Files
test/source/blender/render/intern/multires_bake.cc
Brecht Van Lommel 637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00

1633 lines
51 KiB
C++

/* SPDX-FileCopyrightText: 2012 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup render
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BLI_listbase.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_threads.h"
#include "BKE_attribute.hh"
#include "BKE_ccg.hh"
#include "BKE_customdata.hh"
#include "BKE_global.hh"
#include "BKE_image.hh"
#include "BKE_lib_id.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_legacy_derived_mesh.hh"
#include "BKE_mesh_tangent.hh"
#include "BKE_multires.hh"
#include "BKE_subsurf.hh"
#include "DEG_depsgraph.hh"
#include "RE_multires_bake.h"
#include "RE_pipeline.h"
#include "RE_texture_margin.h"
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
using MPassKnownData = void (*)(blender::Span<blender::float3> vert_positions,
blender::Span<blender::float3> vert_normals,
blender::OffsetIndices<int> faces,
blender::Span<int> corner_verts,
blender::Span<blender::int3> corner_tris,
blender::Span<int> tri_faces,
blender::Span<blender::float2> uv_map,
DerivedMesh *hires_dm,
void *thread_data,
void *bake_data,
ImBuf *ibuf,
const int face_index,
const int lvl,
const float st[2],
float tangmat[3][3],
const int x,
const int y);
using MInitBakeData = void *(*)(MultiresBakeRender *bkr, ImBuf *ibuf);
using MFreeBakeData = void (*)(void *bake_data);
struct MultiresBakeResult {
float height_min, height_max;
};
struct MResolvePixelData {
/* Data from low-resolution mesh. */
blender::Span<blender::float3> vert_positions;
blender::OffsetIndices<int> faces;
blender::Span<int> corner_verts;
blender::Span<blender::int3> corner_tris;
blender::Span<int> tri_faces;
blender::Span<blender::float3> vert_normals;
blender::Span<blender::float3> face_normals;
blender::Span<blender::float2> uv_map;
/* May be null. */
const int *material_indices;
const bool *sharp_faces;
float uv_offset[2];
float *pvtangent;
int w, h;
int tri_index;
DerivedMesh *hires_dm;
int lvl;
void *thread_data;
void *bake_data;
ImBuf *ibuf;
MPassKnownData pass_data;
/* material aligned UV array */
Image **image_array;
};
using MFlushPixel = void (*)(const MResolvePixelData *data, const int x, const int y);
struct MBakeRast {
int w, h;
char *texels;
const MResolvePixelData *data;
MFlushPixel flush_pixel;
bool *do_update;
};
struct MHeightBakeData {
float *heights;
DerivedMesh *ssdm;
const int *orig_index_mp_to_orig;
};
struct MNormalBakeData {
const int *orig_index_mp_to_orig;
};
struct BakeImBufuserData {
float *displacement_buffer;
char *mask_buffer;
};
static void multiresbake_get_normal(const MResolvePixelData *data,
const int tri_num,
const int vert_index,
float r_normal[3])
{
const int face_index = data->tri_faces[tri_num];
const bool smoothnormal = !(data->sharp_faces && data->sharp_faces[face_index]);
if (smoothnormal) {
const int vi = data->corner_verts[data->corner_tris[tri_num][vert_index]];
copy_v3_v3(r_normal, data->vert_normals[vi]);
}
else {
copy_v3_v3(r_normal, data->face_normals[face_index]);
}
}
static void init_bake_rast(MBakeRast *bake_rast,
const ImBuf *ibuf,
