The `BKE_material.h` is only renamed to `.hh` to preserve the history of the file. Changes to the file are done in the following commit.
147 lines
3.4 KiB
C++
147 lines
3.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#include <float.h>
|
|
#include <string.h>
|
|
|
|
#include "../geometry/BBox.h"
|
|
#include "../geometry/Geom.h"
|
|
#include "../geometry/GeomCleaner.h"
|
|
#include "../geometry/GeomUtils.h"
|
|
#include "../scene_graph/IndexedFaceSet.h"
|
|
#include "../scene_graph/NodeGroup.h"
|
|
#include "../scene_graph/NodeShape.h"
|
|
#include "../scene_graph/NodeTransform.h"
|
|
#include "../system/FreestyleConfig.h"
|
|
#include "../system/RenderMonitor.h"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "render_types.h"
|
|
|
|
#include "BKE_lib_id.hh"
|
|
#include "BKE_material.hh"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_scene.hh"
|
|
|
|
#include "BLI_iterator.h"
|
|
#include "BLI_listbase.h"
|
|
|
|
#include "DEG_depsgraph_query.hh"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
class NodeGroup;
|
|
|
|
struct LoaderState {
|
|
float *pv;
|
|
float *pn;
|
|
IndexedFaceSet::FaceEdgeMark *pm;
|
|
uint *pvi;
|
|
uint *pni;
|
|
uint *pmi;
|
|
uint currentIndex;
|
|
uint currentMIndex;
|
|
float minBBox[3];
|
|
float maxBBox[3];
|
|
};
|
|
|
|
class BlenderFileLoader {
|
|
public:
|
|
/** Builds a MaxFileLoader */
|
|
BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
|
|
virtual ~BlenderFileLoader();
|
|
|
|
/** Loads the 3D scene and returns a pointer to the scene root node */
|
|
NodeGroup *Load();
|
|
|
|
/** Gets the number of read faces */
|
|
inline uint numFacesRead()
|
|
{
|
|
return _numFacesRead;
|
|
}
|
|
|
|
#if 0
|
|
/** Gets the smallest edge size read */
|
|
inline real minEdgeSize()
|
|
{
|
|
return _minEdgeSize;
|
|
}
|
|
#endif
|
|
|
|
/** Modifiers */
|
|
inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
|
|
{
|
|
_pRenderMonitor = iRenderMonitor;
|
|
}
|
|
|
|
protected:
|
|
void insertShapeNode(Object *ob, Mesh *mesh, int id);
|
|
int testDegenerateTriangle(float v1[3], float v2[3], float v3[3]);
|
|
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
|
|
void clipLine(float v1[3], float v2[3], float c[3], float z);
|
|
void clipTriangle(int numTris,
|
|
float triCoords[][3],
|
|
float v1[3],
|
|
float v2[3],
|
|
float v3[3],
|
|
float triNormals[][3],
|
|
float n1[3],
|
|
float n2[3],
|
|
float n3[3],
|
|
bool edgeMarks[5],
|
|
bool em1,
|
|
bool em2,
|
|
bool em3,
|
|
const int clip[3]);
|
|
void addTriangle(struct LoaderState *ls,
|
|
float v1[3],
|
|
float v2[3],
|
|
float v3[3],
|
|
float n1[3],
|
|
float n2[3],
|
|
float n3[3],
|
|
bool fm,
|
|
bool em1,
|
|
bool em2,
|
|
bool em3);
|
|
|
|
protected:
|
|
struct detri_t {
|
|
uint viA, viB, viP; // 0 <= viA, viB, viP < viSize
|
|
Vec3r v;
|
|
uint n;
|
|
};
|
|
Render *_re;
|
|
Depsgraph *_depsgraph;
|
|
NodeGroup *_Scene;
|
|
uint _numFacesRead;
|
|
#if 0
|
|
real _minEdgeSize;
|
|
#endif
|
|
bool _smooth; /* if true, face smoothness is taken into account */
|
|
float _z_near, _z_far;
|
|
float _z_offset;
|
|
|
|
RenderMonitor *_pRenderMonitor;
|
|
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderFileLoader")
|
|
};
|
|
|
|
} /* namespace Freestyle */
|