Files
test/source/blender/freestyle/intern/scene_graph/DrawingStyle.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

108 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define the drawing style of a node
*/
#include "MEM_guardedalloc.h"
namespace Freestyle {
class DrawingStyle {
public:
enum STYLE {
FILLED,
LINES,
POINTS,
INVISIBLE,
};
inline DrawingStyle()
{
Style = FILLED;
LineWidth = 2.0f;
PointSize = 2.0f;
LightingEnabled = true;
}
inline explicit DrawingStyle(const DrawingStyle &iBrother);
virtual ~DrawingStyle() {}
/** operators */
inline DrawingStyle &operator=(const DrawingStyle &ds);
inline void setStyle(const STYLE iStyle)
{
Style = iStyle;
}
inline void setLineWidth(const float iLineWidth)
{
LineWidth = iLineWidth;
}
inline void setPointSize(const float iPointSize)
{
PointSize = iPointSize;
}
inline void setLightingEnabled(const bool on)
{
LightingEnabled = on;
}
inline STYLE style() const
{
return Style;
}
inline float lineWidth() const
{
return LineWidth;
}
inline float pointSize() const
{
return PointSize;
}
inline bool lightingEnabled() const
{
return LightingEnabled;
}
private:
STYLE Style;
float LineWidth;
float PointSize;
bool LightingEnabled;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:DrawingStyle")
};
DrawingStyle::DrawingStyle(const DrawingStyle &iBrother)
{
Style = iBrother.Style;
LineWidth = iBrother.LineWidth;
PointSize = iBrother.PointSize;
LightingEnabled = iBrother.LightingEnabled;
}
DrawingStyle &DrawingStyle::operator=(const DrawingStyle &ds)
{
Style = ds.Style;
LineWidth = ds.LineWidth;
PointSize = ds.PointSize;
LightingEnabled = ds.LightingEnabled;
return *this;
}
} /* namespace Freestyle */