Files
test/source/blender/freestyle/intern/stroke/StrokeIterators.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

218 lines
5.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Stroke
*/
#include "Stroke.h"
namespace Freestyle {
namespace StrokeInternal {
//
// StrokeVertexIterator
//
/////////////////////////////////////////////////
/** Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
* An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling
* strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an
* Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator
* allows only an access to an Interface0D whereas we could need to access the specialized
* StrokeVertex type. In this case, one should use a StrokeVertexIterator. The
* castToInterface0DIterator() method is useful to get an Interface0DIterator from a
* StrokeVertexIterator in order to call any functions of the type UnaryFunction0D. \attention In
* the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class StrokeVertexIterator : public Interface0DIteratorNested {
public:
/** Default constructor. */
StrokeVertexIterator() {}
/** Copy constructor. */
StrokeVertexIterator(const StrokeVertexIterator &vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
}
StrokeVertexIterator(const Stroke::vertex_container::iterator &it,
const Stroke::vertex_container::iterator &begin,
const Stroke::vertex_container::iterator &end)
{
_it = it;
_begin = begin;
_end = end;
}
virtual ~StrokeVertexIterator() {}
/** Casts this StrokeVertexIterator into an Interface0DIterator.
* Useful for any call to a function of the type UnaryFunction0D.
*/
inline Interface0DIterator castToInterface0DIterator() const
{
Interface0DIterator ret(new StrokeVertexIterator(*this));
return ret;
}
/** operator=
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1)
* \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
* StrokeVertexIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator &operator=(const StrokeVertexIterator &vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
return *this;
}
/** Returns the string "StrokeVertexIterator". */
virtual string getExactTypeName() const
{
return "StrokeVertexIterator";
}
/** Returns a reference to the pointed StrokeVertex.
* In the scripting language, you must call "getObject()"instead.
*/
virtual StrokeVertex &operator*()
{
return **_it;
}
/** Returns a pointer to the pointed StrokeVertex.
* Can't be called in the scripting language.
*/
virtual StrokeVertex *operator->()
{
return &(operator*());
}
/** Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator &operator++()
{
increment();
return *this;
}
/** Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator operator++(int)
{
StrokeVertexIterator ret(*this);
increment();
return ret;
}
/** Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator &operator--()
{
decrement();
return *this;
}
/** Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator operator--(int)
{
StrokeVertexIterator ret(*this);
decrement();
return ret;
}
/** Increments. */
virtual int increment()
{
++_it;
return 0;
}
/** Decrements. */
virtual int decrement()
{
--_it;
return 0;
}
/** Returns true if the pointed StrokeVertex is the first of the Stroke. */
bool isBegin() const
{
return _it == _begin;
}
/** Returns true if the pointed StrokeVertex is the final valid StrokeVertex of the Stroke. */
bool atLast()
{
if (_it == _end) {
return false;
}
++_it;
bool result = (_it == _end);
--_it;
return result;
}
/** Returns true if the pointed StrokeVertex is after the last StrokeVertex of the Stroke. */
bool isEnd() const
{
return _it == _end;
}
/** operator == */
virtual bool operator==(const Interface0DIteratorNested &it) const
{
const StrokeVertexIterator *it_exact = dynamic_cast<const StrokeVertexIterator *>(&it);
if (!it_exact) {
return false;
}
return (_it == it_exact->_it);
}
/** Returns the curvilinear abscissa of the current point */
virtual float t() const
{
return (*_it)->curvilinearAbscissa();
}
/** Returns the point's parameter in the stroke */
virtual float u() const
{
return (*_it)->u();
}
/** Cloning method */
virtual StrokeVertexIterator *copy() const
{
return new StrokeVertexIterator(*this);
}
//
// Not exported in Python
//
//////////////////////////////////////////////////
const Stroke::vertex_container::iterator &getIt()
{
return _it;
}
private:
Stroke::vertex_container::iterator _it;
Stroke::vertex_container::iterator _begin;
Stroke::vertex_container::iterator _end;
};
} // end of namespace StrokeInternal
} /* namespace Freestyle */