552 lines
17 KiB
C++
552 lines
17 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edobj
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*
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* General utils to handle mode switching,
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* actual mode switching logic is per-object type.
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*/
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#include "DNA_object_enums.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_time.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.hh"
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#include "BKE_layer.hh"
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#include "BKE_library.hh"
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#include "BKE_modifier.hh"
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#include "BKE_object.hh"
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#include "BKE_paint.hh"
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#include "BKE_report.hh"
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#include "BLI_math_vector.h"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "ED_armature.hh"
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#include "ED_gpencil_legacy.hh"
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#include "ED_outliner.hh"
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#include "ED_paint.hh"
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#include "ED_physics.hh"
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#include "ED_sculpt.hh"
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#include "ED_undo.hh"
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#include "ED_view3d.hh"
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#include "WM_toolsystem.hh"
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#include "ED_object.hh" /* own include */
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#include "object_intern.hh"
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namespace blender::ed::object {
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/* -------------------------------------------------------------------- */
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/** \name High Level Mode Operations
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* \{ */
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT) {
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return "OBJECT_OT_editmode_toggle";
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}
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if (mode == OB_MODE_SCULPT) {
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return "SCULPT_OT_sculptmode_toggle";
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}
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if (mode == OB_MODE_VERTEX_PAINT) {
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return "PAINT_OT_vertex_paint_toggle";
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}
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if (mode == OB_MODE_WEIGHT_PAINT) {
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return "PAINT_OT_weight_paint_toggle";
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}
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if (mode == OB_MODE_TEXTURE_PAINT) {
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return "PAINT_OT_texture_paint_toggle";
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}
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if (mode == OB_MODE_PARTICLE_EDIT) {
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return "PARTICLE_OT_particle_edit_toggle";
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}
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if (mode == OB_MODE_POSE) {
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return "OBJECT_OT_posemode_toggle";
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}
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if (mode == OB_MODE_PAINT_GREASE_PENCIL) {
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return "GREASE_PENCIL_OT_paintmode_toggle";
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}
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if (mode == OB_MODE_SCULPT_GREASE_PENCIL) {
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return "GREASE_PENCIL_OT_sculptmode_toggle";
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}
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if (mode == OB_MODE_WEIGHT_GREASE_PENCIL) {
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return "GREASE_PENCIL_OT_weightmode_toggle";
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}
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if (mode == OB_MODE_VERTEX_GREASE_PENCIL) {
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return "GREASE_PENCIL_OT_vertexmode_toggle";
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}
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if (mode == OB_MODE_SCULPT_CURVES) {
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return "CURVES_OT_sculptmode_toggle";
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}
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return nullptr;
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}
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bool mode_compat_test(const Object *ob, eObjectMode mode)
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{
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if (mode == OB_MODE_OBJECT) {
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return true;
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}
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT))
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{
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return true;
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}
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if (mode & OB_MODE_PARTICLE_EDIT) {
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if (ED_object_particle_edit_mode_supported(ob)) {
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return true;
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}
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}
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break;
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case OB_CURVES_LEGACY:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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case OB_POINTCLOUD:
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case OB_LATTICE:
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if (mode & OB_MODE_EDIT) {
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return true;
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}
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) {
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return true;
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}
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break;
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case OB_CURVES:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT_CURVES)) {
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return true;
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}
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break;
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case OB_GREASE_PENCIL:
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if (mode & (OB_MODE_EDIT | OB_MODE_PAINT_GREASE_PENCIL | OB_MODE_SCULPT_GREASE_PENCIL |
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OB_MODE_WEIGHT_GREASE_PENCIL | OB_MODE_VERTEX_GREASE_PENCIL))
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{
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return true;
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}
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break;
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}
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return false;
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}
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bool mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
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{
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bool ok;
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if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(eObjectMode(ob->mode));
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, nullptr, nullptr);
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ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic Mode Enter/Exit
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*
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* Supports exiting a mode without it being in the current context.
