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2db026ef67bc66f951dc45ccba37544c200e94de
test/source/blender/gpu/metal/kernels
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Clément Foucault 59df50c326 GPU: Refactor Qualifier and ImageType
This allow to use types closer to GLSL in resource
declaration.

These are aliased for clarity in the GPU
module (i.e. `isampler2D` is shortened to `Int2D`).

Rel #137446

Pull Request: https://projects.blender.org/blender/blender/pulls/137954
2025-04-24 14:38:13 +02:00
..
compute_texture_read.msl
Cleanup: spelling in comments
2023-08-25 09:40:42 +10:00
compute_texture_update.msl
Fix #126412: Metal default alpha value
2024-08-22 11:52:34 +02:00
depth_2d_update_float_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
depth_2d_update_info.hh
GPU: Refactor Qualifier and ImageType
2025-04-24 14:38:13 +02:00
depth_2d_update_int24_frag.glsl
Clang Format: bump to version 17
2024-01-03 13:38:14 +01:00
depth_2d_update_int32_frag.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
depth_2d_update_vert.glsl
GPU: Shader: Change vector and matrix type to use blender convention
2025-04-14 13:46:41 +02:00
gpu_shader_fullscreen_blit_frag.glsl
DRW: Move fullscreen vertex shader to gpu common
2025-04-16 20:09:28 +02:00
gpu_shader_fullscreen_blit_info.hh
GPU: Refactor Qualifier and ImageType
2025-04-24 14:38:13 +02:00
gpu_shader_fullscreen_blit_vert.glsl
Fix: Metal: Broken tests because of partial renaming
2025-04-17 01:03:46 +02:00
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