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test/source/blender/gpu/tests/shaders/gpu_specialization_test.glsl
Clément Foucault 3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00

25 lines
444 B
GLSL

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#if defined(GPU_COMPUTE_SHADER) || defined(GPU_VERTEX_SHADER)
void main()
{
data_out[0] = int(float_in);
data_out[1] = int(uint_in);
data_out[2] = int(int_in);
data_out[3] = int(bool_in);
# if defined(GPU_VERTEX_SHADER)
gl_Position = float4(0.0f, 0.0f, 0.0f, 1.0f);
gl_PointSize = 1.0f;
# endif
}
#else
void main() {}
#endif