index of the shape key's #Key::block this #BMesh came from. */
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int shapenr;
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int totflags;
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ListBase selected;
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/**
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* The active face.
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* This is kept even when unselected, mainly so UV editing can keep showing the
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* active faces image while the selection is being modified in the 3D viewport.
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*
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* Without this the active image in the UV editor would flicker in a distracting way
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* while changing selection in the 3D viewport.
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*/
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BMFace *act_face;
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/** List of #BMOpError, used for operator error handling. */
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ListBase errorstack;
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/**
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* Keep a single reference to the Python instance of this #BMesh (if any exists).
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*
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* This allows save invalidation of a #BMesh when it's freed,
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* so the Python object will report it as having been removed,
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* instead of crashing on invalid memory access.
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*
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* Doesn't hold a #PyObject reference, cleared when the last object is de-referenced.
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*/
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void *py_handle;
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};
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/** #BMHeader.htype (char) */
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enum {
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BM_VERT = 1,
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BM_EDGE = 2,
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BM_LOOP = 4,
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BM_FACE = 8,
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};
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struct BMLoopNorEditData {
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int loop_index;
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BMLoop *loop;
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float niloc[3];
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float nloc[3];
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float *loc;
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short *clnors_data;
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};
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struct BMLoopNorEditDataArray {
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BMLoopNorEditData *lnor_editdata;
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/**
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* This one has full amount of loops,
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* used to map loop index to actual #BMLoopNorEditData struct.
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*/
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BMLoopNorEditData **lidx_to_lnor_editdata;
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int cd_custom_normal_offset;
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int totloop;
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};
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#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
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#define BM_ALL_NOLOOP (BM_VERT | BM_EDGE | BM_FACE)
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/** #BMesh.spacearr_dirty */
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enum {
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BM_SPACEARR_DIRTY = 1 << 0,
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BM_SPACEARR_DIRTY_ALL = 1 << 1,
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BM_SPACEARR_BMO_SET = 1 << 2,
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};
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/* args for _Generic */
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#define _BM_GENERIC_TYPE_ELEM_NONCONST \
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void *, BMVert *, BMEdge *, BMLoop *, BMFace *, BMVert_OFlag *, BMEdge_OFlag *, BMFace_OFlag *, \
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BMElem *, BMElemF *, BMHeader *
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#define _BM_GENERIC_TYPE_ELEM_CONST \
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const void *, const BMVert *, const BMEdge *, const BMLoop *, const BMFace *, \
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const BMVert_OFlag *, const BMEdge_OFlag *, const BMFace_OFlag *, const BMElem *, \
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const BMElemF *, const BMHeader *
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#define BM_CHECK_TYPE_ELEM_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPES_CONST)
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#define BM_CHECK_TYPE_ELEM_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
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#define BM_CHECK_TYPE_ELEM(ele) \
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CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST, _BM_GENERIC_TYPE_ELEM_CONST)
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/* vert */
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#define _BM_GENERIC_TYPE_VERT_NONCONST BMVert *, BMVert_OFlag *
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#define _BM_GENERIC_TYPE_VERT_CONST const BMVert *, const BMVert_OFlag *
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#define BM_CHECK_TYPE_VERT_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_VERT_CONST)
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#define BM_CHECK_TYPE_VERT_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
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#define BM_CHECK_TYPE_VERT(ele) \
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CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_VERT_NONCONST, _BM_GENERIC_TYPE_VERT_CONST)
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/* edge */
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#define _BM_GENERIC_TYPE_EDGE_NONCONST BMEdge *, BMEdge_OFlag *
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#define _BM_GENERIC_TYPE_EDGE_CONST const BMEdge *, const BMEdge_OFlag *
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#define BM_CHECK_TYPE_EDGE_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_EDGE_CONST)
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#define BM_CHECK_TYPE_EDGE_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
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#define BM_CHECK_TYPE_EDGE(ele) \
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CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_EDGE_NONCONST, _BM_GENERIC_TYPE_EDGE_CONST)
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/* face */
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#define _BM_GENERIC_TYPE_FACE_NONCONST BMFace *, BMFace_OFlag *
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#define _BM_GENERIC_TYPE_FACE_CONST const BMFace *, const BMFace_OFlag *
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#define BM_CHECK_TYPE_FACE_CONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_FACE_CONST)
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#define BM_CHECK_TYPE_FACE_NONCONST(ele) CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_ELEM_NONCONST)
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#define BM_CHECK_TYPE_FACE(ele) \
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CHECK_TYPE_ANY(ele, _BM_GENERIC_TYPE_FACE_NONCONST, _BM_GENERIC_TYPE_FACE_CONST)
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/**
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* Assignment from a void* to a typed pointer is not allowed in C++,
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* casting the LHS to void works fine though.
