This adds the following options to Select Grouped in pose mode: * Children * Immediate Children * Parents * Siblings Doing so means we are more in line with similar operators in edit mode. Unfortunately re-using existing functionality from edit mode doesn't seem possible due to the edit/pose bone difference. The added functionality can handle multiple armatures in pose mode at once. Also the same operators can be accessed from weight paint mode. Implements #137274 Pull Request: https://projects.blender.org/blender/blender/pulls/137960
1396 lines
42 KiB
C++
1396 lines
42 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup edarmature
|
|
*/
|
|
|
|
#include <cstring>
|
|
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_map.hh"
|
|
#include "BLI_string.h"
|
|
|
|
#include "BKE_action.hh"
|
|
#include "BKE_armature.hh"
|
|
#include "BKE_constraint.h"
|
|
#include "BKE_context.hh"
|
|
#include "BKE_layer.hh"
|
|
#include "BKE_modifier.hh"
|
|
#include "BKE_object.hh"
|
|
#include "BKE_report.hh"
|
|
|
|
#include "DEG_depsgraph.hh"
|
|
|
|
#include "RNA_access.hh"
|
|
#include "RNA_define.hh"
|
|
|
|
#include "WM_api.hh"
|
|
#include "WM_types.hh"
|
|
|
|
#include "ED_armature.hh"
|
|
#include "ED_keyframing.hh"
|
|
#include "ED_mesh.hh"
|
|
#include "ED_object.hh"
|
|
#include "ED_object_vgroup.hh"
|
|
#include "ED_outliner.hh"
|
|
#include "ED_screen.hh"
|
|
#include "ED_select_utils.hh"
|
|
#include "ED_view3d.hh"
|
|
|
|
#include "ANIM_armature.hh"
|
|
#include "ANIM_bonecolor.hh"
|
|
#include "ANIM_keyingsets.hh"
|
|
|
|
#include "armature_intern.hh"
|
|
|
|
using blender::Span;
|
|
using blender::Vector;
|
|
|
|
/* ***************** Pose Select Utilities ********************* */
|
|
|
|
/* NOTE: SEL_TOGGLE is assumed to have already been handled! */
|
|
static void pose_do_bone_select(bPoseChannel *pchan, const int select_mode)
|
|
{
|
|
/* select pchan only if selectable, but deselect works always */
|
|
switch (select_mode) {
|
|
case SEL_SELECT:
|
|
if (!(pchan->bone->flag & BONE_UNSELECTABLE)) {
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
}
|
|
break;
|
|
case SEL_DESELECT:
|
|
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
break;
|
|
case SEL_INVERT:
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
}
|
|
else if (!(pchan->bone->flag & BONE_UNSELECTABLE)) {
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ED_pose_bone_select_tag_update(Object *ob)
|
|
{
|
|
BLI_assert(ob->type == OB_ARMATURE);
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, ob);
|
|
WM_main_add_notifier(NC_GEOM | ND_DATA, ob);
|
|
|
|
if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
/* mask modifier ('armature' mode), etc. */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
|
|
}
|
|
|
|
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select, bool change_active)
|
|
{
|
|
bArmature *arm;
|
|
|
|
/* sanity checks */
|
|
/* XXX: actually, we can probably still get away with no object - at most we have no updates */
|
|
if (ELEM(nullptr, ob, ob->pose, pchan, pchan->bone)) {
|
|
return;
|
|
}
|
|
|
|
arm = static_cast<bArmature *>(ob->data);
|
|
|
|
/* can only change selection state if bone can be modified */
|
|
if (PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
/* change selection state - activate too if selected */
|
|
if (select) {
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
if (change_active) {
|
|
arm->act_bone = pchan->bone;
|
|
}
|
|
}
|
|
else {
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
if (change_active) {
|
|
arm->act_bone = nullptr;
|
|
}
|
|
}
|
|
|
|
/* TODO: select and activate corresponding vgroup? */
|
|
ED_pose_bone_select_tag_update(ob);
|
|
}
|
|
}
|
|
|
|
bool ED_armature_pose_select_pick_bone(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
View3D *v3d,
|
|
Object *ob,
|
|
Bone *bone,
|
|
const SelectPick_Params ¶ms)
|
|
{
|
|
bool found = false;
|
|
bool changed = false;
|
|
|
|
if (ob->pose) {
|
|
if (bone && ((bone->flag & BONE_UNSELECTABLE) == 0)) {
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (params.sel_op == SEL_OP_SET) {
|
|
if ((found && params.select_passthrough) && (bone->flag & BONE_SELECTED)) {
|
|
found = false;
|
|
}
|
|
else if (found || params.deselect_all) {
|
|
/* Deselect everything. */
|
|
/* Don't use #BKE_object_pose_base_array_get_unique
|
|
* because we may be selecting from object mode. */
|
|
FOREACH_VISIBLE_BASE_BEGIN (scene, view_layer, v3d, base_iter) {
|
|
Object *ob_iter = base_iter->object;
|
|
if ((ob_iter->type == OB_ARMATURE) && (ob_iter->mode & OB_MODE_POSE)) {
|
|
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, true)) {
|
|
ED_pose_bone_select_tag_update(ob_iter);
|
|
}
|
|
}
|
|
}
|
|
FOREACH_VISIBLE_BASE_END;
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *ob_act = BKE_view_layer_active_object_get(view_layer);
|
|
BLI_assert(BKE_view_layer_edit_object_get(view_layer) == nullptr);
|
|
|
|
/* If the bone cannot be affected, don't do anything. */
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
|
|
/* Since we do unified select, we don't shift+select a bone if the
|
|
* armature object was not active yet.
