1183 lines
33 KiB
C++
1183 lines
33 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_array.hh"
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#include "BKE_attribute.hh"
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#include "BKE_context.hh"
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#include "BKE_customdata.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_key.hh"
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#include "BKE_library.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_report.hh"
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#include "DEG_depsgraph.hh"
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#include "RNA_prototypes.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "BLT_translation.hh"
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#include "ED_mesh.hh"
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#include "ED_object.hh"
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#include "ED_paint.hh"
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#include "ED_screen.hh"
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#include "GEO_mesh_split_edges.hh"
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#include "mesh_intern.hh" /* own include */
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using blender::Array;
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using blender::float2;
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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using blender::StringRef;
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static CustomData *mesh_customdata_get_type(Mesh *mesh, const char htype, int *r_tot)
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{
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CustomData *data;
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BMesh *bm = (mesh->runtime->edit_mesh) ? mesh->runtime->edit_mesh->bm : nullptr;
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int tot;
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switch (htype) {
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case BM_VERT:
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if (bm) {
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data = &bm->vdata;
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tot = bm->totvert;
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}
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else {
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data = &mesh->vert_data;
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tot = mesh->verts_num;
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}
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break;
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case BM_EDGE:
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if (bm) {
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data = &bm->edata;
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tot = bm->totedge;
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}
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else {
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data = &mesh->edge_data;
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tot = mesh->edges_num;
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}
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break;
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case BM_LOOP:
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if (bm) {
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data = &bm->ldata;
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tot = bm->totloop;
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}
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else {
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data = &mesh->corner_data;
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tot = mesh->corners_num;
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}
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break;
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case BM_FACE:
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if (bm) {
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data = &bm->pdata;
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tot = bm->totface;
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}
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else {
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data = &mesh->face_data;
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tot = mesh->faces_num;
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}
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break;
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default:
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BLI_assert(0);
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tot = 0;
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data = nullptr;
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break;
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}
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if (r_tot) {
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*r_tot = tot;
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}
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return data;
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}
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static void mesh_uv_reset_array(float **fuv, const int len)
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{
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if (len == 3) {
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fuv[0][0] = 0.0;
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fuv[0][1] = 0.0;
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fuv[1][0] = 1.0;
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fuv[1][1] = 0.0;
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fuv[2][0] = 1.0;
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fuv[2][1] = 1.0;
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}
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else if (len == 4) {
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fuv[0][0] = 0.0;
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fuv[0][1] = 0.0;
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fuv[1][0] = 1.0;
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fuv[1][1] = 0.0;
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fuv[2][0] = 1.0;
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fuv[2][1] = 1.0;
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fuv[3][0] = 0.0;
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fuv[3][1] = 1.0;
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/* Make sure we ignore 2-sided faces. */
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}
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else if (len > 2) {
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float fac = 0.0f, dfac = 1.0f / float(len);
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dfac *= float(M_PI) * 2.0f;
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for (int i = 0; i < len; i++) {
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fuv[i][0] = 0.5f * sinf(fac) + 0.5f;
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fuv[i][1] = 0.5f * cosf(fac) + 0.5f;
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fac += dfac;
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}
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}
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}
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static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
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{
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Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(f->len);
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BMIter liter;
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BMLoop *l;
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int i;
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BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) {
