117 lines
1.7 KiB
C++
117 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a vertex for displaying purpose.
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*/
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#include "Rep.h"
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namespace Freestyle {
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class VertexRep : public Rep {
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public:
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inline VertexRep() : Rep()
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{
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_vid = 0;
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_PointSize = 0.0f;
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}
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inline VertexRep(real x, real y, real z, int id = 0) : Rep()
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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_vid = id;
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_PointSize = 0.0f;
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}
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inline ~VertexRep() {}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitVertexRep(*this);
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}
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/** Computes the rep bounding box. */
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virtual void ComputeBBox();
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/** accessors */
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inline int vid() const
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{
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return _vid;
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}
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inline const real *coordinates() const
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{
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return _coordinates;
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}
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inline real x() const
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{
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return _coordinates[0];
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}
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inline real y() const
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{
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return _coordinates[1];
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}
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inline real z() const
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{
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return _coordinates[2];
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}
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inline float pointSize() const
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{
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return _PointSize;
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}
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/** modifiers */
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inline void setVid(int id)
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{
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_vid = id;
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}
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inline void setX(real x)
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{
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_coordinates[0] = x;
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}
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inline void setY(real y)
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{
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_coordinates[1] = y;
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}
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inline void setZ(real z)
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{
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_coordinates[2] = z;
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}
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inline void setCoordinates(real x, real y, real z)
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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}
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inline void setPointSize(float iPointSize)
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{
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_PointSize = iPointSize;
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}
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private:
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int _vid; // vertex id
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real _coordinates[3];
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float _PointSize;
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};
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} /* namespace Freestyle */
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