|
|
* NOTE(@ideasman42): special exception for armature mode so we can do multi-select
|
|
* we could check for multi-select explicitly but think its fine to
|
|
* always give predictable behavior in weight paint mode. */
|
|
if ((ob_act == nullptr) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0))
|
|
{
|
|
/* When we are entering into posemode via toggle-select,
|
|
* from another active object - always select the bone. */
|
|
if (params.sel_op == SEL_OP_SET) {
|
|
/* Re-select the bone again later in this function. */
|
|
bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
}
|
|
|
|
switch (params.sel_op) {
|
|
case SEL_OP_ADD: {
|
|
bone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
arm->act_bone = bone;
|
|
break;
|
|
}
|
|
case SEL_OP_SUB: {
|
|
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
break;
|
|
}
|
|
case SEL_OP_XOR: {
|
|
if (bone->flag & BONE_SELECTED) {
|
|
/* If not active, we make it active. */
|
|
if (bone != arm->act_bone) {
|
|
arm->act_bone = bone;
|
|
}
|
|
else {
|
|
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
}
|
|
}
|
|
else {
|
|
bone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
arm->act_bone = bone;
|
|
}
|
|
break;
|
|
}
|
|
case SEL_OP_SET: {
|
|
bone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
arm->act_bone = bone;
|
|
break;
|
|
}
|
|
case SEL_OP_AND: {
|
|
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ob_act) {
|
|
/* In weight-paint we select the associated vertex group too. */
|
|
if (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) {
|
|
if (bone == arm->act_bone) {
|
|
blender::ed::object::vgroup_select_by_name(ob_act, bone->name);
|
|
DEG_id_tag_update(&ob_act->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
}
|
|
/* If there are some dependencies for visualizing armature state
|
|
* (e.g. Mask Modifier in 'Armature' mode), force update.
|
|
*/
|
|
else if (arm->flag & ARM_HAS_VIZ_DEPS) {
|
|
/* NOTE: ob not ob_act here is intentional - it's the source of the
|
|
* bones being selected [#37247].
|
|
*/
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
|
|
/* Tag armature for copy-on-evaluation update (since act_bone is in armature not object). */
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
|
|
}
|
|
|
|
changed = true;
|
|
}
|
|
|
|
return changed || found;
|
|
}
|
|
|
|
bool ED_armature_pose_select_pick_with_buffer(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
View3D *v3d,
|
|
Base *base,
|
|
const GPUSelectResult *hit_results,
|
|
const int hits,
|
|
const SelectPick_Params ¶ms,
|
|
bool do_nearest)
|
|
{
|
|
Object *ob = base->object;
|
|
Bone *nearBone;
|
|
|
|
if (!ob || !ob->pose) {
|
|
return false;
|
|
}
|
|
|
|
/* Callers happen to already get the active base */
|
|
Base *base_dummy = nullptr;
|
|
nearBone = ED_armature_pick_bone_from_selectbuffer(
|
|
{base}, hit_results, hits, true, do_nearest, &base_dummy);
|
|
|
|
return ED_armature_pose_select_pick_bone(scene, view_layer, v3d, ob, nearBone, params);
|
|
}
|
|
|
|
void ED_armature_pose_select_in_wpaint_mode(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
Base *base_select)
|
|
{
|
|
BLI_assert(base_select && (base_select->object->type == OB_ARMATURE));
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *ob_active = BKE_view_layer_active_object_get(view_layer);
|
|
BLI_assert(ob_active && (ob_active->mode & OB_MODE_ALL_WEIGHT_PAINT));
|
|
|
|
VirtualModifierData virtual_modifier_data;
|
|
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob_active, &virtual_modifier_data);
|
|
for (; md; md = md->next) {
|
|
if (md->type == eModifierType_Armature) {
|
|
ArmatureModifierData *amd = reinterpret_cast<ArmatureModifierData *>(md);
|
|
Object *ob_arm = amd->object;
|
|
if (ob_arm != nullptr) {
|
|
Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
|
|
if ((base_arm != nullptr) && (base_arm != base_select) && (base_arm->flag & BASE_SELECTED))
|
|
{
|
|
blender::ed::object::base_select(base_arm, blender::ed::object::BA_DESELECT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((base_select->flag & BASE_SELECTED) == 0) {
|
|
blender::ed::object::base_select(base_select, blender::ed::object::BA_SELECT);
|
|
}
|
|
}
|
|
|
|
bool ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
|
|
{
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
|
|
/* we call this from outliner too */
|
|
if (ob->pose == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
/* Determine if we're selecting or deselecting */
|
|
if (select_mode == SEL_TOGGLE) {
|
|
select_mode = SEL_SELECT;
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
if (ignore_visibility || blender::animrig::bone_is_visible_pchan(arm, pchan)) {
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
select_mode = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Set the flags accordingly */
|
|
bool changed = false;
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
/* ignore the pchan if it isn't visible or if its selection cannot be changed */