const MResolvePixelData *data,
MFlushPixel flush_pixel,
bool *do_update)
{
BakeImBufuserData *userdata = (BakeImBufuserData *)ibuf->userdata;
memset(bake_rast, 0, sizeof(MBakeRast));
bake_rast->texels = userdata->mask_buffer;
bake_rast->w = ibuf->x;
bake_rast->h = ibuf->y;
bake_rast->data = data;
bake_rast->flush_pixel = flush_pixel;
bake_rast->do_update = do_update;
}
static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
{
const float st[2] = {(x + 0.5f) / data->w + data->uv_offset[0],
(y + 0.5f) / data->h + data->uv_offset[1]};
const float *st0, *st1, *st2;
const float *tang0, *tang1, *tang2;
float no0[3], no1[3], no2[3];
float fUV[2], from_tang[3][3], to_tang[3][3];
float u, v, w, sign;
int r;
st0 = data->uv_map[data->corner_tris[data->tri_index][0]];
st1 = data->uv_map[data->corner_tris[data->tri_index][1]];
st2 = data->uv_map[data->corner_tris[data->tri_index][2]];
multiresbake_get_normal(data, data->tri_index, 0, no0); /* can optimize these 3 into one call */
multiresbake_get_normal(data, data->tri_index, 1, no1);
multiresbake_get_normal(data, data->tri_index, 2, no2);
resolve_tri_uv_v2(fUV, st, st0, st1, st2);
u = fUV[0];
v = fUV[1];
w = 1 - u - v;
if (data->pvtangent) {
tang0 = data->pvtangent + data->corner_tris[data->tri_index][0] * 4;
tang1 = data->pvtangent + data->corner_tris[data->tri_index][1] * 4;
tang2 = data->pvtangent + data->corner_tris[data->tri_index][2] * 4;
/* the sign is the same at all face vertices for any non degenerate face.
* Just in case we clamp the interpolated value though. */
sign = (tang0[3] * u + tang1[3] * v + tang2[3] * w) < 0 ? (-1.0f) : 1.0f;
/* this sequence of math is designed specifically as is with great care
* to be compatible with our shader. Please don't change without good reason. */
for (r = 0; r < 3; r++) {
from_tang[0][r] = tang0[r] * u + tang1[r] * v + tang2[r] * w;
from_tang[2][r] = no0[r] * u + no1[r] * v + no2[r] * w;
}
cross_v3_v3v3(from_tang[1], from_tang[2], from_tang[0]); /* `B = sign * cross(N, T)` */
mul_v3_fl(from_tang[1], sign);
invert_m3_m3(to_tang, from_tang);
}
else {
zero_m3(to_tang);
}
data->pass_data(data->vert_positions,
data->vert_normals,
data->faces,
data->corner_verts,
data->corner_tris,
data->tri_faces,
data->uv_map,
data->hires_dm,
data->thread_data,
data->bake_data,
data->ibuf,
data->tri_index,
data->lvl,
st,
to_tang,
x,
y);
}
static void set_rast_triangle(const MBakeRast *bake_rast, const int x, const int y)
{
const int w = bake_rast->w;
const int h = bake_rast->h;
if (x >= 0 && x < w && y >= 0 && y < h) {
if ((bake_rast->texels[y * w + x]) == 0) {
bake_rast->texels[y * w + x] = FILTER_MASK_USED;
flush_pixel(bake_rast->data, x, y);
if (bake_rast->do_update) {
*bake_rast->do_update = true;
}
}
}
}
static void rasterize_half(const MBakeRast *bake_rast,
const float s0_s,
const float t0_s,
const float s1_s,
const float t1_s,
const float s0_l,
const float t0_l,
const float s1_l,
const float t1_l,
const int y0_in,
const int y1_in,
const int is_mid_right)
{
const int s_stable = fabsf(t1_s - t0_s) > FLT_EPSILON ? 1 : 0;
const int l_stable = fabsf(t1_l - t0_l) > FLT_EPSILON ? 1 : 0;
const int w = bake_rast->w;
const int h = bake_rast->h;
int y, y0, y1;
