Files
test/source/blender/freestyle/intern/geometry/FastGrid.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

64 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the bounding box of the scene
*/
#include "Grid.h"
namespace Freestyle {
/** Class to define a regular grid used for ray casting computations
* We don't use a hash-table here. The grid is explicitly stored for faster computations.
* However, this might result in significant increase in memory usage
* (compared to the regular grid).
*/
class FastGrid : public Grid {
public:
FastGrid() : Grid()
{
_cells = nullptr;
_cells_size = 0;
}
virtual ~FastGrid()
{
clear();
}
/**
* clears the grid
* Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
/** Sets the different parameters of the grid
* orig
* The grid origin
* size
* The grid's dimensions
* nb
* The number of cells of the grid
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, uint nb);
/** returns the cell whose coordinates are passed as argument */
Cell *getCell(const Vec3u &p);
/** Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u &p, Cell &cell);
protected:
Cell **_cells;
uint _cells_size;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:FastGrid")
};
} /* namespace Freestyle */