|
|
if (ignore_visibility || blender::animrig::bone_is_visible_pchan(arm, pchan)) {
|
|
int flag_prev = pchan->bone->flag;
|
|
pose_do_bone_select(pchan, select_mode);
|
|
changed = (changed || flag_prev != pchan->bone->flag);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
static bool ed_pose_is_any_selected(Object *ob, bool ignore_visibility)
|
|
{
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
if (ignore_visibility || blender::animrig::bone_is_visible_pchan(arm, pchan)) {
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool ed_pose_is_any_selected_multi(const Span<Base *> bases, bool ignore_visibility)
|
|
{
|
|
for (Base *base : bases) {
|
|
Object *ob_iter = base->object;
|
|
if (ed_pose_is_any_selected(ob_iter, ignore_visibility)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ED_pose_deselect_all_multi_ex(const Span<Base *> bases,
|
|
int select_mode,
|
|
const bool ignore_visibility)
|
|
{
|
|
if (select_mode == SEL_TOGGLE) {
|
|
select_mode = ed_pose_is_any_selected_multi(bases, ignore_visibility) ? SEL_DESELECT :
|
|
SEL_SELECT;
|
|
}
|
|
|
|
bool changed_multi = false;
|
|
for (Base *base : bases) {
|
|
Object *ob_iter = base->object;
|
|
if (ED_pose_deselect_all(ob_iter, select_mode, ignore_visibility)) {
|
|
ED_pose_bone_select_tag_update(ob_iter);
|
|
changed_multi = true;
|
|
}
|
|
}
|
|
return changed_multi;
|
|
}
|
|
|
|
bool ED_pose_deselect_all_multi(bContext *C, int select_mode, const bool ignore_visibility)
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
|
|
|
|
Vector<Base *> bases = BKE_object_pose_base_array_get_unique(vc.scene, vc.view_layer, vc.v3d);
|
|
return ED_pose_deselect_all_multi_ex(bases, select_mode, ignore_visibility);
|
|
}
|
|
|
|
/* ***************** Selections ********************** */
|
|
|
|
static void selectconnected_posebonechildren(Object *ob, Bone *bone, int extend)
|
|
{
|
|
/* stop when unconnected child is encountered, or when unselectable bone is encountered */
|
|
if (!(bone->flag & BONE_CONNECTED) || (bone->flag & BONE_UNSELECTABLE)) {
|
|
return;
|
|
}
|
|
|
|
if (extend) {
|
|
bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
else {
|
|
bone->flag |= BONE_SELECTED;
|
|
}
|
|
|
|
LISTBASE_FOREACH (Bone *, curBone, &bone->childbase) {
|
|
selectconnected_posebonechildren(ob, curBone, extend);
|
|
}
|
|
}
|
|
|
|
/* within active object context */
|
|
/* previously known as "selectconnected_posearmature" */
|
|
static wmOperatorStatus pose_select_connected_invoke(bContext *C,
|
|
wmOperator *op,
|
|
const wmEvent *event)
|
|
{
|
|
Bone *bone, *curBone, *next = nullptr;
|
|
const bool extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
view3d_operator_needs_gpu(C);
|
|
|
|
Base *base = nullptr;
|
|
bone = ED_armature_pick_bone(C, event->mval, !extend, &base);
|
|
|
|
if (!bone) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* Select parents */
|
|
for (curBone = bone; curBone; curBone = next) {
|
|
/* ignore bone if cannot be selected */
|
|
if ((curBone->flag & BONE_UNSELECTABLE) == 0) {
|
|
if (extend) {
|
|
curBone->flag &= ~BONE_SELECTED;
|
|
}
|
|
else {
|
|
curBone->flag |= BONE_SELECTED;
|
|
}
|
|
|
|
if (curBone->flag & BONE_CONNECTED) {
|
|
next = curBone->parent;
|
|
}
|
|
else {
|
|
next = nullptr;
|
|
}
|
|
}
|
|
else {
|
|
next = nullptr;
|
|
}
|
|
}
|
|
|
|
/* Select children */
|
|
LISTBASE_FOREACH (Bone *, curBone, &bone->childbase) {
|
|
selectconnected_posebonechildren(base->object, curBone, extend);
|
|
}
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
ED_pose_bone_select_tag_update(base->object);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static bool pose_select_linked_pick_poll(bContext *C)
|
|
{
|
|
return (ED_operator_view3d_active(C) && ED_operator_posemode(C));
|
|
}
|
|
|
|
void POSE_OT_select_linked_pick(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Connected";
|
|
ot->idname = "POSE_OT_select_linked_pick";
|
|
ot->description = "Select bones linked by parent/child connections under the mouse cursor";
|
|
|
|
/* callbacks */
|
|
/* leave 'exec' unset */
|
|
ot->invoke = pose_select_connected_invoke;
|
|
ot->poll = pose_select_linked_pick_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* props */
|
|
prop = RNA_def_boolean(ot->srna,
|
|
"extend",
|
|
false,
|
|
"Extend",
|
|
"Extend selection instead of deselecting everything first");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
static wmOperatorStatus pose_select_linked_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Bone *curBone, *next = nullptr;
|
|
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
|
|
if ((pchan->bone->flag & BONE_SELECTED) == 0) {
|
|
continue;
|
|
}
|
|
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
|
|
/* Select parents */
|
|
for (curBone = pchan->bone; curBone; curBone = next) {
|
|
if (PBONE_SELECTABLE(arm, curBone)) {
|
|
curBone->flag |= BONE_SELECTED;
|
|
|
|
if (curBone->flag & BONE_CONNECTED) {