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* This could be done for entering modes too if it's needed.
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*
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* \{ */
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bool mode_set_ex(bContext *C, eObjectMode mode, bool use_undo, ReportList *reports)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob == nullptr) {
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return (mode == OB_MODE_OBJECT);
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}
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if (ob->mode == mode) {
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return true;
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}
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if (!mode_compat_test(ob, mode)) {
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return false;
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}
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const char *opstring = object_mode_op_string((mode == OB_MODE_OBJECT) ? eObjectMode(ob->mode) :
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mode);
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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if (!use_undo) {
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wm->op_undo_depth++;
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}
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WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, nullptr, nullptr);
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if (!use_undo) {
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wm->op_undo_depth--;
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}
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if (ob->mode != mode) {
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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return false;
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}
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return true;
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}
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bool mode_set(bContext *C, eObjectMode mode)
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{
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/* Don't do undo push by default, since this may be called by lower level code. */
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return mode_set_ex(C, mode, true, nullptr);
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}
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/**
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* Use for changing works-paces or changing active object.
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* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
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*/
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static bool ed_object_mode_generic_exit_ex(
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Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, bool only_test)
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{
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BLI_assert((bmain == nullptr) == only_test);
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if (ob->mode & OB_MODE_EDIT) {
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if (BKE_object_is_in_editmode(ob)) {
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if (only_test) {
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return true;
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}
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editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
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}
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}
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else if (ob->mode & OB_MODE_VERTEX_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_vpaintmode_exit_ex(*ob);
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}
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}
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else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_wpaintmode_exit_ex(*ob);
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}
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}
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else if (ob->mode & OB_MODE_SCULPT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
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if (only_test) {
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return true;
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}
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sculpt_paint::object_sculpt_mode_exit(*bmain, *depsgraph, *scene, *ob);
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}
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}
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else if (ob->mode & OB_MODE_POSE) {
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if (ob->pose != nullptr) {
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if (only_test) {
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return true;
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}
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ED_object_posemode_exit_ex(bmain, ob);
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}
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}
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else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
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if (only_test) {
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return true;
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}
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ED_object_texture_paint_mode_exit_ex(*bmain, *scene, *ob);
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}
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else if (ob->mode & OB_MODE_PARTICLE_EDIT) {
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if (only_test) {
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return true;
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}
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ED_object_particle_edit_mode_exit_ex(scene, ob);
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}
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else if (ob->type == OB_GREASE_PENCIL) {
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BLI_assert((ob->mode & OB_MODE_OBJECT) == 0);
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if (only_test) {
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return true;
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}
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ob->restore_mode = ob->mode;
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ob->mode &= ~(OB_MODE_PAINT_GREASE_PENCIL | OB_MODE_EDIT | OB_MODE_SCULPT_GREASE_PENCIL |
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OB_MODE_WEIGHT_GREASE_PENCIL | OB_MODE_VERTEX_GREASE_PENCIL);
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/* Inform all evaluated versions that we changed the mode. */
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
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}
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else {
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if (only_test) {
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return false;
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}
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BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
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}
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return false;
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}
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/* When locked, it's almost impossible to select the pose-object
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* then the mesh-object to enter weight paint mode.
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* Even when the object mode is not locked this is inconvenient - so allow in either case.
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*
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* In this case move our pose object in/out of pose mode.
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* This is in fits with the convention of selecting multiple objects and entering a mode.
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*/
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static void ed_object_posemode_set_for_weight_paint_ex(bContext *C,
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Main *bmain,
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Object *ob_arm,
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const bool is_mode_set)
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{
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View3D *v3d = CTX_wm_view3d(C);
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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if (ob_arm != nullptr) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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const Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
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if (base_arm && BASE_VISIBLE(v3d, base_arm)) {
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if (is_mode_set) {
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if ((ob_arm->mode & OB_MODE_POSE) != 0) {
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ED_object_posemode_exit_ex(bmain, ob_arm);
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}
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}
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else {
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/* Only check selected status when entering weight-paint mode
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* because we may have multiple armature objects.
