Files
test/source/blender/gpu/tests/state_blend_test.cc
Clément Foucault d415d8ef09 GPU: Tests: Add missing context cleanup calls
These missing calls would modify the global context.
This is a problem when trying to batch tests
together.
2025-04-28 15:43:25 +02:00

138 lines
4.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "GPU_batch_utils.hh"
#include "testing/testing.h"
#include "gpu_testing.hh"
#include "GPU_batch.hh"
#include "GPU_batch_presets.hh"
#include "GPU_framebuffer.hh"
#include "GPU_state.hh"
#include "BLI_math_vector.hh"
#include "intern/draw_cache.hh"
namespace blender::gpu::tests {
template<eGPUBlend blend_type>
void blend_test(float4 source_a, float4 source_b, float4 expected_result)
{
GPUOffScreen *offscreen = GPU_offscreen_create(1,
1,
false,
GPU_RGBA16F,
GPU_TEXTURE_USAGE_ATTACHMENT |
GPU_TEXTURE_USAGE_HOST_READ,
nullptr);
BLI_assert(offscreen != nullptr);
GPU_offscreen_bind(offscreen, false);
GPUTexture *color_texture = GPU_offscreen_color_texture(offscreen);
GPU_texture_clear(color_texture, GPU_DATA_FLOAT, source_a);
Batch *batch = GPU_batch_preset_quad();
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GPU_batch_uniform_4fv(batch, "color", source_b);
GPU_blend(blend_type);
GPU_batch_draw(batch);
GPU_offscreen_unbind(offscreen, false);
GPU_flush();
float4 read_back;
GPU_memory_barrier(GPU_BARRIER_TEXTURE_FETCH);
GPU_offscreen_read_color(offscreen, GPU_DATA_FLOAT, &read_back);
EXPECT_EQ(read_back, expected_result);
GPU_offscreen_free(offscreen);
/* Reset default. */
GPU_blend(GPU_BLEND_NONE);
}
static void test_blend_none()
{
blend_test<GPU_BLEND_NONE>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.0f, 1.0f, 0.0f, 0.5f));
}
GPU_TEST(blend_none)
static void test_blend_alpha()
{
blend_test<GPU_BLEND_ALPHA>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.5f, 0.5f, 0.5f, 1.0f));
}
GPU_TEST(blend_alpha)
static void test_blend_alpha_premult()
{
blend_test<GPU_BLEND_ALPHA_PREMULT>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.5f, 1.0f, 0.5f, 1.0f));
}
GPU_TEST(blend_alpha_premult)
static void test_blend_additive()
{
blend_test<GPU_BLEND_ADDITIVE>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(1.0f, 0.5f, 1.0f, 1.0f));
}
GPU_TEST(blend_additive)
static void test_blend_additive_premult()
{
blend_test<GPU_BLEND_ADDITIVE_PREMULT>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(1.0f, 1.0f, 1.0f, 1.5f));
}
GPU_TEST(blend_additive_premult)
static void test_blend_multiply()
{
blend_test<GPU_BLEND_MULTIPLY>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.0f, 0.0f, 0.0f, 0.5f));
}
GPU_TEST(blend_multiply)
static void test_blend_subtract()
{
blend_test<GPU_BLEND_SUBTRACT>(float4(1.0f, 1.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(1.0f, 0.0f, 1.0f, 0.5f));
}
GPU_TEST(blend_subtract)
static void test_blend_invert()
{
blend_test<GPU_BLEND_INVERT>(float4(1.0f, 1.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.0f, 0.0f, 0.0f, 1.0f));
}
GPU_TEST(blend_invert)
static void test_blend_oit()
{
blend_test<GPU_BLEND_OIT>(float4(1.0f, 1.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(1.0f, 2.0f, 1.0f, 0.5f));
}
GPU_TEST(blend_oit)
static void test_blend_background()
{
blend_test<GPU_BLEND_BACKGROUND>(float4(1.0f, 1.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.5f, 0.5f, 0.5f, 0.5f));
}
GPU_TEST(blend_background)
} // namespace blender::gpu::tests