|
|
next = curBone->parent;
|
|
}
|
|
else {
|
|
next = nullptr;
|
|
}
|
|
}
|
|
else {
|
|
next = nullptr;
|
|
}
|
|
}
|
|
|
|
/* Select children */
|
|
LISTBASE_FOREACH (Bone *, curBone, &pchan->bone->childbase) {
|
|
selectconnected_posebonechildren(ob, curBone, false);
|
|
}
|
|
ED_pose_bone_select_tag_update(ob);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_linked(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Connected";
|
|
ot->idname = "POSE_OT_select_linked";
|
|
ot->description = "Select all bones linked by parent/child connections to the current selection";
|
|
|
|
/* callbacks */
|
|
ot->exec = pose_select_linked_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
static wmOperatorStatus pose_de_select_all_exec(bContext *C, wmOperator *op)
|
|
{
|
|
int action = RNA_enum_get(op->ptr, "action");
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
int multipaint = scene->toolsettings->multipaint;
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = CTX_DATA_COUNT(C, selected_pose_bones) ? SEL_DESELECT : SEL_SELECT;
|
|
}
|
|
|
|
Object *ob_prev = nullptr;
|
|
|
|
/* Set the flags. */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
pose_do_bone_select(pchan, action);
|
|
|
|
if (ob_prev != ob) {
|
|
/* Weight-paint or mask modifiers need depsgraph updates. */
|
|
if (multipaint || (arm->flag & ARM_HAS_VIZ_DEPS)) {
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
/* need to tag armature for cow updates, or else selection doesn't update */
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
|
|
ob_prev = ob;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, nullptr);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_all(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "(De)select All";
|
|
ot->idname = "POSE_OT_select_all";
|
|
ot->description = "Toggle selection status of all bones";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_de_select_all_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
WM_operator_properties_select_all(ot);
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
static wmOperatorStatus pose_select_parent_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
bPoseChannel *pchan, *parent;
|
|
|
|
/* Determine if there is an active bone */
|
|
pchan = CTX_data_active_pose_bone(C);
|
|
if (pchan) {
|
|
parent = pchan->parent;
|
|
if ((parent) && !(parent->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
|
|
parent->bone->flag |= BONE_SELECTED;
|
|
arm->act_bone = parent->bone;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
ED_pose_bone_select_tag_update(ob);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_parent(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Parent Bone";
|
|
ot->idname = "POSE_OT_select_parent";
|
|
ot->description = "Select bones that are parents of the currently selected bones";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_select_parent_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
static wmOperatorStatus pose_select_constraint_target_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
bool found = false;
|
|
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) {
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) {
|
|
ListBase targets = {nullptr, nullptr};
|
|
if (BKE_constraint_targets_get(con, &targets)) {
|
|
LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
|
|
Object *ob = ct->tar;
|
|
|
|
/* Any armature that is also in pose mode should be selected. */
|
|
if ((ct->subtarget[0] != '\0') && (ob != nullptr) && (ob->type == OB_ARMATURE) &&
|
|
(ob->mode == OB_MODE_POSE))
|
|
{
|
|
bPoseChannel *pchanc = BKE_pose_channel_find_name(ob->pose, ct->subtarget);
|
|
if ((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
|
|
pchanc->bone->flag |= BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL;
|
|
ED_pose_bone_select_tag_update(ob);
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_constraint_targets_flush(con, &targets, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (!found) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_constraint_target(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Constraint Target";
|
|
ot->idname = "POSE_OT_select_constraint_target";
|
|
ot->description = "Select bones used as targets for the currently selected bones";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_select_constraint_target_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
/* No need to convert to multi-objects. Just like we keep the non-active bones
|
|
* selected we then keep the non-active objects untouched (selected/unselected). */
|
|
static wmOperatorStatus pose_select_hierarchy_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
bPoseChannel *pchan_act;
|
|
int direction = RNA_enum_get(op->ptr, "direction");
|
|
const bool add_to_sel = RNA_boolean_get(op->ptr, "extend");
|
|
bool changed = false;
|
|
|
|
pchan_act = BKE_pose_channel_active_if_bonecoll_visible(ob);
|
|
