Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief Classes to render a stroke with OpenGL
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*/
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#include "StrokeRenderer.h"
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#include "../geometry/GeomUtils.h"
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#include "BLI_sys_types.h"
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using namespace std;
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namespace Freestyle {
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/**********************************/
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/* */
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/* */
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/* StrokeRenderer */
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/* */
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/* */
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/**********************************/
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TextureManager *StrokeRenderer::_textureManager = nullptr;
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StrokeRenderer::~StrokeRenderer() = default;
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bool StrokeRenderer::loadTextures()
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{
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_textureManager->load();
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return true;
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}
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/**********************************/
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/* */
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/* */
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/* TextureManager */
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/* */
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/* */
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/**********************************/
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TextureManager *TextureManager::_pInstance = nullptr;
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string TextureManager::_patterns_path;
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string TextureManager::_brushes_path;
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TextureManager::TextureManager()
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{
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_hasLoadedTextures = false;
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_pInstance = this;
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_defaultTextureId = 0;
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}
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TextureManager::~TextureManager()
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{
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if (!_brushesMap.empty()) {
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_brushesMap.clear();
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}
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_pInstance = nullptr;
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}
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void TextureManager::load()
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{
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if (_hasLoadedTextures) {
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return;
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}
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loadStandardBrushes();
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_hasLoadedTextures = true;
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}
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uint TextureManager::getBrushTextureIndex(string name, Stroke::MediumType iType)
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{
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BrushTexture bt(name, iType);
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brushesMap::iterator b = _brushesMap.find(bt);
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if (b == _brushesMap.end()) {
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uint texId = loadBrush(name, iType);
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_brushesMap[bt] = texId;
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return texId;
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// XXX!
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cerr << "brush file " << name << " not found" << endl;
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return 0;
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}
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return _brushesMap[bt];
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}
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void TextureManager::Options::setPatternsPath(const string &path)
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{
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_patterns_path = path;
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}
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string TextureManager::Options::getPatternsPath()
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{
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return _patterns_path;
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}
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void TextureManager::Options::setBrushesPath(const string &path)
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{
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_brushes_path = path;
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}
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string TextureManager::Options::getBrushesPath()
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{
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return _brushes_path;
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}
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} /* namespace Freestyle */
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