This merges the public `uiItemS` and `uiItemS_ex` functions into an object oriented API (`uiLayout::separator`), matching the python API. This reduces the difference between the C++ API with the python version, its also helps while converting code from python to C++ code (or vice-versa), making it almost seamless. Part of: #117604 Pull Request: https://projects.blender.org/blender/blender/pulls/138826
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include "BKE_context.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.hh"
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#include "WM_api.hh"
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#include "UI_interface.hh"
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#include "interface_intern.hh"
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static void keymap_item_modified(bContext * /*C*/, void *kmi_p, void * /*unused*/)
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{
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wmKeyMapItem *kmi = (wmKeyMapItem *)kmi_p;
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WM_keyconfig_update_tag(nullptr, kmi);
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U.runtime.is_dirty = true;
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}
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static void template_keymap_item_properties(uiLayout *layout, const char *title, PointerRNA *ptr)
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{
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layout->separator();
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if (title) {
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layout->label(title, ICON_NONE);
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}
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uiLayout *flow = &layout->column_flow(2, false);
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RNA_STRUCT_BEGIN_SKIP_RNA_TYPE (ptr, prop) {
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const bool is_set = RNA_property_is_set(ptr, prop);
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uiBut *but;
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/* recurse for nested properties */
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if (RNA_property_type(prop) == PROP_POINTER) {
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PointerRNA propptr = RNA_property_pointer_get(ptr, prop);
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if (propptr.data && RNA_struct_is_a(propptr.type, &RNA_OperatorProperties)) {
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const char *name = RNA_property_ui_name(prop);
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template_keymap_item_properties(layout, name, &propptr);
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continue;
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}
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}
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uiLayout *box = &flow->box();
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uiLayoutSetActive(box, is_set);
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uiLayout *row = &box->row(false);
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/* property value */
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row->prop(ptr, prop, -1, 0, UI_ITEM_NONE, std::nullopt, ICON_NONE);
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if (is_set) {
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/* unset operator */
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uiBlock *block = uiLayoutGetBlock(row);
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UI_block_emboss_set(block, blender::ui::EmbossType::None);
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but = uiDefIconButO(block,
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UI_BTYPE_BUT,
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"UI_OT_unset_property_button",
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WM_OP_EXEC_DEFAULT,
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ICON_X,
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0,
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0,
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UI_UNIT_X,
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UI_UNIT_Y,
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std::nullopt);
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but->rnapoin = *ptr;
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but->rnaprop = prop;
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UI_block_emboss_set(block, blender::ui::EmbossType::Emboss);
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}
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}
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RNA_STRUCT_END;
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}
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void uiTemplateKeymapItemProperties(uiLayout *layout, PointerRNA *ptr)
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{
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PointerRNA propptr = RNA_pointer_get(ptr, "properties");
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if (propptr.data) {
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uiBlock *block = uiLayoutGetBlock(layout);
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int i = uiLayoutGetBlock(layout)->buttons.size() - 1;
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WM_operator_properties_sanitize(&propptr, false);
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template_keymap_item_properties(layout, nullptr, &propptr);
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if (i < 0) {
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return;
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}
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/* attach callbacks to compensate for missing properties update,
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* we don't know which keymap (item) is being modified there */
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for (; i < block->buttons.size(); i++) {
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uiBut *but = block->buttons[i].get();
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/* operator buttons may store props for use (file selector, #36492) */
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if (but->rnaprop) {
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UI_but_func_set(but, keymap_item_modified, ptr->data, nullptr);
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/* Otherwise the keymap will be re-generated which we're trying to edit,
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* see: #47685 */
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UI_but_flag_enable(but, UI_BUT_UPDATE_DELAY);
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}
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}
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}
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}
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