if (pchan_act == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (direction == BONE_SELECT_PARENT) {
|
|
if (pchan_act->parent) {
|
|
Bone *bone_parent;
|
|
bone_parent = pchan_act->parent->bone;
|
|
|
|
if (PBONE_SELECTABLE(arm, bone_parent)) {
|
|
if (!add_to_sel) {
|
|
pchan_act->bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
bone_parent->flag |= BONE_SELECTED;
|
|
arm->act_bone = bone_parent;
|
|
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
else { /* direction == BONE_SELECT_CHILD */
|
|
Bone *bone_child = nullptr;
|
|
int pass;
|
|
|
|
/* first pass, only connected bones (the logical direct child) */
|
|
for (pass = 0; pass < 2 && (bone_child == nullptr); pass++) {
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan_iter, &ob->pose->chanbase) {
|
|
/* possible we have multiple children, some invisible */
|
|
if (PBONE_SELECTABLE(arm, pchan_iter->bone)) {
|
|
if (pchan_iter->parent == pchan_act) {
|
|
if ((pass == 1) || (pchan_iter->bone->flag & BONE_CONNECTED)) {
|
|
bone_child = pchan_iter->bone;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bone_child) {
|
|
arm->act_bone = bone_child;
|
|
|
|
if (!add_to_sel) {
|
|
pchan_act->bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
bone_child->flag |= BONE_SELECTED;
|
|
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (changed == false) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
ED_pose_bone_select_tag_update(ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_hierarchy(wmOperatorType *ot)
|
|
{
|
|
static const EnumPropertyItem direction_items[] = {
|
|
{BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""},
|
|
{BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Hierarchy";
|
|
ot->idname = "POSE_OT_select_hierarchy";
|
|
ot->description = "Select immediate parent/children of selected bones";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_select_hierarchy_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* props */
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", "");
|
|
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
/* Modes for the `select_grouped` operator. */
|
|
enum class SelectRelatedMode {
|
|
SAME_COLLECTION = 0,
|
|
SAME_COLOR,
|
|
SAME_KEYINGSET,
|
|
CHILDREN,
|
|
IMMEDIATE_CHILDREN,
|
|
PARENT,
|
|
SIBLINGS,
|
|
};
|
|
|
|
static bool pose_select_same_color(bContext *C, const bool extend)
|
|
{
|
|
/* Get a set of all the colors of the selected bones. */
|
|
blender::Set<blender::animrig::BoneColor> used_colors;
|
|
blender::Set<Object *> updated_objects;
|
|
bool changed_any_selection = false;
|
|
|
|
/* Old approach that we may want to reinstate behind some option at some point. This will match
|
|
* against the colors of all selected bones, instead of just the active one. It also explains why
|
|
* there is a set of colors to begin with.
|
|
*
|
|
* CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) {
|
|
* auto color = blender::animrig::ANIM_bonecolor_posebone_get(pchan);
|
|
* used_colors.add(color);
|
|
* }
|
|
* CTX_DATA_END;
|
|
*/
|
|
if (!extend) {
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
updated_objects.add(ob);
|
|
changed_any_selection = true;
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
/* Use the color of the active pose bone. */
|
|
bPoseChannel *active_pose_bone = CTX_data_active_pose_bone(C);
|
|
auto color = blender::animrig::ANIM_bonecolor_posebone_get(active_pose_bone);
|
|
used_colors.add(color);
|
|
|
|
/* Select all visible bones that have the same color. */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
|
|
Bone *bone = pchan->bone;
|
|
if (bone->flag & (BONE_UNSELECTABLE | BONE_SELECTED)) {
|
|
/* Skip bones that are unselectable or already selected. */
|
|
continue;
|
|
}
|
|
|
|
auto color = blender::animrig::ANIM_bonecolor_posebone_get(pchan);
|
|
if (!used_colors.contains(color)) {
|
|
continue;
|
|
}
|
|
|
|
bone->flag |= BONE_SELECTED;
|
|
changed_any_selection = true;
|
|
updated_objects.add(ob);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (!changed_any_selection) {
|
|
return false;
|
|
}
|
|
|
|
for (Object *ob : updated_objects) {
|
|
ED_pose_bone_select_tag_update(ob);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool pose_select_same_collection(bContext *C, const bool extend)
|
|
{
|
|
bool changed_any_selection = false;
|
|
blender::Set<Object *> updated_objects;
|
|
|
|
/* Refuse to do anything if there is no active pose bone. */
|
|
bPoseChannel *active_pchan = CTX_data_active_pose_bone(C);
|
|
if (!active_pchan) {
|
|
return false;
|
|
}
|
|
|
|
if (!extend) {
|
|
/* Deselect all the bones. */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
updated_objects.add(ob);
|
|
changed_any_selection = true;
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
/* Build a set of bone collection names, to allow cross-Armature selection. */
|
|
blender::Set<std::string> collection_names;
|
|
LISTBASE_FOREACH (BoneCollectionReference *, bcoll_ref, &active_pchan->bone->runtime.collections)