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fuv[i] = ((float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
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}
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mesh_uv_reset_array(fuv.data(), f->len);
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}
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static void mesh_uv_reset_mface(const blender::IndexRange face, float2 *mloopuv)
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{
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Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(face.size());
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for (int i = 0; i < face.size(); i++) {
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fuv[i] = mloopuv[face[i]];
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}
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mesh_uv_reset_array(fuv.data(), face.size());
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}
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void ED_mesh_uv_loop_reset_ex(Mesh *mesh, const int layernum)
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{
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if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
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/* Collect BMesh UVs */
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const int cd_loop_uv_offset = CustomData_get_n_offset(
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&em->bm->ldata, CD_PROP_FLOAT2, layernum);
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BMFace *efa;
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BMIter iter;
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BLI_assert(cd_loop_uv_offset >= 0);
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
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continue;
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}
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mesh_uv_reset_bmface(efa, cd_loop_uv_offset);
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}
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}
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else {
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/* Collect Mesh UVs */
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BLI_assert(CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2));
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float2 *mloopuv = static_cast<float2 *>(CustomData_get_layer_n_for_write(
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&mesh->corner_data, CD_PROP_FLOAT2, layernum, mesh->corners_num));
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const blender::OffsetIndices polys = mesh->faces();
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for (const int i : polys.index_range()) {
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mesh_uv_reset_mface(polys[i], mloopuv);
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}
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}
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DEG_id_tag_update(&mesh->id, 0);
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}
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void ED_mesh_uv_loop_reset(bContext *C, Mesh *mesh)
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{
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/* could be ldata or pdata */
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CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
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const int layernum = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
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ED_mesh_uv_loop_reset_ex(mesh, layernum);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
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}
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int ED_mesh_uv_add(
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Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports)
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{
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/* NOTE: keep in sync with #ED_mesh_color_add. */
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int layernum_dst;
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if (!name) {
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name = DATA_("UVMap");
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}
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AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
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const std::string unique_name = BKE_attribute_calc_unique_name(owner, name);
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bool is_init = false;
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if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
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layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
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if (layernum_dst >= MAX_MTFACE) {
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BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
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return -1;
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}
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BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, unique_name.c_str());
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BM_uv_map_attr_select_and_pin_ensure(em->bm);
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/* copy data from active UV */
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if (layernum_dst && do_init) {
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const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_PROP_FLOAT2);
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BM_data_layer_copy(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, layernum_src, layernum_dst);
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is_init = true;
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}
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if (active_set || layernum_dst == 0) {
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CustomData_set_layer_active(&em->bm->ldata, CD_PROP_FLOAT2, layernum_dst);
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}
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}
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else {
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layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2);
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if (layernum_dst >= MAX_MTFACE) {
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BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
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return -1;
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}
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if (CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2) && do_init) {
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CustomData_add_layer_named_with_data(
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&mesh->corner_data,
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CD_PROP_FLOAT2,
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MEM_dupallocN(CustomData_get_layer(&mesh->corner_data, CD_PROP_FLOAT2)),
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mesh->corners_num,
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unique_name,
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nullptr);
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is_init = true;
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}
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else {
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CustomData_add_layer_named(
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&mesh->corner_data, CD_PROP_FLOAT2, CD_SET_DEFAULT, mesh->corners_num, unique_name);
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}
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if (active_set || layernum_dst == 0) {
