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test/source/blender/editors/mesh/mesh_data.cc
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Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00

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C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_array.hh"
#include "BKE_attribute.hh"
#include "BKE_context.hh"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_key.hh"
#include "BKE_library.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_report.hh"
#include "DEG_depsgraph.hh"
#include "RNA_prototypes.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "BLT_translation.hh"
#include "ED_mesh.hh"
#include "ED_object.hh"
#include "ED_paint.hh"
#include "ED_screen.hh"
#include "GEO_mesh_split_edges.hh"
#include "mesh_intern.hh" /* own include */
using blender::Array;
using blender::float2;
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
static CustomData *mesh_customdata_get_type(Mesh *mesh, const char htype, int *r_tot)
{
CustomData *data;
BMesh *bm = (mesh->runtime->edit_mesh) ? mesh->runtime->edit_mesh->bm : nullptr;
int tot;
switch (htype) {
case BM_VERT:
if (bm) {
data = &bm->vdata;
tot = bm->totvert;
}
else {
data = &mesh->vert_data;
tot = mesh->verts_num;
}
break;
case BM_EDGE:
if (bm) {
data = &bm->edata;
tot = bm->totedge;
}
else {
data = &mesh->edge_data;
tot = mesh->edges_num;
}
break;
case BM_LOOP:
if (bm) {
data = &bm->ldata;
tot = bm->totloop;
}
else {
data = &mesh->corner_data;
tot = mesh->corners_num;
}
break;
case BM_FACE:
if (bm) {
data = &bm->pdata;
tot = bm->totface;
}
else {
data = &mesh->face_data;
tot = mesh->faces_num;
}
break;
default:
BLI_assert(0);
tot = 0;
data = nullptr;
break;
}
if (r_tot) {
*r_tot = tot;
}
return data;
}
static void mesh_uv_reset_array(float **fuv, const int len)
{
if (len == 3) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
}
else if (len == 4) {
fuv[0][0] = 0.0;
fuv[0][1] = 0.0;
fuv[1][0] = 1.0;
fuv[1][1] = 0.0;
fuv[2][0] = 1.0;
fuv[2][1] = 1.0;
fuv[3][0] = 0.0;
fuv[3][1] = 1.0;
/* Make sure we ignore 2-sided faces. */
}
else if (len > 2) {
float fac = 0.0f, dfac = 1.0f / float(len);
dfac *= float(M_PI) * 2.0f;
for (int i = 0; i < len; i++) {
fuv[i][0] = 0.5f * sinf(fac) + 0.5f;
fuv[i][1] = 0.5f * cosf(fac) + 0.5f;
fac += dfac;
}
}
}
static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
{
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(f->len);
BMIter liter;
BMLoop *l;
int i;
BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) {
fuv[i] = ((float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
}
mesh_uv_reset_array(fuv.data(), f->len);
}
static void mesh_uv_reset_mface(const blender::IndexRange face, float2 *mloopuv)
{
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(face.size());
for (int i = 0; i < face.size(); i++) {
fuv[i] = mloopuv[face[i]];
}
mesh_uv_reset_array(fuv.data(), face.size());
}
void ED_mesh_uv_loop_reset_ex(Mesh *mesh, const int layernum)
{
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
/* Collect BMesh UVs */
const int cd_loop_uv_offset = CustomData_get_n_offset(
&em->bm->ldata, CD_PROP_FLOAT2, layernum);
BMFace *efa;
BMIter iter;
BLI_assert(cd_loop_uv_offset >= 0);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
mesh_uv_reset_bmface(efa, cd_loop_uv_offset);
}
}
else {
/* Collect Mesh UVs */
BLI_assert(CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2));
float2 *mloopuv = static_cast<float2 *>(CustomData_get_layer_n_for_write(
&mesh->corner_data, CD_PROP_FLOAT2, layernum, mesh->corners_num));
const blender::OffsetIndices polys = mesh->faces();
for (const int i : polys.index_range()) {
mesh_uv_reset_mface(polys[i], mloopuv);
}
}
DEG_id_tag_update(&mesh->id, 0);
}
void ED_mesh_uv_loop_reset(bContext *C, Mesh *mesh)
{
/* could be ldata or pdata */
CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
const int layernum = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
ED_mesh_uv_loop_reset_ex(mesh, layernum);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
}
int ED_mesh_uv_add(
Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports)
{
/* NOTE: keep in sync with #ED_mesh_color_add. */
int layernum_dst;
if (!name) {
name = DATA_("UVMap");
}
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
const std::string unique_name = BKE_attribute_calc_unique_name(owner, name);
bool is_init = false;
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
if (layernum_dst >= MAX_MTFACE) {
BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, unique_name.c_str());
BM_uv_map_attr_select_and_pin_ensure(em->bm);
/* copy data from active UV */
if (layernum_dst && do_init) {
const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_PROP_FLOAT2);
BM_data_layer_copy(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, layernum_src, layernum_dst);