|
|
{
|
|
collection_names.add(bcoll_ref->bcoll->name);
|
|
}
|
|
|
|
/* Select all bones that match any of the collection names. */
|
|
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
|
|
Bone *bone = pchan->bone;
|
|
if (bone->flag & (BONE_UNSELECTABLE | BONE_SELECTED)) {
|
|
continue;
|
|
}
|
|
|
|
LISTBASE_FOREACH (BoneCollectionReference *, bcoll_ref, &bone->runtime.collections) {
|
|
if (!collection_names.contains(bcoll_ref->bcoll->name)) {
|
|
continue;
|
|
}
|
|
|
|
bone->flag |= BONE_SELECTED;
|
|
changed_any_selection = true;
|
|
updated_objects.add(ob);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
for (Object *ob : updated_objects) {
|
|
ED_pose_bone_select_tag_update(ob);
|
|
}
|
|
|
|
return changed_any_selection;
|
|
}
|
|
|
|
/* Useful to get the selection before modifying it. */
|
|
static blender::Set<bPoseChannel *> get_selected_pose_bones(Object *pose_object)
|
|
{
|
|
blender::Set<bPoseChannel *> selected_pose_bones;
|
|
bArmature *arm = static_cast<bArmature *>((pose_object) ? pose_object->data : nullptr);
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose_object->pose->chanbase) {
|
|
if (PBONE_SELECTED(arm, pchan->bone)) {
|
|
selected_pose_bones.add(pchan);
|
|
}
|
|
}
|
|
return selected_pose_bones;
|
|
}
|
|
|
|
static bool pose_bone_is_below_one_of(bPoseChannel &bone,
|
|
const blender::Set<bPoseChannel *> &potential_parents)
|
|
{
|
|
bPoseChannel *bone_iter = &bone;
|
|
while (bone_iter) {
|
|
if (potential_parents.contains(bone_iter)) {
|
|
return true;
|
|
}
|
|
bone_iter = bone_iter->parent;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void deselect_pose_bones(const blender::Set<bPoseChannel *> &pose_bones)
|
|
{
|
|
for (bPoseChannel *pose_bone : pose_bones) {
|
|
if (!pose_bone) {
|
|
/* There may be a nullptr in the set if selecting siblings of root bones. */
|
|
continue;
|
|
}
|
|
pose_bone->bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
}
|
|
|
|
/* Selects children of currently selected bones in all objects in pose mode. If `all` is true, a
|
|
* bone will be selected if any bone in it's parent hierarchy is selected. If false, only bones
|
|
* whose direct parent is selected are changed. */
|
|
static bool pose_select_children(bContext *C, const bool all, const bool extend)
|
|
{
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(
|
|
CTX_data_scene(C), CTX_data_view_layer(C), CTX_wm_view3d(C));
|
|
|
|
bool changed_any_selection = false;
|
|
|
|
for (Object *pose_object : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(pose_object->data);
|
|
BLI_assert(arm);
|
|
blender::Set<bPoseChannel *> selected_pose_bones = get_selected_pose_bones(pose_object);
|
|
if (!extend) {
|
|
deselect_pose_bones(selected_pose_bones);
|
|
}
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose_object->pose->chanbase) {
|
|
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
continue;
|
|
}
|
|
if (all) {
|
|
if (pose_bone_is_below_one_of(*pchan, selected_pose_bones)) {
|
|
pose_do_bone_select(pchan, SEL_SELECT);
|
|
changed_any_selection = true;
|
|
}
|
|
}
|
|
else {
|
|
if (selected_pose_bones.contains(pchan->parent)) {
|
|
pose_do_bone_select(pchan, SEL_SELECT);
|
|
changed_any_selection = true;
|
|
}
|
|
}
|
|
}
|
|
ED_pose_bone_select_tag_update(pose_object);
|
|
}
|
|
|
|
return changed_any_selection;
|
|
}
|
|
|
|
static bool pose_select_parents(bContext *C, const bool extend)
|
|
{
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(
|
|
CTX_data_scene(C), CTX_data_view_layer(C), CTX_wm_view3d(C));
|
|
|
|
bool changed_any_selection = false;
|
|
for (Object *pose_object : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(pose_object->data);
|
|
BLI_assert(arm);
|
|
blender::Set<bPoseChannel *> selected_pose_bones = get_selected_pose_bones(pose_object);
|
|
if (!extend) {
|
|
deselect_pose_bones(selected_pose_bones);
|
|
}
|
|
for (bPoseChannel *pchan : selected_pose_bones) {
|
|
if (!pchan->parent) {
|
|
continue;
|
|
}
|
|
if (!PBONE_SELECTABLE(arm, pchan->parent->bone)) {
|
|
continue;
|
|
}
|
|
pose_do_bone_select(pchan->parent, SEL_SELECT);
|
|
changed_any_selection = true;
|
|
}
|
|
ED_pose_bone_select_tag_update(pose_object);
|
|
}
|
|
return changed_any_selection;
|
|
}
|
|
|
|
static bool pose_select_siblings(bContext *C, const bool extend)
|
|
{
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(
|
|
CTX_data_scene(C), CTX_data_view_layer(C), CTX_wm_view3d(C));
|
|
|
|
bool changed_any_selection = false;
|
|
for (Object *pose_object : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(pose_object->data);
|
|
BLI_assert(arm);
|
|
blender::Set<bPoseChannel *> parents_of_selected;
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose_object->pose->chanbase) {
|
|
if (PBONE_SELECTED(arm, pchan->bone)) {
|
|
parents_of_selected.add(pchan->parent);
|
|
}
|
|
}
|
|
if (!extend) {
|
|
deselect_pose_bones(parents_of_selected);
|
|