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CustomData_set_layer_active(&mesh->corner_data, CD_PROP_FLOAT2, layernum_dst);
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}
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}
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/* don't overwrite our copied coords */
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if (!is_init && do_init) {
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ED_mesh_uv_loop_reset_ex(mesh, layernum_dst);
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}
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DEG_id_tag_update(&mesh->id, 0);
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WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
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return layernum_dst;
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}
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static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh,
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const StringRef name)
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{
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return static_cast<const bool *>(
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CustomData_get_layer_named(&mesh.corner_data, CD_PROP_BOOL, name));
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}
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const bool *ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(
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*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
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}
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const bool *ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, const int uv_index)
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{
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/* UV map edge selections are stored on face corners (loops) and not on edges
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* because we need selections per face edge, even when the edge is split in UV space. */
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(
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*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
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}
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const bool *ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(*mesh,
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BKE_uv_map_pin_name_get(uv_name, buffer));
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}
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static bool *ensure_corner_boolean_attribute(Mesh &mesh, const StringRef name)
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{
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bool *data = static_cast<bool *>(CustomData_get_layer_named_for_write(
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&mesh.corner_data, CD_PROP_BOOL, name, mesh.corners_num));
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if (!data) {
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data = static_cast<bool *>(CustomData_add_layer_named(
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&mesh.corner_data, CD_PROP_BOOL, CD_SET_DEFAULT, mesh.faces_num, name));
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}
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return data;
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}
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bool *ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
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}
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bool *ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
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}
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bool *ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer));
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}
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void ED_mesh_uv_ensure(Mesh *mesh, const char *name)
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{
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int layernum_dst;
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if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
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layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
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if (layernum_dst == 0) {
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ED_mesh_uv_add(mesh, name, true, true, nullptr);
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}
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}
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else {
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layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2);
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if (layernum_dst == 0) {
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ED_mesh_uv_add(mesh, name, true, true, nullptr);
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}
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}
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}
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int ED_mesh_color_add(
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Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports)
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{
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using namespace blender;
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/* If no name is supplied, provide a backwards compatible default. */
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if (!name) {
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name = "Col";
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}
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AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
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CustomDataLayer *layer = BKE_attribute_new(
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owner, name, CD_PROP_BYTE_COLOR, bke::AttrDomain::Corner, reports);
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if (do_init) {
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const char *active_name = mesh->active_color_attribute;
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if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&mesh->id, active_name))
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{
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if (const BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
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BMesh &bm = *em->bm;
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const int src_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, active_name);
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const int dst_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, layer->name);
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BM_data_layer_copy(&bm, &bm.ldata, CD_PROP_BYTE_COLOR, src_i, dst_i);
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}
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else {
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memcpy(
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layer->data, active_layer->data, CustomData_get_elem_size(layer) * mesh->corners_num);
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}
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}
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}
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if (active_set) {
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BKE_id_attributes_active_color_set(&mesh->id, layer->name);
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}
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DEG_id_tag_update(&mesh->id, 0);
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WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
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int dummy;
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const CustomData *data = mesh_customdata_get_type(mesh, BM_LOOP, &dummy);