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* Selecting one will de-select the other, which would leave it in pose-mode
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* when exiting weight paint mode. While usable, this looks like inconsistent
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* behavior from a user perspective. */
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if (base_arm->flag & BASE_SELECTED) {
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if ((ob_arm->mode & OB_MODE_POSE) == 0) {
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ED_object_posemode_enter_ex(bmain, ob_arm);
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}
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}
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}
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}
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}
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}
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void posemode_set_for_weight_paint(bContext *C, Main *bmain, Object *ob, const bool is_mode_set)
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{
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VirtualModifierData virtual_modifier_data;
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ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtual_modifier_data);
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for (; md; md = md->next) {
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if (md->type == eModifierType_Armature) {
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ArmatureModifierData *amd = reinterpret_cast<ArmatureModifierData *>(md);
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Object *ob_arm = amd->object;
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ed_object_posemode_set_for_weight_paint_ex(C, bmain, ob_arm, is_mode_set);
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}
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else if (md->type == eModifierType_GreasePencilArmature) {
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GreasePencilArmatureModifierData *amd = reinterpret_cast<GreasePencilArmatureModifierData *>(
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md);
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Object *ob_arm = amd->object;
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ed_object_posemode_set_for_weight_paint_ex(C, bmain, ob_arm, is_mode_set);
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}
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}
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}
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void mode_generic_exit(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
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{
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ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false);
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}
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bool mode_generic_has_data(Depsgraph *depsgraph, const Object *ob)
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{
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return ed_object_mode_generic_exit_ex(nullptr, depsgraph, nullptr, (Object *)ob, true);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Transfer Mode
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*
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* Enters the same mode of the current active object in another object,
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* leaving the mode of the current object.
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* \{ */
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static bool object_transfer_mode_poll(bContext *C)
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{
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if (!CTX_wm_region_view3d(C)) {
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return false;
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}
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const Object *ob = CTX_data_active_object(C);
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return ob && (ob->mode != OB_MODE_OBJECT);
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}
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/* Update the viewport rotation origin to the mouse cursor. */
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static void object_transfer_mode_reposition_view_pivot(ARegion *region,
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Scene *scene,
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const int mval[2])
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{
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float global_loc[3];
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if (!ED_view3d_autodist_simple(region, mval, global_loc, 0, nullptr)) {
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return;
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}
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UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
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copy_v3_v3(ups->average_stroke_accum, global_loc);
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ups->average_stroke_counter = 1;
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ups->last_stroke_valid = true;
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}
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static void object_overlay_mode_transfer_animation_start(bContext *C, Object *ob_dst)
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{
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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Object *ob_dst_eval = DEG_get_evaluated(depsgraph, ob_dst);
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ob_dst_eval->runtime->overlay_mode_transfer_start_time = BLI_time_now_seconds();
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}
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static bool object_transfer_mode_to_base(bContext *C,
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wmOperator *op,
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Scene *scene,
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Object * /*ob_src*/,
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Object *ob_dst,
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const eObjectMode mode_dst)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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/* Undo is handled manually here, such that the entry in the user-visible undo history is named
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* from the expected mode toggle operator name, and not the 'Transfer Mode' operator itself.
