Issue introduced by 91627b3d47
When reading floats as floats they were actually read as ints.
Pull Request: https://projects.blender.org/blender/blender/pulls/138969
947 lines
25 KiB
C++
947 lines
25 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "BLI_utildefines.h"
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#include "vk_common.hh"
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namespace blender::gpu {
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VkImageAspectFlags to_vk_image_aspect_flag_bits(const eGPUTextureFormat format)
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{
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switch (format) {
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/* Formats texture & render-buffer */
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case GPU_RGBA32UI:
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case GPU_RG32UI:
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case GPU_R32UI:
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case GPU_RGBA16UI:
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case GPU_RG16UI:
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case GPU_R16UI:
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case GPU_RGBA8UI:
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case GPU_RG8UI:
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case GPU_R8UI:
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case GPU_RGBA32I:
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case GPU_RG32I:
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case GPU_R32I:
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case GPU_RGBA16I:
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case GPU_RG16I:
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case GPU_R16I:
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case GPU_RGBA8I:
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case GPU_RG8I:
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case GPU_R8I:
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case GPU_RGBA32F:
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case GPU_RG32F:
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case GPU_R32F:
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case GPU_RGBA16F:
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case GPU_RG16F:
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case GPU_R16F:
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case GPU_RGBA16:
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case GPU_RG16:
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case GPU_R16:
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case GPU_RGBA8:
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case GPU_RG8:
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case GPU_R8:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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/* Special formats texture & render-buffer */
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case GPU_RGB10_A2:
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case GPU_RGB10_A2UI:
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case GPU_R11F_G11F_B10F:
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case GPU_SRGB8_A8:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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/* Depth Formats. */
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case GPU_DEPTH_COMPONENT32F:
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case GPU_DEPTH_COMPONENT24:
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case GPU_DEPTH_COMPONENT16:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case GPU_DEPTH32F_STENCIL8:
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case GPU_DEPTH24_STENCIL8:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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/* Texture only formats. */
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case GPU_RGB32UI:
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case GPU_RGB16UI:
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case GPU_RGB8UI:
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case GPU_RGB32I:
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case GPU_RGB16I:
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case GPU_RGB8I:
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case GPU_RGB16:
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case GPU_RGB8:
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case GPU_RGBA16_SNORM:
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case GPU_RGB16_SNORM:
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case GPU_RG16_SNORM:
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case GPU_R16_SNORM:
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case GPU_RGBA8_SNORM:
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case GPU_RGB8_SNORM:
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case GPU_RG8_SNORM:
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case GPU_R8_SNORM:
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case GPU_RGB32F:
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case GPU_RGB16F:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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/* Special formats, texture only. */
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case GPU_SRGB8_A8_DXT1:
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case GPU_SRGB8_A8_DXT3:
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case GPU_SRGB8_A8_DXT5:
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case GPU_RGBA8_DXT1:
