199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Functions taking 0D input
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*/
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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#include "../view_map/Functions0D.h"
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//
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// Functions definitions
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//
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///////////////////////////////////////////////////////////
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namespace Freestyle {
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namespace Functions0D {
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// DensityF0D
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/** Returns the density of the (result) image evaluated at an Interface0D.
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* This density is evaluated using a pixels square window around the evaluation point and
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* integrating these values using a gaussian.
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*/
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class DensityF0D : public UnaryFunction0D<double> {
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public:
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/** Builds the functor from the gaussian sigma value.
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* \param sigma:
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* sigma indicates the x value for which the gaussian function is 0.5.
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* It leads to the window size value. (the larger, the smoother)
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*/
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DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)sigma);
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}
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/** Returns the string "DensityF0D" */
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string getName() const
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{
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return "DensityF0D";
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}
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/** The () operator. */
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int operator()(Interface0DIterator &iter);
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private:
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GaussianFilter _filter;
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};
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// LocalAverageDepthF0D
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/** Returns the average depth around a point.
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* The result is obtained by querying the depth buffer on a window around that point.
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*/
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class LocalAverageDepthF0D : public UnaryFunction0D<double> {
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private:
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GaussianFilter _filter;
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public:
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/** Builds the functor from the size of the mask that will be used. */
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LocalAverageDepthF0D(real maskSize = 5.0f) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)maskSize / 2.0f);
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}
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/** Returns the string "LocalAverageDepthF0D" */
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string getName() const
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{
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return "LocalAverageDepthF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadMapPixel
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/** Reads a pixel in a map. */
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class ReadMapPixelF0D : public UnaryFunction0D<float> {
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private:
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const char *_mapName;
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int _level;
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public:
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/** Builds the functor from name of the
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* Map that must be read.
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* \param iMapName:
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* The name of the map.
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadMapPixelF0D(const char *iMapName, int level) : UnaryFunction0D<float>()
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{
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_mapName = iMapName;
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_level = level;
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}
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/** Returns the string "ReadMapPixelF0D" */
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string getName() const
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{
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return "ReadMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadSteerableViewMapPixel
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/** Reads a pixel in one of the level of one of the steerable view-maps. */
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class ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float> {
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private:
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uint _orientation;
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int _level;
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public:
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/** Builds the functor
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* \param nOrientation:
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* The integer belonging to [0,4] indicating the orientation (E,NE,N,NW) we are interested in.
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadSteerableViewMapPixelF0D(uint nOrientation, int level) : UnaryFunction0D<float>()
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{
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_orientation = nOrientation;
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_level = level;
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}
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/** Returns the string "ReadSteerableViewMapPixelF0D" */
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string getName() const
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{
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return "ReadSteerableViewMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadCompleteViewMapPixel
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/** Reads a pixel in one of the level of the complete viewmap. */
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class ReadCompleteViewMapPixelF0D : public UnaryFunction0D<float> {
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private:
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int _level;
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public:
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/** Builds the functor
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadCompleteViewMapPixelF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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}
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/** Returns the string "ReadCompleteViewMapPixelF0D" */
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string getName() const
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{
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return "ReadCompleteViewMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// GetViewMapGradientNormF0D
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/** Returns the norm of the gradient of the global viewmap density image. */
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class GetViewMapGradientNormF0D : public UnaryFunction0D<float> {
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private:
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int _level;
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float _step;
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public:
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/** Builds the functor
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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GetViewMapGradientNormF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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_step = (float)pow(2.0, _level);
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}
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/** Returns the string "GetOccludeeF0D" */
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string getName() const
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{
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return "GetViewMapGradientNormF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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} // end of namespace Functions0D
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} /* namespace Freestyle */
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