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*/
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#define BM_CHECK_TYPE_ELEM_ASSIGN(ele) (BM_CHECK_TYPE_ELEM(ele)), *((void **)&ele)
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/** #BMHeader.hflag (char) */
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enum {
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BM_ELEM_SELECT = (1 << 0),
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BM_ELEM_HIDDEN = (1 << 1),
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BM_ELEM_SEAM = (1 << 2),
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/** Used for faces and edges, note from the user POV, this is a sharp edge when disabled. */
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BM_ELEM_SMOOTH = (1 << 3),
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/**
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* Internal flag, used for ensuring correct normals
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* during multi-resolution interpolation, and any other time
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* when temp tagging is handy.
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* always assume dirty & clear before use.
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*/
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BM_ELEM_TAG = (1 << 4),
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BM_ELEM_DRAW = (1 << 5), /* edge display */
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/** Spare tag, assumed dirty, use define in each function to name based on use. */
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BM_ELEM_TAG_ALT = (1 << 6),
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/**
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* For low level internal API tagging,
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* since tools may want to tag verts and not have functions clobber them.
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* Leave cleared!
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|
*/
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|
BM_ELEM_INTERNAL_TAG = (1 << 7),
|
|
};
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|
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|
struct BPy_BMGeneric;
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extern void bpy_bm_generic_invalidate(struct BPy_BMGeneric *self);
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|
|
|
using BMElemFilterFunc = bool (*)(const BMElem *, void *user_data);
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using BMVertFilterFunc = bool (*)(const BMVert *, void *user_data);
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using BMEdgeFilterFunc = bool (*)(const BMEdge *, void *user_data);
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using BMFaceFilterFunc = bool (*)(const BMFace *, void *user_data);
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using BMLoopFilterFunc = bool (*)(const BMLoop *, void *user_data);
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using BMLoopPairFilterFunc = bool (*)(const BMLoop *, const BMLoop *, void *user_data);
|
|
|
|
/* defines */
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|
#define BM_ELEM_CD_SET_INT(ele, offset, f) \
|
|
{ \
|
|
CHECK_TYPE_NONCONST(ele); \
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|
BLI_assert(offset != -1); \
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*((int *)((char *)(ele)->head.data + (offset))) = (f); \
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|
} \
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|
(void)0
|
|
|
|
#define BM_ELEM_CD_GET_INT(ele, offset) \
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|
(BLI_assert(offset != -1), *((int *)((char *)(ele)->head.data + (offset))))
|
|
|
|
#define BM_ELEM_CD_SET_BOOL(ele, offset, f) \
|
|
{ \
|
|
CHECK_TYPE_NONCONST(ele); \
|
|
BLI_assert(offset != -1); \
|
|
*((bool *)((char *)(ele)->head.data + (offset))) = (f); \
|
|
} \
|
|
(void)0
|
|
|
|
#define BM_ELEM_CD_GET_BOOL(ele, offset) \
|
|
(BLI_assert(offset != -1), *((bool *)((char *)(ele)->head.data + (offset))))
|
|
|
|
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
|
|
# define BM_ELEM_CD_GET_BOOL_P(ele, offset) \
|
|
(BLI_assert(offset != -1), \
|
|
_Generic(ele, \
|
|
GENERIC_TYPE_ANY((bool *)POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_NONCONST), \
|
|
GENERIC_TYPE_ANY((const bool *)POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_CONST)))
|
|
#else