is_init = true;
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&em->bm->ldata, CD_PROP_FLOAT2, layernum_dst);
}
}
else {
layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2);
if (layernum_dst >= MAX_MTFACE) {
BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
if (CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2) && do_init) {
CustomData_add_layer_named_with_data(
&mesh->corner_data,
CD_PROP_FLOAT2,
MEM_dupallocN(CustomData_get_layer(&mesh->corner_data, CD_PROP_FLOAT2)),
mesh->corners_num,
unique_name,
nullptr);
is_init = true;
}
else {
CustomData_add_layer_named(
&mesh->corner_data, CD_PROP_FLOAT2, CD_SET_DEFAULT, mesh->corners_num, unique_name);
}
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&mesh->corner_data, CD_PROP_FLOAT2, layernum_dst);
}
}
/* don't overwrite our copied coords */
if (!is_init && do_init) {
ED_mesh_uv_loop_reset_ex(mesh, layernum_dst);
}
DEG_id_tag_update(&mesh->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
return layernum_dst;
}
static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh,
const StringRef name)
{
return static_cast<const bool *>(
CustomData_get_layer_named(&mesh.corner_data, CD_PROP_BOOL, name));
}
const bool *ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(
*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
}
const bool *ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, const int uv_index)
{
/* UV map edge selections are stored on face corners (loops) and not on edges
* because we need selections per face edge, even when the edge is split in UV space. */
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(
*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
}
const bool *ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return mesh_loop_boolean_custom_data_get_by_name(*mesh,
BKE_uv_map_pin_name_get(uv_name, buffer));
}
static bool *ensure_corner_boolean_attribute(Mesh &mesh, const StringRef name)
{
bool *data = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh.corner_data, CD_PROP_BOOL, name, mesh.corners_num));
if (!data) {
data = static_cast<bool *>(CustomData_add_layer_named(
&mesh.corner_data, CD_PROP_BOOL, CD_SET_DEFAULT, mesh.faces_num, name));
}
return data;
}
bool *ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
}
bool *ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
}
bool *ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, const int uv_index)
{
using namespace blender::bke;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index);
return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer));
}
void ED_mesh_uv_ensure(Mesh *mesh, const char *name)
{
int layernum_dst;
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
if (layernum_dst == 0) {
ED_mesh_uv_add(mesh, name, true, true, nullptr);
}
}
else {
layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2);
if (layernum_dst == 0) {
ED_mesh_uv_add(mesh, name, true, true, nullptr);
}
}
}
int ED_mesh_color_add(
Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports)
{
using namespace blender;
/* If no name is supplied, provide a backwards compatible default. */
if (!name) {
name = "Col";
}
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
CustomDataLayer *layer = BKE_attribute_new(
owner, name, CD_PROP_BYTE_COLOR, bke::AttrDomain::Corner, reports);
if (do_init) {
const char *active_name = mesh->active_color_attribute;
if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&mesh->id, active_name))
{
if (const BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
BMesh &bm = *em->bm;
const int src_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, active_name);
const int dst_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, layer->name);
BM_data_layer_copy(&bm, &bm.ldata, CD_PROP_BYTE_COLOR, src_i, dst_i);
}
else {
memcpy(
layer->data, active_layer->data, CustomData_get_elem_size(layer) * mesh->corners_num);
}
}
}
if (active_set) {
BKE_id_attributes_active_color_set(&mesh->id, layer->name);
}
DEG_id_tag_update(&mesh->id, 0);
WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
int dummy;
const CustomData *data = mesh_customdata_get_type(mesh, BM_LOOP, &dummy);
return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name);
}
bool ED_mesh_color_ensure(Mesh *mesh, const char *name)
{
using namespace blender;
BLI_assert(mesh->runtime->edit_mesh == nullptr);
if (BKE_color_attribute_supported(*mesh, mesh->active_color_attribute)) {
return true;
}
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
const std::string unique_name = BKE_attribute_calc_unique_name(owner, name);
if (!mesh->attributes_for_write().add(unique_name,
bke::AttrDomain::Corner,
CD_PROP_BYTE_COLOR,
bke::AttributeInitDefaultValue()))
{
return false;
}
BKE_id_attributes_active_color_set(&mesh->id, unique_name);
