35 lines
734 B
C++
35 lines
734 B
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
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#pragma once
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#include "GPU_material.hh"
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#define MAX_FUNCTION_NAME 64
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#define MAX_PARAMETER 36
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struct GSet;
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enum GPUFunctionQual {
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FUNCTION_QUAL_IN,
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FUNCTION_QUAL_OUT,
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FUNCTION_QUAL_INOUT,
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};
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struct GPUFunction {
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char name[MAX_FUNCTION_NAME];
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eGPUType paramtype[MAX_PARAMETER];
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GPUFunctionQual paramqual[MAX_PARAMETER];
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int totparam;
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/* TODO(@fclem): Clean that void pointer. */
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void *source; /* GPUSource */
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};
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GPUFunction *gpu_material_library_use_function(GSet *used_libraries, const char *name);
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