if (y1_in <= 0 || y0_in >= h) {
return;
}
y0 = y0_in < 0 ? 0 : y0_in;
y1 = y1_in >= h ? h : y1_in;
for (y = y0; y < y1; y++) {
/*-b(x-x0) + a(y-y0) = 0 */
int iXl, iXr, x;
float x_l = s_stable != 0 ? (s0_s + (((s1_s - s0_s) * (y - t0_s)) / (t1_s - t0_s))) : s0_s;
float x_r = l_stable != 0 ? (s0_l + (((s1_l - s0_l) * (y - t0_l)) / (t1_l - t0_l))) : s0_l;
if (is_mid_right != 0) {
std::swap(x_l, x_r);
}
iXl = int(ceilf(x_l));
iXr = int(ceilf(x_r));
if (iXr > 0 && iXl < w) {
iXl = iXl < 0 ? 0 : iXl;
iXr = iXr >= w ? w : iXr;
for (x = iXl; x < iXr; x++) {
set_rast_triangle(bake_rast, x, y);
}
}
}
}
static void bake_rasterize(const MBakeRast *bake_rast,
const float st0_in[2],
const float st1_in[2],
const float st2_in[2])
{
const int w = bake_rast->w;
const int h = bake_rast->h;
float slo = st0_in[0] * w - 0.5f;
float tlo = st0_in[1] * h - 0.5f;
float smi = st1_in[0] * w - 0.5f;
float tmi = st1_in[1] * h - 0.5f;
float shi = st2_in[0] * w - 0.5f;
float thi = st2_in[1] * h - 0.5f;
int is_mid_right = 0, ylo, yhi, yhi_beg;
/* skip degenerates */
if ((slo == smi && tlo == tmi) || (slo == shi && tlo == thi) || (smi == shi && tmi == thi)) {
return;
}
/* sort by T */
if (tlo > tmi && tlo > thi) {
std::swap(shi, slo);
std::swap(thi, tlo);
}
else if (tmi > thi) {
std::swap(shi, smi);
std::swap(thi, tmi);
}
if (tlo > tmi) {
std::swap(slo, smi);
std::swap(tlo, tmi);
}
/* check if mid point is to the left or to the right of the lo-hi edge */
is_mid_right = (-(shi - slo) * (tmi - thi) + (thi - tlo) * (smi - shi)) > 0 ? 1 : 0;
ylo = int(ceilf(tlo));
yhi_beg = int(ceilf(tmi));
yhi = int(ceilf(thi));
// if (fTmi>ceilf(fTlo))
rasterize_half(bake_rast, slo, tlo, smi, tmi, slo, tlo, shi, thi, ylo, yhi_beg, is_mid_right);
rasterize_half(bake_rast, smi, tmi, shi, thi, slo, tlo, shi, thi, yhi_beg, yhi, is_mid_right);
}
static int multiresbake_test_break(MultiresBakeRender *bkr)
{
if (!bkr->stop) {
/* this means baker is executed outside from job system */
return 0;
}
return *bkr->stop || G.is_break;
}
/* **** Threading routines **** */
struct MultiresBakeQueue {
int cur_tri;
int tot_tri;
SpinLock spin;
};
struct MultiresBakeThread {
/* this data is actually shared between all the threads */
MultiresBakeQueue *queue;
MultiresBakeRender *bkr;
Image *image;
void *bake_data;
int num_total_faces;
/* thread-specific data */
MBakeRast bake_rast;
MResolvePixelData data;
/* displacement-specific data */
float height_min, height_max;
};
static int multires_bake_queue_next_tri(MultiresBakeQueue *queue)
{
int face = -1;
/* TODO: it could worth making it so thread will handle neighbor faces
* for better memory cache utilization
*/
BLI_spin_lock(&queue->spin);
if (queue->cur_tri < queue->tot_tri) {
face = queue->cur_tri;
queue->cur_tri++;
}
BLI_spin_unlock(&queue->spin);
return face;
}
static void *do_multires_bake_thread(void *data_v)
{
MultiresBakeThread *handle = (MultiresBakeThread *)data_v;
MResolvePixelData *data = &handle->data;
MBakeRast *bake_rast = &handle->bake_rast;
MultiresBakeRender *bkr = handle->bkr;
int tri_index;
while ((tri_index = multires_bake_queue_next_tri(handle->queue)) >= 0) {
const blender::int3 &tri = data->corner_tris[tri_index];
const int face_i = data->tri_faces[tri_index];