BKE_id_attributes_default_color_set(&mesh->id, unique_name);
BKE_mesh_tessface_clear(mesh);
DEG_id_tag_update(&mesh->id, 0);
return true;
}
/*********************** General poll ************************/
static bool layers_poll(bContext *C)
{
Object *ob = blender::ed::object::context_object(C);
ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
return (ob && ID_IS_EDITABLE(ob) && !ID_IS_OVERRIDE_LIBRARY(ob) && ob->type == OB_MESH && data &&
ID_IS_EDITABLE(data) && !ID_IS_OVERRIDE_LIBRARY(data));
}
/*********************** UV texture operators ************************/
static bool uv_texture_remove_poll(bContext *C)
{
if (!layers_poll(C)) {
return false;
}
Object *ob = blender::ed::object::context_object(C);
Mesh *mesh = static_cast<Mesh *>(ob->data);
CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
const int active = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
if (active != -1) {
return true;
}
return false;
}
static wmOperatorStatus mesh_uv_texture_add_exec(bContext *C, wmOperator *op)
{
Object *ob = blender::ed::object::context_object(C);
Mesh *mesh = static_cast<Mesh *>(ob->data);
if (ED_mesh_uv_add(mesh, nullptr, true, true, op->reports) == -1) {
return OPERATOR_CANCELLED;
}
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
ED_paint_proj_mesh_data_check(*scene, *ob, nullptr, nullptr, nullptr, nullptr);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
}
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add UV Map";
ot->description = "Add UV map";
ot->idname = "MESH_OT_uv_texture_add";
/* API callbacks. */
ot->poll = layers_poll;
ot->exec = mesh_uv_texture_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus mesh_uv_texture_remove_exec(bContext *C, wmOperator *op)
{
Object *ob = blender::ed::object::context_object(C);
Mesh *mesh = static_cast<Mesh *>(ob->data);
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
const char *name = CustomData_get_active_layer_name(ldata, CD_PROP_FLOAT2);
if (!BKE_attribute_remove(owner, name, op->reports)) {
return OPERATOR_CANCELLED;
}
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
ED_paint_proj_mesh_data_check(*scene, *ob, nullptr, nullptr, nullptr, nullptr);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
}
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, mesh);
return OPERATOR_FINISHED;
}
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove UV Map";
ot->description = "Remove UV map";
ot->idname = "MESH_OT_uv_texture_remove";
/* API callbacks. */
ot->poll = uv_texture_remove_poll;
ot->exec = mesh_uv_texture_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *** CustomData clear functions, we need an operator for each *** */
static wmOperatorStatus mesh_customdata_clear_exec__internal(bContext *C,
char htype,
const eCustomDataType type)
{
Mesh *mesh = ED_mesh_context(C);
CustomData *data = mesh_customdata_get_type(mesh, htype, nullptr);
BLI_assert(CustomData_layertype_is_singleton(type) == true);
if (CustomData_has_layer(data, type)) {
if (mesh->runtime->edit_mesh) {
BM_data_layer_free(mesh->runtime->edit_mesh->bm, data, type);
}
else {
CustomData_free_layers(data, type);
}
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
/* Clear Mask */
static bool mesh_customdata_mask_clear_poll(bContext *C)
{
Object *ob = blender::ed::object::context_object(C);
if (ob && ob->type == OB_MESH) {
Mesh *mesh = static_cast<Mesh *>(ob->data);
/* special case - can't run this if we're in sculpt mode */
if (ob->mode & OB_MODE_SCULPT) {
return false;
}
if (ID_IS_EDITABLE(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) {
CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr);
if (CustomData_has_layer_named(data, CD_PROP_FLOAT, ".sculpt_mask")) {
return true;
}
data = mesh_customdata_get_type(mesh, BM_LOOP, nullptr);
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
return true;
}
}
}
return false;
}
static wmOperatorStatus mesh_customdata_mask_clear_exec(bContext *C, wmOperator *op)
{
Object *object = blender::ed::object::context_object(C);
Mesh *mesh = static_cast<Mesh *>(object->data);
AttributeOwner owner = AttributeOwner::from_id(&mesh->id);
const bool ret_a = BKE_attribute_remove(owner, ".sculpt_mask", op->reports);
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
if (ret_a || ret_b == OPERATOR_FINISHED) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
{
/* NOTE: no create_mask yet */
/* identifiers */
ot->name = "Clear Sculpt Mask Data";
ot->idname = "MESH_OT_customdata_mask_clear";
ot->description = "Clear vertex sculpt masking data from the mesh";
/* API callbacks. */
ot->exec = mesh_customdata_mask_clear_exec;
ot->poll = mesh_customdata_mask_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/**
* Clear Skin
* \return -1 invalid state, 0 no skin, 1 has skin.