|
|
# define BM_ELEM_CD_GET_BOOL_P(ele, offset) \
|
|
(BLI_assert(offset != -1), (bool *)((char *)(ele)->head.data + (offset)))
|
|
#endif
|
|
|
|
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
|
|
# define BM_ELEM_CD_GET_VOID_P(ele, offset) \
|
|
(BLI_assert(offset != -1), \
|
|
_Generic(ele, \
|
|
GENERIC_TYPE_ANY(POINTER_OFFSET((ele)->head.data, offset), _BM_GENERIC_TYPE_ELEM_NONCONST), \
|
|
GENERIC_TYPE_ANY((const void *)POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_CONST)))
|
|
#else
|
|
# define BM_ELEM_CD_GET_VOID_P(ele, offset) \
|
|
(BLI_assert(offset != -1), (void *)((char *)(ele)->head.data + (offset)))
|
|
#endif
|
|
|
|
#define BM_ELEM_CD_SET_FLOAT(ele, offset, f) \
|
|
{ \
|
|
CHECK_TYPE_NONCONST(ele); \
|
|
BLI_assert(offset != -1); \
|
|
*((float *)((char *)(ele)->head.data + (offset))) = (f); \
|
|
} \
|
|
(void)0
|
|
|
|
#define BM_ELEM_CD_GET_FLOAT(ele, offset) \
|
|
(BLI_assert(offset != -1), *((float *)((char *)(ele)->head.data + (offset))))
|
|
|
|
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT_P(ele, offset) \
|
|
(BLI_assert(offset != -1), \
|
|
_Generic(ele, \
|
|
GENERIC_TYPE_ANY((float *)POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_NONCONST), \
|
|
GENERIC_TYPE_ANY((const float *)POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_CONST)))
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT2_P(ele, offset) \
|
|
(BLI_assert(offset != -1), \
|
|
_Generic(ele, \
|
|
GENERIC_TYPE_ANY((float(*)[2])POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_NONCONST), \
|
|
GENERIC_TYPE_ANY((const float(*)[2])POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_CONST)))
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT3_P(ele, offset) \
|
|
(BLI_assert(offset != -1), \
|
|
_Generic(ele, \
|
|
GENERIC_TYPE_ANY((float(*)[3])POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_NONCONST), \
|
|
GENERIC_TYPE_ANY((const float(*)[3])POINTER_OFFSET((ele)->head.data, offset), \
|
|
_BM_GENERIC_TYPE_ELEM_CONST)))
|
|
|
|
#else
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT_P(ele, offset) \
|
|
(BLI_assert(offset != -1), (float *)((char *)(ele)->head.data + (offset)))
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT2_P(ele, offset) \
|
|
(BLI_assert(offset != -1), (float(*)[2])((char *)(ele)->head.data + (offset)))
|
|
|
|
# define BM_ELEM_CD_GET_FLOAT3_P(ele, offset) \
|
|
(BLI_assert(offset != -1), (float(*)[3])((char *)(ele)->head.data + (offset)))
|
|
|
|
#endif
|
|
|
|
#define BM_ELEM_CD_SET_FLOAT2(ele, offset, f) \
|
|
{ \
|
|
CHECK_TYPE_NONCONST(ele); \
|
|
BLI_assert(offset != -1); \
|
|
((float *)((char *)(ele)->head.data + (offset)))[0] = (f)[0]; \
|
|
((float *)((char *)(ele)->head.data + (offset)))[1] = (f)[1]; \
|
|
} \
|
|
(void)0
|
|
|
|
#define BM_ELEM_CD_SET_FLOAT3(ele, offset, f) \
|
|
{ \
|
|
CHECK_TYPE_NONCONST(ele); \
|
|
BLI_assert(offset != -1); \
|
|
((float *)((char *)(ele)->head.data + (offset)))[0] = (f)[0]; \
|
|
((float *)((char *)(ele)->head.data + (offset)))[1] = (f)[1]; \
|
|
((float *)((char *)(ele)->head.data + (offset)))[2] = (f)[2]; \
|
|
} \
|
|
(void)0
|
|
|
|
#define BM_ELEM_CD_GET_FLOAT_AS_UCHAR(ele, offset) \
|
|
(BLI_assert(offset != -1), (uchar)(BM_ELEM_CD_GET_FLOAT(ele, offset) * 255.0f))
|
|
|
|
/* Forward declarations. */
|
|
|
|
#ifdef USE_BMESH_HOLES
|
|
# define BM_FACE_FIRST_LOOP(p) (((BMLoopList *)((p)->loops.first))->first)
|
|
#else
|
|
# define BM_FACE_FIRST_LOOP(p) ((p)->l_first)
|
|
#endif
|
|
|
|
#define BM_DISK_EDGE_NEXT(e, v) \
|
|
(CHECK_TYPE_INLINE(e, BMEdge *), \
|
|
CHECK_TYPE_INLINE(v, BMVert *), \
|
|
BLI_assert(BM_vert_in_edge(e, v)), \
|
|
(((&e->v1_disk_link)[v == e->v2]).next))
|
|
#define BM_DISK_EDGE_PREV(e, v) \
|
|
(CHECK_TYPE_INLINE(e, BMEdge *), \
|
|
CHECK_TYPE_INLINE(v, BMVert *), \
|
|
BLI_assert(BM_vert_in_edge(e, v)), \
|
|
(((&e->v1_disk_link)[v == e->v2]).prev))
|
|
|
|
/**
|
|
* Size to use for stack arrays when dealing with NGons, allocate after this limit is reached.
|
|
* this value is rather arbitrary.
|
|
*/
|
|
#define BM_DEFAULT_NGON_STACK_SIZE 32
|
|
/**
|
|
* Size to use for stack arrays dealing with connected mesh data
|
|
* verts of faces, edges of vert - etc.
|
|
* often used with #BM_iter_as_arrayN().
|
|
*/
|
|
#define BM_DEFAULT_ITER_STACK_SIZE 16
|
|
|
|
/** Avoid an eternal loop, this value is arbitrary but should not error on valid cases. */
|
|
#define BM_LOOP_RADIAL_MAX 10000
|
|
#define BM_NGON_MAX 100000
|
|
|
|
/** Minimum number of elements before using threading. */
|
|
#define BM_THREAD_LIMIT 10000
|