Files
test/source/blender/nodes/NOD_socket.hh
Iliya Katueshenock 75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00

36 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include "BKE_node.hh"
struct bNode;
struct bNodeTree;
bNodeSocket *node_add_socket_from_template(bNodeTree *ntree,
bNode *node,
blender::bke::bNodeSocketTemplate *stemp,
eNodeSocketInOut in_out);
void node_verify_sockets(bNodeTree *ntree, bNode *node, bool do_id_user);
void node_socket_init_default_value_data(eNodeSocketDatatype datatype, int subtype, void **data);
void node_socket_copy_default_value_data(eNodeSocketDatatype datatype, void *to, const void *from);
void node_socket_init_default_value(bNodeSocket *sock);
void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from);
void register_standard_node_socket_types();
namespace blender::nodes {
void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node);
bool socket_type_supports_fields(eNodeSocketDatatype socket_type);
bool socket_type_supports_grids(eNodeSocketDatatype socket_type);
} // namespace blender::nodes