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return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name);
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}
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bool ED_mesh_color_ensure(Mesh *mesh, const char *name)
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{
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using namespace blender;
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BLI_assert(mesh->runtime->edit_mesh == nullptr);
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if (BKE_color_attribute_supported(*mesh, mesh->active_color_attribute)) {
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return true;
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}
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AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
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const std::string unique_name = BKE_attribute_calc_unique_name(owner, name);
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if (!mesh->attributes_for_write().add(unique_name,
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bke::AttrDomain::Corner,
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CD_PROP_BYTE_COLOR,
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bke::AttributeInitDefaultValue()))
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{
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return false;
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}
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BKE_id_attributes_active_color_set(&mesh->id, unique_name);
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BKE_id_attributes_default_color_set(&mesh->id, unique_name);
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BKE_mesh_tessface_clear(mesh);
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DEG_id_tag_update(&mesh->id, 0);
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return true;
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}
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/*********************** General poll ************************/
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static bool layers_poll(bContext *C)
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{
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Object *ob = blender::ed::object::context_object(C);
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ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
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return (ob && ID_IS_EDITABLE(ob) && !ID_IS_OVERRIDE_LIBRARY(ob) && ob->type == OB_MESH && data &&
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ID_IS_EDITABLE(data) && !ID_IS_OVERRIDE_LIBRARY(data));
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}
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/*********************** UV texture operators ************************/
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static bool uv_texture_remove_poll(bContext *C)
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{
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if (!layers_poll(C)) {
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return false;
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}
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Object *ob = blender::ed::object::context_object(C);
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Mesh *mesh = static_cast<Mesh *>(ob->data);
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CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
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const int active = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
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if (active != -1) {
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return true;
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}
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return false;
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}
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|
|
static wmOperatorStatus mesh_uv_texture_add_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = blender::ed::object::context_object(C);
|
|
Mesh *mesh = static_cast<Mesh *>(ob->data);
|
|
|
|
if (ED_mesh_uv_add(mesh, nullptr, true, true, op->reports) == -1) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
ED_paint_proj_mesh_data_check(*scene, *ob, nullptr, nullptr, nullptr, nullptr);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_uv_texture_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add UV Map";
|
|
ot->description = "Add UV map";
|
|
ot->idname = "MESH_OT_uv_texture_add";
|
|
|
|
/* API callbacks. */
|
|
ot->poll = layers_poll;
|
|
ot->exec = mesh_uv_texture_add_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static wmOperatorStatus mesh_uv_texture_remove_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = blender::ed::object::context_object(C);
|
|
Mesh *mesh = static_cast<Mesh *>(ob->data);
|
|
|
|
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
|
|
CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
|
|
const char *name = CustomData_get_active_layer_name(ldata, CD_PROP_FLOAT2);
|
|
if (!BKE_attribute_remove(owner, name, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
ED_paint_proj_mesh_data_check(*scene, *ob, nullptr, nullptr, nullptr, nullptr);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
|
|
}
|
|
|
|
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
|
|
WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Remove UV Map";
|
|
ot->description = "Remove UV map";
|
|
ot->idname = "MESH_OT_uv_texture_remove";
|
|
|
|
/* API callbacks. */
|
|
ot->poll = uv_texture_remove_poll;
|
|
ot->exec = mesh_uv_texture_remove_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* *** CustomData clear functions, we need an operator for each *** */
|
|
|
|
static wmOperatorStatus mesh_customdata_clear_exec__internal(bContext *C,
|
|
char htype,
|
|
const eCustomDataType type)
|
|
{
|
|
Mesh *mesh = ED_mesh_context(C);
|
|
|
|
CustomData *data = mesh_customdata_get_type(mesh, htype, nullptr);
|
|
|
|
BLI_assert(CustomData_layertype_is_singleton(type) == true);
|
|
|
|
if (CustomData_has_layer(data, type)) {
|
|
if (mesh->runtime->edit_mesh) {
|
|
BM_data_layer_free(mesh->runtime->edit_mesh->bm, data, type);
|
|
}
|
|
else {
|
|
CustomData_free_layers(data, type);
|
|
}
|
|
|
|
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* Clear Mask */
|
|
static bool mesh_customdata_mask_clear_poll(bContext *C)
|
|
{
|
|
Object *ob = blender::ed::object::context_object(C);
|
|
if (ob && ob->type == OB_MESH) {
|
|
Mesh *mesh = static_cast<Mesh *>(ob->data);
|
|
|
|
/* special case - can't run this if we're in sculpt mode */
|
|
if (ob->mode & OB_MODE_SCULPT) {
|
|
return false;
|
|
}
|
|
|
|
if (ID_IS_EDITABLE(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) {
|
|
CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr);
|
|
if (CustomData_has_layer_named(data, CD_PROP_FLOAT, ".sculpt_mask")) {
|
|
return true;
|
|
}
|
|
data = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
|
|
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
static wmOperatorStatus mesh_customdata_mask_clear_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *object = blender::ed::object::context_object(C);
|
|
Mesh *mesh = static_cast<Mesh *>(object->data);
|
|
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
|
|
const bool ret_a = BKE_attribute_remove(owner, ".sculpt_mask", op->reports);
|
|
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
|
|
|
|
if (ret_a || ret_b == OPERATOR_FINISHED) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
|
|
{
|
|
/* NOTE: no create_mask yet */
|
|
|
|
/* identifiers */
|
|
ot->name = "Clear Sculpt Mask Data";
|
|
ot->idname = "MESH_OT_customdata_mask_clear";
|
|
ot->description = "Clear vertex sculpt masking data from the mesh";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = mesh_customdata_mask_clear_exec;
|
|
ot->poll = mesh_customdata_mask_clear_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/**
|
|
* Clear Skin
|
|
* \return -1 invalid state, 0 no skin, 1 has skin.
