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test/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
Falk David d413b0064f Cleanup: Move BKE_material.h to C++
The `BKE_material.h` is only renamed to `.hh` to preserve
the history of the file. Changes to the file are done in
the following commit.
2025-01-09 18:11:46 +01:00

147 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
#include <float.h>
#include <string.h>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../geometry/GeomCleaner.h"
#include "../geometry/GeomUtils.h"
#include "../scene_graph/IndexedFaceSet.h"
#include "../scene_graph/NodeGroup.h"
#include "../scene_graph/NodeShape.h"
#include "../scene_graph/NodeTransform.h"
#include "../system/FreestyleConfig.h"
#include "../system/RenderMonitor.h"
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "render_types.h"
#include "BKE_lib_id.hh"
#include "BKE_material.hh"
#include "BKE_mesh.h"
#include "BKE_scene.hh"
#include "BLI_iterator.h"
#include "BLI_listbase.h"
#include "DEG_depsgraph_query.hh"
#include "MEM_guardedalloc.h"
namespace Freestyle {
class NodeGroup;
struct LoaderState {
float *pv;
float *pn;
IndexedFaceSet::FaceEdgeMark *pm;
uint *pvi;
uint *pni;
uint *pmi;
uint currentIndex;
uint currentMIndex;
float minBBox[3];
float maxBBox[3];
};
class BlenderFileLoader {
public:
/** Builds a MaxFileLoader */
BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
virtual ~BlenderFileLoader();
/** Loads the 3D scene and returns a pointer to the scene root node */
NodeGroup *Load();
/** Gets the number of read faces */
inline uint numFacesRead()
{
return _numFacesRead;
}
#if 0
/** Gets the smallest edge size read */
inline real minEdgeSize()
{
return _minEdgeSize;
}
#endif
/** Modifiers */
inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
{
_pRenderMonitor = iRenderMonitor;
}
protected:
void insertShapeNode(Object *ob, Mesh *mesh, int id);
int testDegenerateTriangle(float v1[3], float v2[3], float v3[3]);
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris,
float triCoords[][3],
float v1[3],
float v2[3],
float v3[3],
float triNormals[][3],
float n1[3],
float n2[3],
float n3[3],
bool edgeMarks[5],
bool em1,
bool em2,
bool em3,
const int clip[3]);
void addTriangle(struct LoaderState *ls,
float v1[3],
float v2[3],
float v3[3],
float n1[3],
float n2[3],
float n3[3],
bool fm,
bool em1,
bool em2,
bool em3);
protected:
struct detri_t {
uint viA, viB, viP; // 0 <= viA, viB, viP < viSize
Vec3r v;
uint n;
};
Render *_re;
Depsgraph *_depsgraph;
NodeGroup *_Scene;
uint _numFacesRead;
#if 0
real _minEdgeSize;
#endif
bool _smooth; /* if true, face smoothness is taken into account */
float _z_near, _z_far;
float _z_offset;
RenderMonitor *_pRenderMonitor;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderFileLoader")
};
} /* namespace Freestyle */