Files
test/source/blender/editors/include/ED_info.hh
Bastien Montagne 8045576c60 Cleanup: Avoid some void pointer freeing for type safety
Essentially add some API to properly free non-public data, instead of directly calling `MEM_freeN` on them.

Based on @brecht code from
https://projects.blender.org/mont29/blender/compare/tmp-guardedalloc-api...brecht:free-void

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/134765
2025-02-20 11:24:34 +01:00

42 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct Main;
struct Scene;
struct View3D;
struct ViewLayer;
struct wmWindowManager;
/* `info_stats.cc` */
void ED_info_stats_clear(wmWindowManager *wm, ViewLayer *view_layer);
const char *ED_info_statusbar_string_ex(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const char statusbar_flag);
const char *ED_info_statusbar_string(Main *bmain, Scene *scene, ViewLayer *view_layer);
const char *ED_info_statistics_string(Main *bmain, Scene *scene, ViewLayer *view_layer);
void ED_view3d_local_stats_free(View3D *v3d);
/**
* \param v3d_local: Pass this argument to calculate view-port local statistics.
* Note that this must only be used for local-view, otherwise report specific statistics
* will be written into the global scene statistics giving incorrect results.
*/
void ED_info_draw_stats(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d_local,
int x,
int *y,
int height);