|
|
*/
|
|
static int mesh_customdata_skin_state(bContext *C)
|
|
{
|
|
Object *ob = blender::ed::object::context_object(C);
|
|
|
|
if (ob && ob->type == OB_MESH) {
|
|
Mesh *mesh = static_cast<Mesh *>(ob->data);
|
|
if (ID_IS_EDITABLE(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) {
|
|
CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr);
|
|
return CustomData_has_layer(data, CD_MVERT_SKIN);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static bool mesh_customdata_skin_add_poll(bContext *C)
|
|
{
|
|
return (mesh_customdata_skin_state(C) == 0);
|
|
}
|
|
|
|
static wmOperatorStatus mesh_customdata_skin_add_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Object *ob = blender::ed::object::context_object(C);
|
|
Mesh *mesh = static_cast<Mesh *>(ob->data);
|
|
|
|
BKE_mesh_ensure_skin_customdata(mesh);
|
|
|
|
DEG_id_tag_update(&mesh->id, 0);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Skin Data";
|
|
ot->idname = "MESH_OT_customdata_skin_add";
|
|
ot->description = "Add a vertex skin layer";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = mesh_customdata_skin_add_exec;
|
|
ot->poll = mesh_customdata_skin_add_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static bool mesh_customdata_skin_clear_poll(bContext *C)
|
|
{
|
|
return (mesh_customdata_skin_state(C) == 1);
|
|
}
|
|
|
|
static wmOperatorStatus mesh_customdata_skin_clear_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
|
|
}
|
|
|
|
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Skin Data";
|
|
ot->idname = "MESH_OT_customdata_skin_clear";
|
|
ot->description = "Clear vertex skin layer";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = mesh_customdata_skin_clear_exec;
|
|
ot->poll = mesh_customdata_skin_clear_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* Clear custom loop normals */
|
|
static wmOperatorStatus mesh_customdata_custom_splitnormals_add_exec(bContext *C,
|
|
wmOperator * /*op*/)
|
|
{
|
|
using namespace blender;
|
|
Mesh *mesh = ED_mesh_context(C);
|
|
if (BKE_mesh_has_custom_loop_normals(mesh)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (mesh->runtime->edit_mesh) {
|
|
BMesh &bm = *mesh->runtime->edit_mesh->bm;
|
|
BM_data_layer_ensure_named(&bm, &bm.ldata, CD_PROP_INT16_2D, "custom_normal");
|
|
}
|
|
else {
|
|
if (!mesh->attributes_for_write().add<short2>(
|
|
"custom_normal", bke::AttrDomain::Corner, bke::AttributeInitDefaultValue()))
|
|
{
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
DEG_id_tag_update(&mesh->id, 0);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Custom Split Normals Data";
|
|
ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
|
|
ot->description = "Add a custom split normals layer, if none exists yet";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = mesh_customdata_custom_splitnormals_add_exec;
|
|
ot->poll = ED_operator_editable_mesh;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static wmOperatorStatus mesh_customdata_custom_splitnormals_clear_exec(bContext *C,
|
|
wmOperator * /*op*/)
|
|
{
|
|
Mesh *mesh = ED_mesh_context(C);
|
|
|
|
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
|
|
BMesh &bm = *em->bm;
|
|
if (!CustomData_has_layer_named(&bm.ldata, CD_PROP_INT16_2D, "custom_normal")) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
BM_data_layer_free_named(&bm, &bm.ldata, "custom_normal");
|
|
if (bm.lnor_spacearr) {
|
|
BKE_lnor_spacearr_clear(bm.lnor_spacearr);
|
|
}
|
|
}
|
|
else {
|
|
if (!mesh->attributes_for_write().remove("custom_normal")) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
mesh->tag_custom_normals_changed();
|
|
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Custom Split Normals Data";
|
|
ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
|
|
ot->description = "Remove the custom split normals layer, if it exists";
|
|
|
|
/* API callbacks. */
|
|
ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
|
|
ot->poll = ED_operator_editable_mesh;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static void mesh_add_verts(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
int totvert = mesh->verts_num + len;
|
|
CustomData vert_data;
|
|
CustomData_init_layout_from(
|
|
&mesh->vert_data, &vert_data, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
|
|
CustomData_copy_data(&mesh->vert_data, &vert_data, 0, 0, mesh->verts_num);
|
|
|
|
