Files
test/source/blender/editors/interface/templates/interface_template_keymap.cc
Guillermo Venegas 3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00

108 lines
3.1 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "BKE_context.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "WM_api.hh"
#include "UI_interface.hh"
#include "interface_intern.hh"
static void keymap_item_modified(bContext * /*C*/, void *kmi_p, void * /*unused*/)
{
wmKeyMapItem *kmi = (wmKeyMapItem *)kmi_p;
WM_keyconfig_update_tag(nullptr, kmi);
U.runtime.is_dirty = true;
}
static void template_keymap_item_properties(uiLayout *layout, const char *title, PointerRNA *ptr)
{
layout->separator();
if (title) {
layout->label(title, ICON_NONE);
}
uiLayout *flow = &layout->column_flow(2, false);
RNA_STRUCT_BEGIN_SKIP_RNA_TYPE (ptr, prop) {
const bool is_set = RNA_property_is_set(ptr, prop);
uiBut *but;
/* recurse for nested properties */
if (RNA_property_type(prop) == PROP_POINTER) {
PointerRNA propptr = RNA_property_pointer_get(ptr, prop);
if (propptr.data && RNA_struct_is_a(propptr.type, &RNA_OperatorProperties)) {
const char *name = RNA_property_ui_name(prop);
template_keymap_item_properties(layout, name, &propptr);
continue;
}
}
uiLayout *box = &flow->box();
uiLayoutSetActive(box, is_set);
uiLayout *row = &box->row(false);
/* property value */
row->prop(ptr, prop, -1, 0, UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (is_set) {
/* unset operator */
uiBlock *block = uiLayoutGetBlock(row);
UI_block_emboss_set(block, blender::ui::EmbossType::None);
but = uiDefIconButO(block,
UI_BTYPE_BUT,
"UI_OT_unset_property_button",
WM_OP_EXEC_DEFAULT,
ICON_X,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
std::nullopt);
but->rnapoin = *ptr;
but->rnaprop = prop;
UI_block_emboss_set(block, blender::ui::EmbossType::Emboss);
}
}
RNA_STRUCT_END;
}
void uiTemplateKeymapItemProperties(uiLayout *layout, PointerRNA *ptr)
{
PointerRNA propptr = RNA_pointer_get(ptr, "properties");
if (propptr.data) {
uiBlock *block = uiLayoutGetBlock(layout);
int i = uiLayoutGetBlock(layout)->buttons.size() - 1;
WM_operator_properties_sanitize(&propptr, false);
template_keymap_item_properties(layout, nullptr, &propptr);
if (i < 0) {
return;
}
/* attach callbacks to compensate for missing properties update,
* we don't know which keymap (item) is being modified there */
for (; i < block->buttons.size(); i++) {
uiBut *but = block->buttons[i].get();
/* operator buttons may store props for use (file selector, #36492) */
if (but->rnaprop) {
UI_but_func_set(but, keymap_item_modified, ptr->data, nullptr);
/* Otherwise the keymap will be re-generated which we're trying to edit,
* see: #47685 */
UI_but_flag_enable(but, UI_BUT_UPDATE_DELAY);
}
}
}
}