*/
static int mesh_customdata_skin_state(bContext *C)
{
Object *ob = blender::ed::object::context_object(C);
if (ob && ob->type == OB_MESH) {
Mesh *mesh = static_cast<Mesh *>(ob->data);
if (ID_IS_EDITABLE(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) {
CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr);
return CustomData_has_layer(data, CD_MVERT_SKIN);
}
}
return -1;
}
static bool mesh_customdata_skin_add_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 0);
}
static wmOperatorStatus mesh_customdata_skin_add_exec(bContext *C, wmOperator * /*op*/)
{
Object *ob = blender::ed::object::context_object(C);
Mesh *mesh = static_cast<Mesh *>(ob->data);
BKE_mesh_ensure_skin_customdata(mesh);
DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Skin Data";
ot->idname = "MESH_OT_customdata_skin_add";
ot->description = "Add a vertex skin layer";
/* API callbacks. */
ot->exec = mesh_customdata_skin_add_exec;
ot->poll = mesh_customdata_skin_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static bool mesh_customdata_skin_clear_poll(bContext *C)
{
return (mesh_customdata_skin_state(C) == 1);
}
static wmOperatorStatus mesh_customdata_skin_clear_exec(bContext *C, wmOperator * /*op*/)
{
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
}
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Skin Data";
ot->idname = "MESH_OT_customdata_skin_clear";
ot->description = "Clear vertex skin layer";
/* API callbacks. */
ot->exec = mesh_customdata_skin_clear_exec;
ot->poll = mesh_customdata_skin_clear_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Clear custom loop normals */
static wmOperatorStatus mesh_customdata_custom_splitnormals_add_exec(bContext *C,
wmOperator * /*op*/)
{
using namespace blender;
Mesh *mesh = ED_mesh_context(C);
if (BKE_mesh_has_custom_loop_normals(mesh)) {
return OPERATOR_CANCELLED;
}
if (mesh->runtime->edit_mesh) {
BMesh &bm = *mesh->runtime->edit_mesh->bm;
BM_data_layer_ensure_named(&bm, &bm.ldata, CD_PROP_INT16_2D, "custom_normal");
}
else {
if (!mesh->attributes_for_write().add<short2>(
"custom_normal", bke::AttrDomain::Corner, bke::AttributeInitDefaultValue()))
{
return OPERATOR_CANCELLED;
}
}
DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
ot->description = "Add a custom split normals layer, if none exists yet";
/* API callbacks. */
ot->exec = mesh_customdata_custom_splitnormals_add_exec;
ot->poll = ED_operator_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus mesh_customdata_custom_splitnormals_clear_exec(bContext *C,
wmOperator * /*op*/)
{
Mesh *mesh = ED_mesh_context(C);
if (BMEditMesh *em = mesh->runtime->edit_mesh.get()) {
BMesh &bm = *em->bm;
if (!CustomData_has_layer_named(&bm.ldata, CD_PROP_INT16_2D, "custom_normal")) {
return OPERATOR_CANCELLED;
}
BM_data_layer_free_named(&bm, &bm.ldata, "custom_normal");
if (bm.lnor_spacearr) {
BKE_lnor_spacearr_clear(bm.lnor_spacearr);
}
}
else {
if (!mesh->attributes_for_write().remove("custom_normal")) {
return OPERATOR_CANCELLED;
}
}
mesh->tag_custom_normals_changed();
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh);
return OPERATOR_FINISHED;
}
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Custom Split Normals Data";
ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
ot->description = "Remove the custom split normals layer, if it exists";
/* API callbacks. */
ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
ot->poll = ED_operator_editable_mesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static void mesh_add_verts(Mesh *mesh, int len)
{
using namespace blender;
if (len == 0) {
return;
}
int totvert = mesh->verts_num + len;
CustomData vert_data;
CustomData_init_layout_from(
&mesh->vert_data, &vert_data, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
CustomData_copy_data(&mesh->vert_data, &vert_data, 0, 0, mesh->verts_num);
if (!CustomData_has_layer_named(&vert_data, CD_PROP_FLOAT3, "position")) {
CustomData_add_layer_named(&vert_data, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
}
CustomData_free(&mesh->vert_data);