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case GPU_RGBA8_DXT3:
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case GPU_RGBA8_DXT5:
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case GPU_SRGB8:
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case GPU_RGB9_E5:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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BLI_assert_unreachable();
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return 0;
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}
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VkImageAspectFlags to_vk_image_aspect_flag_bits(const eGPUFrameBufferBits buffers)
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{
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VkImageAspectFlags result = 0;
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if (buffers & GPU_COLOR_BIT) {
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result |= VK_IMAGE_ASPECT_COLOR_BIT;
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}
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if (buffers & GPU_DEPTH_BIT) {
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result |= VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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if (buffers & GPU_STENCIL_BIT) {
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result |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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return result;
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}
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eGPUTextureFormat to_gpu_format(const VkFormat format)
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{
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switch (format) {
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case VK_FORMAT_R8G8B8A8_UNORM:
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case VK_FORMAT_B8G8R8A8_UNORM:
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return GPU_RGBA8;
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default:
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BLI_assert_unreachable();
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}
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return GPU_RGBA32F;
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}
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VkFormat to_vk_format(const eGPUTextureFormat format)
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{
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switch (format) {
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/* Formats texture & render-buffer */
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case GPU_RGBA32UI:
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return VK_FORMAT_R32G32B32A32_UINT;
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case GPU_RG32UI:
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return VK_FORMAT_R32G32_UINT;
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case GPU_R32UI:
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return VK_FORMAT_R32_UINT;
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case GPU_RGBA16UI:
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return VK_FORMAT_R16G16B16A16_UINT;
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case GPU_RG16UI:
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return VK_FORMAT_R16G16_UINT;
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case GPU_R16UI:
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return VK_FORMAT_R16_UINT;
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case GPU_RGBA8UI:
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return VK_FORMAT_R8G8B8A8_UINT;
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case GPU_RG8UI:
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return VK_FORMAT_R8G8_UINT;
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case GPU_R8UI:
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return VK_FORMAT_R8_UINT;
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case GPU_RGBA32I:
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return VK_FORMAT_R32G32B32A32_SINT;
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case GPU_RG32I:
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return VK_FORMAT_R32G32_SINT;
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case GPU_R32I:
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return VK_FORMAT_R32_SINT;
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case GPU_RGBA16I:
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return VK_FORMAT_R16G16B16A16_SINT;
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case GPU_RG16I:
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return VK_FORMAT_R16G16_SINT;
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case GPU_R16I:
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return VK_FORMAT_R16_SINT;
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case GPU_RGBA8I:
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return VK_FORMAT_R8G8B8A8_SINT;
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case GPU_RG8I:
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return VK_FORMAT_R8G8_SINT;
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case GPU_R8I:
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return VK_FORMAT_R8_SINT;
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case GPU_RGBA32F:
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return VK_FORMAT_R32G32B32A32_SFLOAT;
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case GPU_RG32F:
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return VK_FORMAT_R32G32_SFLOAT;
