The `motionSampleTime` argument to `create_object` has been unused since the dawn of time, and it's not expected to be used in the future either. Remove the clutter. Pull Request: https://projects.blender.org/blender/blender/pulls/136587
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 NVIDIA Corporation. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "usd_reader_instance.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_object.hh"
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#include "DNA_collection_types.h"
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#include "DNA_object_types.h"
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namespace blender::io::usd {
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void USDInstanceReader::create_object(Main *bmain)
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{
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this->object_ = BKE_object_add_only_object(bmain, OB_EMPTY, name_.c_str());
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this->object_->data = nullptr;
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this->object_->instance_collection = nullptr;
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this->object_->transflag |= OB_DUPLICOLLECTION;
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}
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void USDInstanceReader::set_instance_collection(Collection *coll)
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{
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if (this->object_ && this->object_->instance_collection != coll) {
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if (this->object_->instance_collection) {
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id_us_min(&this->object_->instance_collection->id);
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this->object_->instance_collection = nullptr;
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}
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id_us_plus(&coll->id);
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this->object_->instance_collection = coll;
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}
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}
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pxr::SdfPath USDInstanceReader::proto_path() const
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{
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if (pxr::UsdPrim proto = prim_.GetPrototype()) {
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return proto.GetPath();
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}
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return pxr::SdfPath();
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}
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} // namespace blender::io::usd
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