mesh->vert_data = vert_data;
BKE_mesh_runtime_clear_cache(mesh);
mesh->verts_num = totvert;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", bke::AttrDomain::Point);
select_vert.span.take_back(len).fill(true);
select_vert.finish();
}
static void mesh_add_edges(Mesh *mesh, int len)
{
using namespace blender;
CustomData edge_data;
int totedge;
if (len == 0) {
return;
}
totedge = mesh->edges_num + len;
/* Update custom-data. */
CustomData_init_layout_from(
&mesh->edge_data, &edge_data, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
CustomData_copy_data(&mesh->edge_data, &edge_data, 0, 0, mesh->edges_num);
if (!CustomData_has_layer_named(&edge_data, CD_PROP_INT32_2D, ".edge_verts")) {
CustomData_add_layer_named(
&edge_data, CD_PROP_INT32_2D, CD_SET_DEFAULT, totedge, ".edge_verts");
}
CustomData_free(&mesh->edge_data);
mesh->edge_data = edge_data;
BKE_mesh_runtime_clear_cache(mesh);
mesh->edges_num = totedge;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
".select_edge", bke::AttrDomain::Edge);
select_edge.span.take_back(len).fill(true);
select_edge.finish();
}
static void mesh_add_loops(Mesh *mesh, int len)
{
CustomData ldata;
int totloop;
if (len == 0) {
return;
}
totloop = mesh->corners_num + len; /* new face count */
/* update customdata */
CustomData_init_layout_from(
&mesh->corner_data, &ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
CustomData_copy_data(&mesh->corner_data, &ldata, 0, 0, mesh->corners_num);
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_vert")) {
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_vert");
}
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_edge")) {
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_edge");
}
BKE_mesh_runtime_clear_cache(mesh);
CustomData_free(&mesh->corner_data);
mesh->corner_data = ldata;
mesh->corners_num = totloop;
/* Keep the last face offset up to date with the corner total (they must be the same). We have
* to be careful here though, since the mesh may not be in a valid state at this point. */
if (mesh->face_offset_indices) {
mesh->face_offsets_for_write().last() = mesh->corners_num;
}
}
static void mesh_add_faces(Mesh *mesh, int len)
{
using namespace blender;
CustomData face_data;
int faces_num;
if (len == 0) {
return;
}
faces_num = mesh->faces_num + len; /* new face count */
/* update customdata */
CustomData_init_layout_from(
&mesh->face_data, &face_data, CD_MASK_MESH.pmask, CD_SET_DEFAULT, faces_num);
CustomData_copy_data(&mesh->face_data, &face_data, 0, 0, mesh->faces_num);
implicit_sharing::resize_trivial_array(&mesh->face_offset_indices,
&mesh->runtime->face_offsets_sharing_info,
mesh->faces_num == 0 ? 0 : (mesh->faces_num + 1),
faces_num + 1);
/* Set common values for convenience. */
mesh->face_offset_indices[0] = 0;
mesh->face_offset_indices[faces_num] = mesh->corners_num;
CustomData_free(&mesh->face_data);
mesh->face_data = face_data;
BKE_mesh_runtime_clear_cache(mesh);
mesh->faces_num = faces_num;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", bke::AttrDomain::Face);
select_poly.span.take_back(len).fill(true);
select_poly.finish();
}
/* -------------------------------------------------------------------- */
/** \name Add Geometry
* \{ */
void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
return;
}
mesh_add_verts(mesh, count);
}
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
return;
}
mesh_add_edges(mesh, count);
}
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
return;
}
mesh_add_loops(mesh, count);
}
void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot add faces in edit mode");
return;
}
mesh_add_faces(mesh, count);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Remove Geometry
* \{ */
static void mesh_remove_verts(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
CustomData_ensure_layers_are_mutable(&mesh->vert_data, mesh->verts_num);
const int totvert = mesh->verts_num - len;
CustomData_free_elem(&mesh->vert_data, totvert, len);
mesh->verts_num = totvert;
}
static void mesh_remove_edges(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