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*
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* The undo grouping is needed to ensure that only one step is visible, even though there may be
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* two undo steps stored when executed successfully (moving source object to Object mode, and
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* then target object to the previous mode of source object). */
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ED_undo_group_begin(C);
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const bool mode_transferred = mode_set_ex(C, OB_MODE_OBJECT, true, op->reports);
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if (mode_transferred) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Base *base_dst = BKE_view_layer_base_find(view_layer, ob_dst);
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BKE_view_layer_base_deselect_all(scene, view_layer);
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BKE_view_layer_base_select_and_set_active(view_layer, base_dst);
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/* Not entirely clear why, but this extra undo step (the two calls to #mode_set_ex should
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* already create their own) is required. Otherwise some mode switching does not work as
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* expected on undo/redo (see #130420 with Sculpt mode). */
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ED_undo_push(C, "Change Active");
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mode_set_ex(C, mode_dst, true, op->reports);
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if (RNA_boolean_get(op->ptr, "use_flash_on_transfer")) {
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object_overlay_mode_transfer_animation_start(C, ob_dst);
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}
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}
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ED_undo_group_end(C);
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return mode_transferred;
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}
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static wmOperatorStatus object_transfer_mode_invoke(bContext *C,
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wmOperator *op,
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const wmEvent *event)
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{
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Scene *scene = CTX_data_scene(C);
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ARegion *region = CTX_wm_region(C);
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Object *ob_src = CTX_data_active_object(C);
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const eObjectMode mode_src = eObjectMode(ob_src->mode);
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Base *base_dst = ED_view3d_give_base_under_cursor(C, event->mval);
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if (!base_dst) {
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BKE_reportf(op->reports, RPT_ERROR, "No target object to transfer the mode to");
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return OPERATOR_CANCELLED;
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}
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Object *ob_dst = base_dst->object;
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if (ob_src == ob_dst) {
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return OPERATOR_CANCELLED;
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}
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BLI_assert(ob_dst->id.orig_id == nullptr);
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if (!ID_IS_EDITABLE(ob_dst) || !ID_IS_EDITABLE(ob_src)) {
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BKE_reportf(op->reports,
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RPT_ERROR,
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"Unable to transfer mode, the source and/or target objects are not editable");
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return OPERATOR_CANCELLED;
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}
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if (ID_IS_OVERRIDE_LIBRARY(ob_dst) && !ELEM(mode_src, OB_MODE_OBJECT, OB_MODE_POSE)) {
|
|
BKE_reportf(
|
|
op->reports,
|
|
RPT_ERROR,
|
|
"Current mode of source object '%s' is not compatible with target liboverride object '%s'",
|
|
ob_src->id.name + 2,
|
|
ob_dst->id.name + 2);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
if (!mode_compat_test(ob_dst, mode_src)) {
|
|
BKE_reportf(op->reports,
|
|
RPT_ERROR,
|
|
"Current mode of source object '%s' is not compatible with target object '%s'",
|
|
ob_src->id.name + 2,
|
|
ob_dst->id.name + 2);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
const bool mode_transferred = object_transfer_mode_to_base(
|
|
C, op, scene, ob_src, ob_dst, mode_src);
|
|
if (!mode_transferred) {
|
|
/* Error report should have been set by #object_transfer_mode_to_base call here. */
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
ED_outliner_select_sync_from_object_tag(C);
|
|
|
|
WM_toolsystem_update_from_context_view3d(C);
|
|
if (mode_src & OB_MODE_ALL_PAINT) {
|
|
object_transfer_mode_reposition_view_pivot(region, scene, event->mval);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_transfer_mode(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Transfer Mode";
|
|
ot->idname = "OBJECT_OT_transfer_mode";
|
|
ot->description =
|
|
"Switches the active object and assigns the same mode to a new one under the mouse cursor, "
|
|
"leaving the active mode in the current one";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = object_transfer_mode_invoke;
|
|
ot->poll = object_transfer_mode_poll;
|
|
|
|
/* Undo push is handled by the operator, see #object_transfer_mode_to_base for details. */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_DEPENDS_ON_CURSOR;
|
|
|
|
ot->cursor_pending = WM_CURSOR_EYEDROPPER;
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"use_flash_on_transfer",
|
|
true,
|
|
"Flash On Transfer",
|
|
"Flash the target object when transferring the mode");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::ed::object
|