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case GPU_R32F:
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return VK_FORMAT_R32_SFLOAT;
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case GPU_RGBA16F:
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return VK_FORMAT_R16G16B16A16_SFLOAT;
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case GPU_RG16F:
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return VK_FORMAT_R16G16_SFLOAT;
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case GPU_R16F:
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return VK_FORMAT_R16_SFLOAT;
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case GPU_RGBA16:
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return VK_FORMAT_R16G16B16A16_UNORM;
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case GPU_RG16:
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return VK_FORMAT_R16G16_UNORM;
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case GPU_R16:
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return VK_FORMAT_R16_UNORM;
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case GPU_RGBA8:
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return VK_FORMAT_R8G8B8A8_UNORM;
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case GPU_RG8:
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return VK_FORMAT_R8G8_UNORM;
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case GPU_R8:
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return VK_FORMAT_R8_UNORM;
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/* Special formats texture & render-buffer */
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case GPU_RGB10_A2:
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return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
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case GPU_RGB10_A2UI:
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return VK_FORMAT_A2B10G10R10_UINT_PACK32;
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case GPU_R11F_G11F_B10F:
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return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
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case GPU_SRGB8_A8:
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return VK_FORMAT_R8G8B8A8_SRGB;
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case GPU_DEPTH32F_STENCIL8:
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return VK_FORMAT_D32_SFLOAT_S8_UINT;
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case GPU_DEPTH24_STENCIL8:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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/* Depth Formats. */
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case GPU_DEPTH_COMPONENT32F:
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return VK_FORMAT_D32_SFLOAT;
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case GPU_DEPTH_COMPONENT24:
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return VK_FORMAT_X8_D24_UNORM_PACK32;
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case GPU_DEPTH_COMPONENT16:
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return VK_FORMAT_D16_UNORM;
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/* Texture only formats. */
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case GPU_RGB32UI:
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return VK_FORMAT_R32G32B32_UINT;
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case GPU_RGB16UI:
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return VK_FORMAT_R16G16B16_UINT;
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case GPU_RGB8UI:
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return VK_FORMAT_R8G8B8_UINT;
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case GPU_RGB32I:
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return VK_FORMAT_R32G32B32_SINT;
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case GPU_RGB16I:
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return VK_FORMAT_R16G16B16_SINT;
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case GPU_RGB8I:
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return VK_FORMAT_R8G8B8_SINT;
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case GPU_RGB16:
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return VK_FORMAT_R16G16B16_UNORM;
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case GPU_RGB8:
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return VK_FORMAT_R8G8B8_UNORM;
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case GPU_RGBA16_SNORM:
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return VK_FORMAT_R16G16B16A16_SNORM;
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case GPU_RGB16_SNORM:
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return VK_FORMAT_R16G16B16_SNORM;
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case GPU_RG16_SNORM:
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return VK_FORMAT_R16G16_SNORM;
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case GPU_R16_SNORM:
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return VK_FORMAT_R16_SNORM;
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case GPU_RGBA8_SNORM:
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return VK_FORMAT_R8G8B8A8_SNORM;
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case GPU_RGB8_SNORM:
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return VK_FORMAT_R8G8B8_SNORM;
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case GPU_RG8_SNORM:
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return VK_FORMAT_R8G8_SNORM;
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case GPU_R8_SNORM:
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return VK_FORMAT_R8_SNORM;
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case GPU_RGB32F:
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return VK_FORMAT_R32G32B32_SFLOAT;
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case GPU_RGB16F:
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return VK_FORMAT_R16G16B16_SFLOAT;
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/* Special formats, texture only. */
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case GPU_SRGB8_A8_DXT1:
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return VK_FORMAT_BC1_RGBA_SRGB_BLOCK;
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case GPU_SRGB8_A8_DXT3:
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return VK_FORMAT_BC2_SRGB_BLOCK;
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case GPU_SRGB8_A8_DXT5:
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return VK_FORMAT_BC3_SRGB_BLOCK;
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case GPU_RGBA8_DXT1:
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return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
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case GPU_RGBA8_DXT3:
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return VK_FORMAT_BC2_UNORM_BLOCK;
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case GPU_RGBA8_DXT5:
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return VK_FORMAT_BC3_UNORM_BLOCK;
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case GPU_SRGB8:
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return VK_FORMAT_R8G8B8_SRGB;
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case GPU_RGB9_E5:
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return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32;
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}
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return VK_FORMAT_UNDEFINED;
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}
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static VkFormat to_vk_format_norm(const GPUVertCompType type, const uint32_t size)
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{
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switch (type) {
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case GPU_COMP_I8:
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switch (size) {
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case 1:
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return VK_FORMAT_R8_SNORM;
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case 2:
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return VK_FORMAT_R8G8_SNORM;
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case 3:
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return VK_FORMAT_R8G8B8_SNORM;
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case 4:
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return VK_FORMAT_R8G8B8A8_SNORM;
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case 16:
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return VK_FORMAT_R8G8B8A8_SNORM;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R8_SNORM;
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}
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break;
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case GPU_COMP_U8:
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switch (size) {
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case 1:
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return VK_FORMAT_R8_UNORM;
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case 2:
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return VK_FORMAT_R8G8_UNORM;
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case 3:
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return VK_FORMAT_R8G8B8_UNORM;
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case 4:
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return VK_FORMAT_R8G8B8A8_UNORM;
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case 16:
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return VK_FORMAT_R8G8B8A8_UNORM;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R8_UNORM;
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}
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break;
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case GPU_COMP_I16:
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switch (size) {
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case 2:
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return VK_FORMAT_R16_SNORM;
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case 4:
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return VK_FORMAT_R16G16_SNORM;
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case 6:
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return VK_FORMAT_R16G16B16_SNORM;
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case 8:
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return VK_FORMAT_R16G16B16A16_SNORM;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R16_SNORM;
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}
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break;
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case GPU_COMP_U16:
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switch (size) {
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case 2:
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return VK_FORMAT_R16_UNORM;
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case 4:
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return VK_FORMAT_R16G16_UNORM;
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case 6:
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return VK_FORMAT_R16G16B16_UNORM;
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case 8:
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return VK_FORMAT_R16G16B16A16_UNORM;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R16_UNORM;
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}
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break;
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case GPU_COMP_I10:
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BLI_assert(size == 4);
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return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
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case GPU_COMP_I32:
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case GPU_COMP_U32:
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case GPU_COMP_F32:
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default:
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break;
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}
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BLI_assert_unreachable();
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return VK_FORMAT_R32_SFLOAT;
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}
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static VkFormat to_vk_format_float(const GPUVertCompType type, const uint32_t size)
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{
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switch (type) {
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case GPU_COMP_F32:
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switch (size) {
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case 4:
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return VK_FORMAT_R32_SFLOAT;
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case 8:
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return VK_FORMAT_R32G32_SFLOAT;
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case 12:
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return VK_FORMAT_R32G32B32_SFLOAT;
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case 16:
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return VK_FORMAT_R32G32B32A32_SFLOAT;
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case 64:
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return VK_FORMAT_R32G32B32A32_SFLOAT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R32_SFLOAT;
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}
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default:
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break;
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}
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BLI_assert_unreachable();
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return VK_FORMAT_R32_SFLOAT;
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}
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static VkFormat to_vk_format_int(const GPUVertCompType type, const uint32_t size)
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{
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switch (type) {
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case GPU_COMP_I8:
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switch (size) {
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case 1:
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return VK_FORMAT_R8_SINT;
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case 2:
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return VK_FORMAT_R8G8_SINT;
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case 3:
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return VK_FORMAT_R8G8B8_SINT;
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case 4:
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return VK_FORMAT_R8G8B8A8_SINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R8_SINT;
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}
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break;
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case GPU_COMP_U8:
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switch (size) {
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case 1:
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return VK_FORMAT_R8_UINT;
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case 2:
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return VK_FORMAT_R8G8_UINT;
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case 3:
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return VK_FORMAT_R8G8B8_UINT;
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case 4:
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return VK_FORMAT_R8G8B8A8_UINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R8_UINT;
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}
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break;
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case GPU_COMP_I16:
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switch (size) {
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case 2:
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return VK_FORMAT_R16_SINT;
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case 4:
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return VK_FORMAT_R16G16_SINT;
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case 6:
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return VK_FORMAT_R16G16B16_SINT;
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case 8:
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return VK_FORMAT_R16G16B16A16_SINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R16_SINT;
