Instead of relying on them being included indirectly. Pull Request: https://projects.blender.org/blender/blender/pulls/134406
19 lines
376 B
C
19 lines
376 B
C
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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/** NOTE: Keep in sync with eUserPref_GPUBackendType. */
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enum eGPUBackendType {
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GPU_BACKEND_NONE = 0,
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GPU_BACKEND_OPENGL = 1 << 0,
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GPU_BACKEND_METAL = 1 << 1,
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GPU_BACKEND_VULKAN = 1 << 3,
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GPU_BACKEND_ANY = 0xFFFFFFFFu
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};
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