if (!CustomData_has_layer_named(&vert_data, CD_PROP_FLOAT3, "position")) {
|
|
CustomData_add_layer_named(&vert_data, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
|
|
}
|
|
|
|
CustomData_free(&mesh->vert_data);
|
|
mesh->vert_data = vert_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->verts_num = totvert;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", bke::AttrDomain::Point);
|
|
select_vert.span.take_back(len).fill(true);
|
|
select_vert.finish();
|
|
}
|
|
|
|
static void mesh_add_edges(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
CustomData edge_data;
|
|
int totedge;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
totedge = mesh->edges_num + len;
|
|
|
|
/* Update custom-data. */
|
|
CustomData_init_layout_from(
|
|
&mesh->edge_data, &edge_data, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
|
|
CustomData_copy_data(&mesh->edge_data, &edge_data, 0, 0, mesh->edges_num);
|
|
|
|
if (!CustomData_has_layer_named(&edge_data, CD_PROP_INT32_2D, ".edge_verts")) {
|
|
CustomData_add_layer_named(
|
|
&edge_data, CD_PROP_INT32_2D, CD_SET_DEFAULT, totedge, ".edge_verts");
|
|
}
|
|
|
|
CustomData_free(&mesh->edge_data);
|
|
mesh->edge_data = edge_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->edges_num = totedge;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_edge", bke::AttrDomain::Edge);
|
|
select_edge.span.take_back(len).fill(true);
|
|
select_edge.finish();
|
|
}
|
|
|
|
static void mesh_add_loops(Mesh *mesh, int len)
|
|
{
|
|
CustomData ldata;
|
|
int totloop;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
totloop = mesh->corners_num + len; /* new face count */
|
|
|
|
/* update customdata */
|
|
CustomData_init_layout_from(
|
|
&mesh->corner_data, &ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
|
|
CustomData_copy_data(&mesh->corner_data, &ldata, 0, 0, mesh->corners_num);
|
|
|
|
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_vert")) {
|
|
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_vert");
|
|
}
|
|
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_edge")) {
|
|
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_edge");
|
|
}
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
CustomData_free(&mesh->corner_data);
|
|
mesh->corner_data = ldata;
|
|
|
|
mesh->corners_num = totloop;
|
|
|
|
/* Keep the last face offset up to date with the corner total (they must be the same). We have
|
|
* to be careful here though, since the mesh may not be in a valid state at this point. */
|
|
if (mesh->face_offset_indices) {
|
|
mesh->face_offsets_for_write().last() = mesh->corners_num;
|
|
}
|
|
}
|
|
|
|
static void mesh_add_faces(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
CustomData face_data;
|
|
int faces_num;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
faces_num = mesh->faces_num + len; /* new face count */
|
|
|
|
/* update customdata */
|
|
CustomData_init_layout_from(
|
|
&mesh->face_data, &face_data, CD_MASK_MESH.pmask, CD_SET_DEFAULT, faces_num);
|
|
CustomData_copy_data(&mesh->face_data, &face_data, 0, 0, mesh->faces_num);
|
|
|
|
implicit_sharing::resize_trivial_array(&mesh->face_offset_indices,
|
|
&mesh->runtime->face_offsets_sharing_info,
|
|
mesh->faces_num == 0 ? 0 : (mesh->faces_num + 1),
|
|
faces_num + 1);
|
|
/* Set common values for convenience. */
|
|
mesh->face_offset_indices[0] = 0;
|
|
mesh->face_offset_indices[faces_num] = mesh->corners_num;
|
|
|
|
CustomData_free(&mesh->face_data);
|
|
mesh->face_data = face_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->faces_num = faces_num;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", bke::AttrDomain::Face);
|
|
select_poly.span.take_back(len).fill(true);
|
|
select_poly.finish();
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Add Geometry
|
|
* \{ */
|
|
|
|
void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_verts(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_edges(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_loops(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add faces in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_faces(mesh, count);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Remove Geometry
|
|
* \{ */
|
|
|
|
static void mesh_remove_verts(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->vert_data, mesh->verts_num);
|
|
const int totvert = mesh->verts_num - len;
|
|
CustomData_free_elem(&mesh->vert_data, totvert, len);
