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test/source/blender/gpu/intern/gpu_material_library.hh

35 lines
734 B
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
#pragma once
#include "GPU_material.hh"
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 36
struct GSet;
enum GPUFunctionQual {
FUNCTION_QUAL_IN,
FUNCTION_QUAL_OUT,
FUNCTION_QUAL_INOUT,
};
struct GPUFunction {
char name[MAX_FUNCTION_NAME];
eGPUType paramtype[MAX_PARAMETER];
GPUFunctionQual paramqual[MAX_PARAMETER];
int totparam;
/* TODO(@fclem): Clean that void pointer. */
void *source; /* GPUSource */
};
GPUFunction *gpu_material_library_use_function(GSet *used_libraries, const char *name);