CustomData_ensure_layers_are_mutable(&mesh->edge_data, mesh->edges_num);
const int totedge = mesh->edges_num - len;
CustomData_free_elem(&mesh->edge_data, totedge, len);
mesh->edges_num = totedge;
}
static void mesh_remove_loops(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
CustomData_ensure_layers_are_mutable(&mesh->corner_data, mesh->corners_num);
const int totloop = mesh->corners_num - len;
CustomData_free_elem(&mesh->corner_data, totloop, len);
mesh->corners_num = totloop;
}
static void mesh_remove_faces(Mesh *mesh, int len)
{
if (len == 0) {
return;
}
CustomData_ensure_layers_are_mutable(&mesh->face_data, mesh->faces_num);
const int faces_num = mesh->faces_num - len;
CustomData_free_elem(&mesh->face_data, faces_num, len);
mesh->faces_num = faces_num;
}
void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
return;
}
if (count > mesh->verts_num) {
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
return;
}
mesh_remove_verts(mesh, count);
}
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
return;
}
if (count > mesh->edges_num) {
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
return;
}
mesh_remove_edges(mesh, count);
}
void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove loops in edit mode");
return;
}
if (count > mesh->corners_num) {
BKE_report(reports, RPT_ERROR, "Cannot remove more loops than the mesh contains");
return;
}
mesh_remove_loops(mesh, count);
}
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
{
if (mesh->runtime->edit_mesh) {
BKE_report(reports, RPT_ERROR, "Cannot remove polys in edit mode");
return;
}
if (count > mesh->faces_num) {
BKE_report(reports, RPT_ERROR, "Cannot remove more polys than the mesh contains");
return;
}
mesh_remove_faces(mesh, count);
}
void ED_mesh_geometry_clear(Mesh *mesh)
{
mesh_remove_verts(mesh, mesh->verts_num);
mesh_remove_edges(mesh, mesh->edges_num);
mesh_remove_loops(mesh, mesh->corners_num);
mesh_remove_faces(mesh, mesh->faces_num);
}
/** \} */
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode)
{
const char *elem_type;
if (selectmode & SCE_SELECT_VERTEX) {
elem_type = "vertices";
}
else if (selectmode & SCE_SELECT_EDGE) {
elem_type = "edges";
}
else {
elem_type = "faces";
}
if (totfail) {
BKE_reportf(
op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail);
}
else {
BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type);
}
}
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
{
ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX);
}
KeyBlock *ED_mesh_get_edit_shape_key(const Mesh *me)
{
BLI_assert(me->runtime->edit_mesh && me->runtime->edit_mesh->bm);
return BKE_keyblock_find_by_index(me->key, me->runtime->edit_mesh->bm->shapenr - 1);
}
Mesh *ED_mesh_context(bContext *C)
{
Mesh *mesh = static_cast<Mesh *>(CTX_data_pointer_get_type(C, "mesh", &RNA_Mesh).data);
if (mesh != nullptr) {
return mesh;
}
Object *ob = blender::ed::object::context_active_object(C);
if (ob == nullptr) {
return nullptr;
}
ID *data = (ID *)ob->data;
if (data == nullptr || GS(data->name) != ID_ME) {
return nullptr;
}
return (Mesh *)data;
}
void ED_mesh_split_faces(Mesh *mesh)
{
using namespace blender;
const OffsetIndices polys = mesh->faces();
const Span<int> corner_edges = mesh->corner_edges();
const bke::AttributeAccessor attributes = mesh->attributes();
const VArray<bool> mesh_sharp_edges = *attributes.lookup_or_default<bool>(
"sharp_edge", bke::AttrDomain::Edge, false);
const VArraySpan<bool> sharp_faces = *attributes.lookup<bool>("sharp_face",
bke::AttrDomain::Face);
Array<bool> sharp_edges(mesh->edges_num);
mesh_sharp_edges.materialize(sharp_edges);
threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
for (const int face_i : range) {
if (!sharp_faces.is_empty() && sharp_faces[face_i]) {
for (const int edge : corner_edges.slice(polys[face_i])) {
sharp_edges[edge] = true;
}
}
}
});
IndexMaskMemory memory;
const IndexMask split_mask = IndexMask::from_bools(sharp_edges, memory);
if (split_mask.is_empty()) {
return;
}
geometry::split_edges(*mesh, split_mask, {});
}