This converts the public `uiLayoutColumn` function to an object oriented API (`uiLayout::column`), matching the python API. This reduces the difference between the C++ API with the python version, its also helps while converting code from python to C++ code (or vice-versa), making it almost seamless. `uiLayout::column` now returns an `uiLayout` reference instead of a pointer. New calls to this method should use references too. Pull Request: https://projects.blender.org/blender/blender/pulls/138034
115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include "BKE_context.hh"
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#include "BLI_array.hh"
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#include "BLI_string_ref.hh"
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#include "RNA_access.hh"
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#include "UI_interface.hh"
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#include "interface_intern.hh"
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using blender::StringRefNull;
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static void handle_layer_buttons(bContext *C, void *arg1, void *arg2)
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{
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uiBut *but = static_cast<uiBut *>(arg1);
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const int cur = POINTER_AS_INT(arg2);
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wmWindow *win = CTX_wm_window(C);
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const bool shift = win->eventstate->modifier & KM_SHIFT;
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if (!shift) {
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const int tot = RNA_property_array_length(&but->rnapoin, but->rnaprop);
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BLI_assert(cur < tot);
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blender::Array<bool, RNA_STACK_ARRAY> value_array(tot);
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value_array.fill(false);
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value_array[cur] = true;
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/* Normally clicking only selects one layer */
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RNA_property_boolean_set_array(&but->rnapoin, but->rnaprop, value_array.data());
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}
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/* view3d layer change should update depsgraph (invisible object changed maybe) */
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/* see `view3d_header.cc` */
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}
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void uiTemplateLayers(uiLayout *layout,
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PointerRNA *ptr,
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const StringRefNull propname,
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PointerRNA *used_ptr,
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const char *used_propname,
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int active_layer)
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{
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const int cols_per_group = 5;
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PropertyRNA *prop = RNA_struct_find_property(ptr, propname.c_str());
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if (!prop) {
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RNA_warning(
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"layers property not found: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
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return;
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}
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/* the number of layers determines the way we group them
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* - we want 2 rows only (for now)
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* - The number of columns (cols) is the total number of buttons per row the 'remainder'
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* is added to this, as it will be ok to have first row slightly wider if need be.
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* - For now, only split into groups if group will have at least 5 items.
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*/
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const int layers = RNA_property_array_length(ptr, prop);
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const int cols = (layers / 2) + (layers % 2);
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const int groups = ((cols / 2) < cols_per_group) ? (1) : (cols / cols_per_group);
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PropertyRNA *used_prop = nullptr;
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if (used_ptr && used_propname) {
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used_prop = RNA_struct_find_property(used_ptr, used_propname);
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if (!used_prop) {
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RNA_warning("used layers property not found: %s.%s",
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RNA_struct_identifier(ptr->type),
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used_propname);
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return;
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}
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if (RNA_property_array_length(used_ptr, used_prop) < layers) {
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used_prop = nullptr;
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}
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}
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/* layers are laid out going across rows, with the columns being divided into groups */
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for (int group = 0; group < groups; group++) {
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uiLayout *uCol = &layout->column(true);
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for (int row = 0; row < 2; row++) {
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uiLayout *uRow = &uCol->row(true);
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uiBlock *block = uiLayoutGetBlock(uRow);
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int layer = groups * cols_per_group * row + cols_per_group * group;
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/* add layers as toggle buts */
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for (int col = 0; (col < cols_per_group) && (layer < layers); col++, layer++) {
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int icon = 0;
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const int butlay = 1 << layer;
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if (active_layer & butlay) {
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icon = ICON_LAYER_ACTIVE;
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}
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else if (used_prop && RNA_property_boolean_get_index(used_ptr, used_prop, layer)) {
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icon = ICON_LAYER_USED;
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}
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uiBut *but = uiDefAutoButR(
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block, ptr, prop, layer, "", icon, 0, 0, UI_UNIT_X / 2, UI_UNIT_Y / 2);
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UI_but_func_set(but, handle_layer_buttons, but, POINTER_FROM_INT(layer));
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but->type = UI_BTYPE_TOGGLE;
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}
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}
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}
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}
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