}
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose_object->pose->chanbase) {
|
|
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
continue;
|
|
}
|
|
/* Checking if the bone is already selected so `changed_any_selection` stays true to its
|
|
* word. */
|
|
if (parents_of_selected.contains(pchan->parent) && !PBONE_SELECTED(arm, pchan->bone)) {
|
|
pose_do_bone_select(pchan, SEL_SELECT);
|
|
changed_any_selection = true;
|
|
}
|
|
}
|
|
ED_pose_bone_select_tag_update(pose_object);
|
|
}
|
|
return changed_any_selection;
|
|
}
|
|
|
|
static bool pose_select_same_keyingset(bContext *C, ReportList *reports, bool extend)
|
|
{
|
|
using namespace blender::animrig;
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
bool changed_multi = false;
|
|
KeyingSet *ks = scene_get_active_keyingset(CTX_data_scene(C));
|
|
|
|
/* sanity checks: validate Keying Set and object */
|
|
if (ks == nullptr) {
|
|
BKE_report(reports, RPT_ERROR, "No active Keying Set to use");
|
|
return false;
|
|
}
|
|
if (validate_keyingset(C, nullptr, ks) != ModifyKeyReturn::SUCCESS) {
|
|
if (ks->paths.first == nullptr) {
|
|
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
|
|
BKE_report(reports,
|
|
RPT_ERROR,
|
|
"Use another Keying Set, as the active one depends on the currently "
|
|
"selected items or cannot find any targets due to unsuitable context");
|
|
}
|
|
else {
|
|
BKE_report(reports, RPT_ERROR, "Keying Set does not contain any paths");
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* if not extending selection, deselect all selected first */
|
|
if (extend == false) {
|
|
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) {
|
|
if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
|
|
pchan->bone->flag &= ~BONE_SELECTED;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
|
|
|
|
for (const int ob_index : objects.index_range()) {
|
|
Object *ob = BKE_object_pose_armature_get(objects[ob_index]);
|
|
bArmature *arm = static_cast<bArmature *>((ob) ? ob->data : nullptr);
|
|
bPose *pose = (ob) ? ob->pose : nullptr;
|
|
bool changed = false;
|
|
|
|
/* Sanity checks. */
|
|
if (ELEM(nullptr, ob, pose, arm)) {
|
|
continue;
|
|
}
|
|
|
|
/* iterate over elements in the Keying Set, setting selection depending on whether
|
|
* that bone is visible or not...
|
|
*/
|
|
LISTBASE_FOREACH (KS_Path *, ksp, &ks->paths) {
|
|
/* only items related to this object will be relevant */
|
|
if ((ksp->id == &ob->id) && (ksp->rna_path != nullptr)) {
|
|
bPoseChannel *pchan = nullptr;
|
|
char boneName[sizeof(pchan->name)];
|
|
if (!BLI_str_quoted_substr(ksp->rna_path, "bones[", boneName, sizeof(boneName))) {
|
|
continue;
|
|
}
|
|
pchan = BKE_pose_channel_find_name(pose, boneName);
|
|
|
|
if (pchan) {
|
|
/* select if bone is visible and can be affected */
|
|
if (PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
pchan->bone->flag |= BONE_SELECTED;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed || !extend) {
|
|
ED_pose_bone_select_tag_update(ob);
|
|
changed_multi = true;
|
|
}
|
|
}
|
|
|
|
return changed_multi;
|
|
}
|
|
|
|
static wmOperatorStatus pose_select_grouped_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
|
|
const SelectRelatedMode mode = SelectRelatedMode(RNA_enum_get(op->ptr, "type"));
|
|
const bool extend = RNA_boolean_get(op->ptr, "extend");
|
|
bool changed = false;
|
|
|
|
/* sanity check */
|
|
if (ob->pose == nullptr) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* selection types */
|
|
switch (mode) {
|
|
case SelectRelatedMode::SAME_COLLECTION:
|
|
changed = pose_select_same_collection(C, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::SAME_COLOR:
|
|
changed = pose_select_same_color(C, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::SAME_KEYINGSET:
|
|
changed = pose_select_same_keyingset(C, op->reports, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::CHILDREN:
|
|
changed = pose_select_children(C, true, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::IMMEDIATE_CHILDREN:
|
|
changed = pose_select_children(C, false, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::PARENT:
|
|
changed = pose_select_parents(C, extend);
|
|
break;
|
|
|
|
case SelectRelatedMode::SIBLINGS:
|
|
changed = pose_select_siblings(C, extend);
|
|
break;
|
|
|
|
default:
|
|
printf("pose_select_grouped() - Unknown selection type %d\n", int(mode));
|
|
break;
|
|
}
|
|
|
|
/* report done status */
|
|
if (changed) {
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void POSE_OT_select_grouped(wmOperatorType *ot)
|
|
{
|
|
static const EnumPropertyItem prop_select_grouped_types[] = {
|
|
{int(SelectRelatedMode::SAME_COLLECTION),
|
|
"COLLECTION",
|
|
0,
|
|
"Collection",
|
|
"Same collections as the active bone"},
|
|
{int(SelectRelatedMode::SAME_COLOR), "COLOR", 0, "Color", "Same color as the active bone"},
|
|
{int(SelectRelatedMode::SAME_KEYINGSET),
|
|
"KEYINGSET",
|
|
0,
|
|
"Keying Set",
|
|
"All bones affected by active Keying Set"},