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}
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break;
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case GPU_COMP_U16:
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switch (size) {
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case 2:
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return VK_FORMAT_R16_UINT;
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case 4:
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return VK_FORMAT_R16G16_UINT;
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case 6:
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return VK_FORMAT_R16G16B16_UINT;
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case 8:
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return VK_FORMAT_R16G16B16A16_UINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R16_UINT;
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}
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break;
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case GPU_COMP_I32:
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switch (size) {
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case 4:
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return VK_FORMAT_R32_SINT;
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case 8:
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return VK_FORMAT_R32G32_SINT;
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case 12:
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return VK_FORMAT_R32G32B32_SINT;
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case 16:
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return VK_FORMAT_R32G32B32A32_SINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R32_SINT;
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}
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break;
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case GPU_COMP_U32:
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switch (size) {
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case 4:
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return VK_FORMAT_R32_UINT;
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case 8:
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return VK_FORMAT_R32G32_UINT;
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case 12:
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return VK_FORMAT_R32G32B32_UINT;
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case 16:
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return VK_FORMAT_R32G32B32A32_UINT;
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default:
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BLI_assert_unreachable();
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return VK_FORMAT_R32_UINT;
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}
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break;
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case GPU_COMP_F32:
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switch (size) {
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case 4:
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return VK_FORMAT_R32_SINT;
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case 8:
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return VK_FORMAT_R32G32_SINT;
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case 12:
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return VK_FORMAT_R32G32B32_SINT;
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case 16:
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return VK_FORMAT_R32G32B32A32_SINT;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
return VK_FORMAT_R32_SINT;
|
|
}
|
|
break;
|
|
|
|
case GPU_COMP_I10:
|
|
BLI_assert(size == 4);
|
|
return VK_FORMAT_A2B10G10R10_SINT_PACK32;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_FORMAT_R32_SFLOAT;
|
|
}
|
|
|
|
VkFormat to_vk_format(const GPUVertCompType type, const uint32_t size, GPUVertFetchMode fetch_mode)
|
|
{
|
|
switch (fetch_mode) {
|
|
case GPU_FETCH_FLOAT:
|
|
return to_vk_format_float(type, size);
|
|
case GPU_FETCH_INT:
|
|
return to_vk_format_int(type, size);
|
|
break;
|
|
case GPU_FETCH_INT_TO_FLOAT_UNIT:
|
|
return to_vk_format_norm(type, size);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_FORMAT_R32_SFLOAT;
|
|
}
|
|
|
|
VkFormat to_vk_format(const shader::Type type)
|
|
{
|
|
switch (type) {
|
|
case shader::Type::float_t:
|
|
return VK_FORMAT_R32_SFLOAT;
|
|
case shader::Type::float2_t:
|
|
return VK_FORMAT_R32G32_SFLOAT;
|
|
case shader::Type::float3_t:
|
|
return VK_FORMAT_R32G32B32_SFLOAT;
|
|
case shader::Type::float4_t:
|
|
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
case shader::Type::uint_t:
|
|
return VK_FORMAT_R32_UINT;
|
|
case shader::Type::uint2_t:
|
|
return VK_FORMAT_R32G32_UINT;
|
|
case shader::Type::uint3_t:
|
|
return VK_FORMAT_R32G32B32_UINT;
|
|
case shader::Type::uint4_t:
|
|
return VK_FORMAT_R32G32B32A32_UINT;
|
|
case shader::Type::int_t:
|
|
return VK_FORMAT_R32_SINT;
|
|
case shader::Type::int2_t:
|
|
return VK_FORMAT_R32G32_SINT;
|
|
case shader::Type::int3_t:
|
|
return VK_FORMAT_R32G32B32_SINT;
|
|
case shader::Type::int4_t:
|
|
return VK_FORMAT_R32G32B32A32_SINT;
|
|
case shader::Type::float4x4_t:
|
|
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
|
|
case shader::Type::float3x3_t:
|
|
case shader::Type::bool_t:
|
|
case shader::Type::float3_10_10_10_2_t:
|
|
case shader::Type::uchar_t:
|
|
case shader::Type::uchar2_t:
|
|
case shader::Type::uchar3_t:
|
|
case shader::Type::uchar4_t:
|
|
case shader::Type::char_t:
|
|
case shader::Type::char2_t:
|
|
case shader::Type::char3_t:
|
|
case shader::Type::char4_t:
|
|
case shader::Type::short_t:
|
|
case shader::Type::short2_t:
|
|
case shader::Type::short3_t:
|
|
case shader::Type::short4_t:
|
|
case shader::Type::ushort_t:
|
|
case shader::Type::ushort2_t:
|
|
case shader::Type::ushort3_t:
|
|
case shader::Type::ushort4_t:
|
|
break;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
}
|
|
|
|
VkQueryType to_vk_query_type(const GPUQueryType query_type)
|
|
{
|
|
switch (query_type) {
|
|
case GPU_QUERY_OCCLUSION:
|
|
return VK_QUERY_TYPE_OCCLUSION;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return VK_QUERY_TYPE_OCCLUSION;
|
|
}
|
|
|
|
VkImageType to_vk_image_type(const eGPUTextureType type)
|
|
{
|
|
/* See
|
|
* https://vulkan.lunarg.com/doc/view/1.3.243.0/linux/1.3-extensions/vkspec.html#resources-image-views-compatibility
|
|
* for reference */
|
|
switch (type) {
|
|
case GPU_TEXTURE_1D:
|
|
case GPU_TEXTURE_BUFFER:
|
|
case GPU_TEXTURE_1D_ARRAY:
|
|
return VK_IMAGE_TYPE_1D;
|
|
|
|
case GPU_TEXTURE_2D:
|
|
case GPU_TEXTURE_2D_ARRAY:
|
|
case GPU_TEXTURE_CUBE:
|
|
case GPU_TEXTURE_CUBE_ARRAY:
|
|
return VK_IMAGE_TYPE_2D;
|
|
|
|
case GPU_TEXTURE_3D:
|
|
return VK_IMAGE_TYPE_3D;
|
|
|
|
case GPU_TEXTURE_ARRAY:
|
|
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE. */
|
|
break;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_IMAGE_TYPE_1D;
|
|
}
|
|
|
|
VkImageViewType to_vk_image_view_type(const eGPUTextureType type,
|
|
const eImageViewUsage view_type,
|
|
VKImageViewArrayed arrayed)
|
|
{
|
|
VkImageViewType result = VK_IMAGE_VIEW_TYPE_1D;
|
|
|
|
switch (type) {
|
|
case GPU_TEXTURE_1D:
|
|
case GPU_TEXTURE_BUFFER:
|
|
result = VK_IMAGE_VIEW_TYPE_1D;
|
|
break;
|
|
case GPU_TEXTURE_2D:
|
|
result = VK_IMAGE_VIEW_TYPE_2D;
|
|
break;
|
|
case GPU_TEXTURE_3D:
|
|
result = VK_IMAGE_VIEW_TYPE_3D;
|
|
break;
|
|
case GPU_TEXTURE_CUBE:
|
|
result = view_type == eImageViewUsage::Attachment ? VK_IMAGE_VIEW_TYPE_2D_ARRAY :
|
|
VK_IMAGE_VIEW_TYPE_CUBE;
|
|
break;
|
|
case GPU_TEXTURE_1D_ARRAY:
|
|
result = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
|
|
break;
|
|
case GPU_TEXTURE_2D_ARRAY:
|
|
result = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
|
break;
|
|
case GPU_TEXTURE_CUBE_ARRAY:
|
|
result = view_type == eImageViewUsage::Attachment ? VK_IMAGE_VIEW_TYPE_2D_ARRAY :
|
|
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
|
break;
|
|
|
|
case GPU_TEXTURE_ARRAY:
|
|
/* GPU_TEXTURE_ARRAY should always be used together with 1D, 2D, or CUBE. */
|
|
break;
|
|
}
|
|
|
|
if (arrayed == VKImageViewArrayed::NOT_ARRAYED) {
|
|
if (result == VK_IMAGE_VIEW_TYPE_1D_ARRAY) {
|
|
result = VK_IMAGE_VIEW_TYPE_1D;
|
|
}
|
|
else if (result == VK_IMAGE_VIEW_TYPE_2D_ARRAY) {
|
|
result = VK_IMAGE_VIEW_TYPE_2D;
|
|
}
|
|
else if (result == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) {
|
|
result = VK_IMAGE_VIEW_TYPE_CUBE;
|
|
}
|
|
}
|
|
else if (arrayed == VKImageViewArrayed::ARRAYED) {
|
|
if (result == VK_IMAGE_VIEW_TYPE_1D) {
|
|
result = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
|
|
}
|
|
else if (result == VK_IMAGE_VIEW_TYPE_2D) {
|
|
result = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
|
}
|
|
else if (result == VK_IMAGE_VIEW_TYPE_CUBE) {
|
|
result = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
VkComponentSwizzle to_vk_component_swizzle(const char swizzle)
|
|
{
|
|
switch (swizzle) {
|
|
case '0':
|
|
return VK_COMPONENT_SWIZZLE_ZERO;
|
|
case '1':
|
|
return VK_COMPONENT_SWIZZLE_ONE;
|
|
case 'r':
|
|
return VK_COMPONENT_SWIZZLE_R;
|
|
case 'g':
|
|
return VK_COMPONENT_SWIZZLE_G;
|
|
case 'b':
|
|
return VK_COMPONENT_SWIZZLE_B;
|
|
case 'a':
|
|
return VK_COMPONENT_SWIZZLE_A;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
}
|
|
|
|
template<typename T> void copy_color(T dst[4], const T *src)
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = src[3];
|
|
}
|
|
|
|
VkClearColorValue to_vk_clear_color_value(const eGPUDataFormat format, const void *data)
|
|
{
|
|
VkClearColorValue result = {{0.0f}};
|
|
switch (format) {
|
|
/* All float-like formats (i.e. everything except literal int/uint go
|
|
* into VkClearColorValue float color fields. */
|
|
case GPU_DATA_FLOAT:
|
|
case GPU_DATA_HALF_FLOAT:
|
|
case GPU_DATA_UBYTE:
|
|
case GPU_DATA_10_11_11_REV:
|
|
case GPU_DATA_2_10_10_10_REV: {
|
|
const float *float_data = static_cast<const float *>(data);
|
|
copy_color<float>(result.float32, float_data);
|
|
break;
|
|
}
|
|
|
|
case GPU_DATA_INT: {
|
|
const int32_t *int_data = static_cast<const int32_t *>(data);
|
|
copy_color<int32_t>(result.int32, int_data);
|
|
break;
|
|
}
|
|
|
|
case GPU_DATA_UINT: {
|
|
const uint32_t *uint_data = static_cast<const uint32_t *>(data);
|
|
copy_color<uint32_t>(result.uint32, uint_data);
|
|
break;
|
|
}
|
|
case GPU_DATA_UINT_24_8: {
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
VkIndexType to_vk_index_type(const GPUIndexBufType index_type)
|
|
{
|
|
switch (index_type) {
|
|
case GPU_INDEX_U16:
|
|
return VK_INDEX_TYPE_UINT16;
|
|
case GPU_INDEX_U32:
|
|
return VK_INDEX_TYPE_UINT32;
|
|
default:
|
|
break;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return VK_INDEX_TYPE_UINT16;
|
|
}
|
|
|
|
VkPrimitiveTopology to_vk_primitive_topology(const GPUPrimType prim_type)
|
|
{
|
|
switch (prim_type) {
|
|
case GPU_PRIM_POINTS:
|
|
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
|
case GPU_PRIM_LINES:
|
|
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
|
case GPU_PRIM_TRIS:
|
|
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
case GPU_PRIM_LINE_STRIP:
|
|
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
|
|
case GPU_PRIM_LINE_LOOP:
|
|
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
|
|
case GPU_PRIM_TRI_STRIP:
|
|
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
|
case GPU_PRIM_TRI_FAN:
|
|
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
|
|
case GPU_PRIM_LINES_ADJ:
|
|
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
|
|
case GPU_PRIM_TRIS_ADJ:
|
|
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
|
|
case GPU_PRIM_LINE_STRIP_ADJ:
|
|
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
|
|
|
|
case GPU_PRIM_NONE:
|
|
break;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
|
}
|
|
|
|
VkCullModeFlags to_vk_cull_mode_flags(const eGPUFaceCullTest cull_test)
|
|
{
|
|
switch (cull_test) {
|
|
case GPU_CULL_FRONT:
|
|
return VK_CULL_MODE_FRONT_BIT;
|
|
case GPU_CULL_BACK:
|
|
return VK_CULL_MODE_BACK_BIT;
|
|
case GPU_CULL_NONE:
|
|
return VK_CULL_MODE_NONE;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return VK_CULL_MODE_NONE;
|
|
}
|
|
|
|
VkSamplerAddressMode to_vk_sampler_address_mode(const GPUSamplerExtendMode extend_mode)
|
|
{
|
|
switch (extend_mode) {
|
|
case GPU_SAMPLER_EXTEND_MODE_EXTEND:
|
|
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
case GPU_SAMPLER_EXTEND_MODE_REPEAT:
|
|
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
case GPU_SAMPLER_EXTEND_MODE_MIRRORED_REPEAT:
|
|
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
|
case GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER:
|
|
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
}
|
|
|
|
static VkDescriptorType to_vk_descriptor_type_image(const shader::ImageType &image_type)
|
|
{
|
|
switch (image_type) {
|
|
case shader::ImageType::Float1D:
|
|
case shader::ImageType::Float1DArray:
|
|
case shader::ImageType::Float2D:
|
|
case shader::ImageType::Float2DArray:
|
|
case shader::ImageType::Float3D:
|
|
case shader::ImageType::FloatCube:
|
|
case shader::ImageType::FloatCubeArray:
|
|
case shader::ImageType::Int1D:
|
|
case shader::ImageType::Int1DArray:
|
|
case shader::ImageType::Int2D:
|
|
case shader::ImageType::Int2DArray:
|
|
case shader::ImageType::Int3D:
|
|
case shader::ImageType::IntCube:
|
|
case shader::ImageType::IntCubeArray:
|
|
case shader::ImageType::AtomicInt2D:
|
|
case shader::ImageType::AtomicInt2DArray:
|
|
case shader::ImageType::AtomicInt3D:
|
|
case shader::ImageType::Uint1D:
|
|
case shader::ImageType::Uint1DArray:
|
|
case shader::ImageType::Uint2D:
|
|
case shader::ImageType::Uint2DArray:
|
|
case shader::ImageType::Uint3D:
|
|
case shader::ImageType::UintCube:
|
|
case shader::ImageType::UintCubeArray:
|
|
case shader::ImageType::AtomicUint2D:
|
|
case shader::ImageType::AtomicUint2DArray:
|
|
case shader::ImageType::AtomicUint3D:
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
case shader::ImageType::FloatBuffer:
|
|
case shader::ImageType::IntBuffer:
|
|
case shader::ImageType::UintBuffer:
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
|
|
default:
|
|
BLI_assert_msg(false, "ImageType not supported.");
|
|
}
|
|
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
}
|
|
|
|
static VkDescriptorType to_vk_descriptor_type_sampler(const shader::ImageType &image_type)
|
|
{
|
|
switch (image_type) {
|
|
case shader::ImageType::undefined:
|
|
case shader::ImageType::Float1D:
|
|
case shader::ImageType::Float1DArray:
|
|
case shader::ImageType::Float2D:
|
|
case shader::ImageType::Float2DArray:
|
|
case shader::ImageType::Float3D:
|
|
case shader::ImageType::FloatCube:
|
|
case shader::ImageType::FloatCubeArray:
|
|
case shader::ImageType::Int1D:
|
|
case shader::ImageType::Int1DArray:
|
|
case shader::ImageType::Int2D:
|
|
case shader::ImageType::Int2DArray:
|
|
case shader::ImageType::Int3D:
|
|
case shader::ImageType::IntCube:
|
|
case shader::ImageType::IntCubeArray:
|
|
case shader::ImageType::AtomicInt2D:
|
|
case shader::ImageType::AtomicInt2DArray:
|
|
case shader::ImageType::AtomicInt3D:
|
|
case shader::ImageType::Uint1D:
|
|
case shader::ImageType::Uint1DArray:
|
|
case shader::ImageType::Uint2D:
|
|
case shader::ImageType::Uint2DArray:
|
|
case shader::ImageType::Uint3D:
|
|
case shader::ImageType::UintCube:
|
|
case shader::ImageType::UintCubeArray:
|
|
case shader::ImageType::AtomicUint2D:
|
|
case shader::ImageType::AtomicUint2DArray:
|
|
case shader::ImageType::AtomicUint3D:
|
|
case shader::ImageType::Shadow2D:
|
|
case shader::ImageType::Shadow2DArray:
|
|
case shader::ImageType::ShadowCube:
|
|
case shader::ImageType::ShadowCubeArray:
|
|
case shader::ImageType::Depth2D:
|
|
case shader::ImageType::Depth2DArray:
|
|
case shader::ImageType::DepthCube:
|
|
case shader::ImageType::DepthCubeArray:
|
|
return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
|
|
case shader::ImageType::FloatBuffer:
|
|
case shader::ImageType::IntBuffer:
|
|
case shader::ImageType::UintBuffer:
|
|
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
}
|
|
|
|
return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
}
|
|
|
|
VkDescriptorType to_vk_descriptor_type(const shader::ShaderCreateInfo::Resource &resource)
|
|
{
|
|
switch (resource.bind_type) {
|
|
case shader::ShaderCreateInfo::Resource::BindType::IMAGE:
|
|
return to_vk_descriptor_type_image(resource.image.type);
|
|
case shader::ShaderCreateInfo::Resource::BindType::SAMPLER:
|
|
return to_vk_descriptor_type_sampler(resource.sampler.type);
|
|
case shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER:
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
case shader::ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER:
|
|
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
}
|
|
BLI_assert_unreachable();
|
|
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
}
|
|
|
|
} // namespace blender::gpu
|