Files
test/source/blender/modifiers/MOD_nodes.hh
Jacques Lucke 680e53fcee Cleanup: Geometry Nodes: rename GeoModifierLog to GeoNodesLog
Nowadays, Geometry Nodes is not only evaluated by a modifier, but also by an
operator and in the future potentially by brushes. Therefore, the old name was
misleading because it sounded like it was specific to the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/139378
2025-05-24 10:39:36 +02:00

52 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <memory>
struct NodesModifierData;
struct NodesModifierDataBlock;
struct Object;
struct NodesModifierPackedBake;
struct NodesModifierBake;
namespace blender::bke::bake {
struct ModifierCache;
}
namespace blender::nodes::geo_eval_log {
class GeoNodesLog;
}
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);
namespace blender {
struct NodesModifierRuntime {
/**
* Contains logged information from the last evaluation.
* This can be used to help the user to debug a node tree.
* This is a shared pointer because we might want to keep it around in some cases after the
* evaluation (e.g. for gizmo backpropagation).
*/
std::shared_ptr<nodes::geo_eval_log::GeoNodesLog> eval_log;
/**
* Simulation cache that is shared between original and evaluated modifiers. This allows the
* original modifier to be removed, without also removing the simulation state which may still be
* used by the evaluated modifier.
*/
std::shared_ptr<bke::bake::ModifierCache> cache;
};
void nodes_modifier_data_block_destruct(NodesModifierDataBlock *data_block, bool do_id_user);
void nodes_modifier_packed_bake_free(NodesModifierPackedBake *packed_bake);
void nodes_modifier_bake_destruct(NodesModifierBake *bake, bool do_id_user);
} // namespace blender