|
|
{int(SelectRelatedMode::CHILDREN),
|
|
"CHILDREN",
|
|
0,
|
|
"Children",
|
|
"Select all children of currently selected bones"},
|
|
{int(SelectRelatedMode::IMMEDIATE_CHILDREN),
|
|
"CHILDREN_IMMEDIATE",
|
|
0,
|
|
"Immediate Children",
|
|
"Select direct children of currently selected bones"},
|
|
{int(SelectRelatedMode::PARENT),
|
|
"PARENT",
|
|
0,
|
|
"Parents",
|
|
"Select the parents of currently selected bones"},
|
|
{int(SelectRelatedMode::SIBLINGS),
|
|
"SIBILINGS",
|
|
0,
|
|
"Siblings",
|
|
"Select all bones that have the same parent as currently selected bones"},
|
|
{0, nullptr, 0, nullptr, nullptr},
|
|
};
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Grouped";
|
|
ot->description = "Select all visible bones grouped by similar properties";
|
|
ot->idname = "POSE_OT_select_grouped";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = pose_select_grouped_exec;
|
|
ot->poll = ED_operator_posemode; /* TODO: expand to support edit mode as well. */
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna,
|
|
"extend",
|
|
false,
|
|
"Extend",
|
|
"Extend selection instead of deselecting everything first");
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
|
|
}
|
|
|
|
/* -------------------------------------- */
|
|
|
|
/* Add the given selection flags to the bone flags. */
|
|
static void bone_selection_flags_add(bPoseChannel *pchan, const eBone_Flag new_selection_flags)
|
|
{
|
|
pchan->bone->flag |= (new_selection_flags & BONE_SELECTED);
|
|
}
|
|
|
|
/* Set the bone flags to the given selection flags. */
|
|
static void bone_selection_flags_set(bPoseChannel *pchan, const eBone_Flag new_selection_flags)
|
|
{
|
|
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
|
|
pchan->bone->flag |= (new_selection_flags & BONE_SELECTED);
|
|
}
|
|
|
|
/**
|
|
* \note clone of #armature_select_mirror_exec keep in sync
|
|
*/
|
|
static wmOperatorStatus pose_select_mirror_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Object *ob_active = CTX_data_active_object(C);
|
|
|
|
const bool is_weight_paint = (ob_active->mode & OB_MODE_WEIGHT_PAINT) != 0;
|
|
const bool active_only = RNA_boolean_get(op->ptr, "only_active");
|
|
const bool extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
const auto set_bone_selection_flags = extend ? bone_selection_flags_add :
|
|
bone_selection_flags_set;
|
|
|
|
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
|
|
for (Object *ob : objects) {
|
|
bArmature *arm = static_cast<bArmature *>(ob->data);
|
|
bPoseChannel *pchan_mirror_act = nullptr;
|
|
|
|
/* Remember the pre-mirroring selection flags of the bones. */
|
|
blender::Map<bPoseChannel *, eBone_Flag> old_selection_flags;
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
/* Treat invisible bones as deselected. */
|
|
const int flags = blender::animrig::bone_is_visible_pchan(arm, pchan) ? pchan->bone->flag :
|
|
0;
|
|
|
|
old_selection_flags.add_new(pchan, eBone_Flag(flags));
|
|
}
|
|
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
|
|
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
|
|
continue;
|
|
}
|
|
|
|
bPoseChannel *pchan_mirror = BKE_pose_channel_get_mirrored(ob->pose, pchan->name);
|
|
if (!pchan_mirror) {
|
|
/* If a bone cannot be mirrored, keep its flags as-is. This makes it possible to select
|
|
* the spine and an arm, and still flip the selection to the other arm (without losing
|
|
* the selection on the spine). */
|
|
continue;
|
|
}
|
|
|
|
if (pchan->bone == arm->act_bone) {
|
|
pchan_mirror_act = pchan_mirror;
|
|
}
|
|
|
|
/* If active-only, don't touch unrelated bones. */
|
|
if (active_only && !ELEM(arm->act_bone, pchan->bone, pchan_mirror->bone)) {
|
|
continue;
|
|
}
|
|
|
|
const eBone_Flag flags_mirror = old_selection_flags.lookup(pchan_mirror);
|
|
set_bone_selection_flags(pchan, flags_mirror);
|
|
}
|
|
|
|
if (pchan_mirror_act) {
|
|
arm->act_bone = pchan_mirror_act->bone;
|
|
|
|
/* In weight-paint we select the associated vertex group too. */
|
|
if (is_weight_paint) {
|
|
blender::ed::object::vgroup_select_by_name(ob_active, pchan_mirror_act->name);
|
|
DEG_id_tag_update(&ob_active->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
|
|
|
|
/* Need to tag armature for cow updates, or else selection doesn't update. */
|
|
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
|
|
}
|
|
|
|
ED_outliner_select_sync_from_pose_bone_tag(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void POSE_OT_select_mirror(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Mirror";
|
|
ot->idname = "POSE_OT_select_mirror";
|
|
ot->description = "Mirror the bone selection";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = pose_select_mirror_exec;
|
|
ot->poll = ED_operator_posemode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(
|
|
ot->srna, "only_active", false, "Active Only", "Only operate on the active bone");
|
|
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
|
|
}
|