|
|
mesh->verts_num = totvert;
|
|
}
|
|
|
|
static void mesh_remove_edges(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->edge_data, mesh->edges_num);
|
|
const int totedge = mesh->edges_num - len;
|
|
CustomData_free_elem(&mesh->edge_data, totedge, len);
|
|
mesh->edges_num = totedge;
|
|
}
|
|
|
|
static void mesh_remove_loops(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->corner_data, mesh->corners_num);
|
|
const int totloop = mesh->corners_num - len;
|
|
CustomData_free_elem(&mesh->corner_data, totloop, len);
|
|
mesh->corners_num = totloop;
|
|
}
|
|
|
|
static void mesh_remove_faces(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->face_data, mesh->faces_num);
|
|
const int faces_num = mesh->faces_num - len;
|
|
CustomData_free_elem(&mesh->face_data, faces_num, len);
|
|
mesh->faces_num = faces_num;
|
|
}
|
|
|
|
void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->verts_num) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_verts(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->edges_num) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_edges(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove loops in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->corners_num) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more loops than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_loops(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->runtime->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove polys in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->faces_num) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more polys than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_faces(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_geometry_clear(Mesh *mesh)
|
|
{
|
|
mesh_remove_verts(mesh, mesh->verts_num);
|
|
mesh_remove_edges(mesh, mesh->edges_num);
|
|
mesh_remove_loops(mesh, mesh->corners_num);
|
|
mesh_remove_faces(mesh, mesh->faces_num);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode)
|
|
{
|
|
const char *elem_type;
|
|
|
|
if (selectmode & SCE_SELECT_VERTEX) {
|
|
elem_type = "vertices";
|
|
}
|
|
else if (selectmode & SCE_SELECT_EDGE) {
|
|
elem_type = "edges";
|
|
}
|
|
else {
|
|
elem_type = "faces";
|
|
}
|
|
|
|
if (totfail) {
|
|
BKE_reportf(
|
|
op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail);
|
|
}
|
|
else {
|
|
BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type);
|
|
}
|
|
}
|
|
|
|
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
|
|
{
|
|
ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX);
|
|
}
|
|
|
|
KeyBlock *ED_mesh_get_edit_shape_key(const Mesh *me)
|
|
{
|
|
BLI_assert(me->runtime->edit_mesh && me->runtime->edit_mesh->bm);
|
|
|
|
return BKE_keyblock_find_by_index(me->key, me->runtime->edit_mesh->bm->shapenr - 1);
|
|
}
|
|
|
|
Mesh *ED_mesh_context(bContext *C)
|
|
{
|
|
Mesh *mesh = static_cast<Mesh *>(CTX_data_pointer_get_type(C, "mesh", &RNA_Mesh).data);
|
|
if (mesh != nullptr) {
|
|
return mesh;
|
|
}
|
|
|
|
Object *ob = blender::ed::object::context_active_object(C);
|
|
if (ob == nullptr) {
|
|
return nullptr;
|
|
}
|
|
|
|
ID *data = (ID *)ob->data;
|
|
if (data == nullptr || GS(data->name) != ID_ME) {
|
|
return nullptr;
|
|
}
|
|
|
|
return (Mesh *)data;
|
|
}
|
|
|
|
void ED_mesh_split_faces(Mesh *mesh)
|
|
{
|
|
using namespace blender;
|
|
const OffsetIndices polys = mesh->faces();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const bke::AttributeAccessor attributes = mesh->attributes();
|
|
const VArray<bool> mesh_sharp_edges = *attributes.lookup_or_default<bool>(
|
|
"sharp_edge", bke::AttrDomain::Edge, false);
|
|
const VArraySpan<bool> sharp_faces = *attributes.lookup<bool>("sharp_face",
|
|
bke::AttrDomain::Face);
|
|
|
|
Array<bool> sharp_edges(mesh->edges_num);
|
|
mesh_sharp_edges.materialize(sharp_edges);
|
|
|
|
threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int face_i : range) {
|
|
if (!sharp_faces.is_empty() && sharp_faces[face_i]) {
|
|
for (const int edge : corner_edges.slice(polys[face_i])) {
|
|
sharp_edges[edge] = true;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
IndexMaskMemory memory;
|
|
const IndexMask split_mask = IndexMask::from_bools(sharp_edges, memory);
|
|
if (split_mask.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
geometry::split_edges(*mesh, split_mask, {});
|
|
}
|