const short mat_nr = data->material_indices == nullptr ? 0 : data->material_indices[face_i];
if (multiresbake_test_break(bkr)) {
break;
}
Image *tri_image = mat_nr < bkr->ob_image.len ? bkr->ob_image.array[mat_nr] : nullptr;
if (tri_image != handle->image) {
continue;
}
data->tri_index = tri_index;
float uv[3][2];
sub_v2_v2v2(uv[0], data->uv_map[tri[0]], data->uv_offset);
sub_v2_v2v2(uv[1], data->uv_map[tri[1]], data->uv_offset);
sub_v2_v2v2(uv[2], data->uv_map[tri[2]], data->uv_offset);
bake_rasterize(bake_rast, uv[0], uv[1], uv[2]);
/* tag image buffer for refresh */
if (data->ibuf->float_buffer.data) {
data->ibuf->userflags |= IB_RECT_INVALID;
}
data->ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
/* update progress */
BLI_spin_lock(&handle->queue->spin);
bkr->baked_faces++;
if (bkr->do_update) {
*bkr->do_update = true;
}
if (bkr->progress) {
*bkr->progress = (float(bkr->baked_objects) +
float(bkr->baked_faces) / handle->num_total_faces) /
bkr->tot_obj;
}
BLI_spin_unlock(&handle->queue->spin);
}
return nullptr;
}
/* some of arrays inside ccgdm are lazy-initialized, which will generally
* require lock around accessing such data
* this function will ensure all arrays are allocated before threading started
*/
static void init_ccgdm_arrays(DerivedMesh *dm)
{
CCGElem **grid_data;
CCGKey key;
int grid_size;
const int *grid_offset;
grid_size = dm->getGridSize(dm);
grid_data = dm->getGridData(dm);
grid_offset = dm->getGridOffset(dm);
dm->getGridKey(dm, &key);
(void)grid_size;
(void)grid_data;
(void)grid_offset;
}
static void do_multires_bake(MultiresBakeRender *bkr,
Image *ima,
ImageTile *tile,
ImBuf *ibuf,
bool require_tangent,
MPassKnownData passKnownData,
MInitBakeData initBakeData,
MFreeBakeData freeBakeData,
MultiresBakeResult *result)
{
using namespace blender;
DerivedMesh *dm = bkr->lores_dm;
const int lvl = bkr->lvl;
if (dm->getNumPolys(dm) == 0) {
return;
}
MultiresBakeQueue queue;
const Span<float2> uv_map(
reinterpret_cast<const float2 *>(dm->getLoopDataArray(dm, CD_PROP_FLOAT2)),
dm->getNumLoops(dm));
float *pvtangent = nullptr;
ListBase threads;
int i, tot_thread = bkr->threads > 0 ? bkr->threads : BLI_system_thread_count();
void *bake_data = nullptr;
Mesh *temp_mesh = BKE_mesh_new_nomain(
dm->getNumVerts(dm), dm->getNumEdges(dm), dm->getNumPolys(dm), dm->getNumLoops(dm));
temp_mesh->vert_positions_for_write().copy_from(
{reinterpret_cast<const float3 *>(dm->getVertArray(dm)), temp_mesh->verts_num});
temp_mesh->edges_for_write().copy_from(
{reinterpret_cast<const int2 *>(dm->getEdgeArray(dm)), temp_mesh->edges_num});
temp_mesh->face_offsets_for_write().copy_from({dm->getPolyArray(dm), temp_mesh->faces_num + 1});
temp_mesh->corner_verts_for_write().copy_from(
{dm->getCornerVertArray(dm), temp_mesh->corners_num});
temp_mesh->corner_edges_for_write().copy_from(
{dm->getCornerEdgeArray(dm), temp_mesh->corners_num});
const Span<float3> positions = temp_mesh->vert_positions();
const OffsetIndices faces = temp_mesh->faces();
const Span<int> corner_verts = temp_mesh->corner_verts();
const Span<float3> vert_normals = temp_mesh->vert_normals();
const Span<float3> face_normals = temp_mesh->face_normals();
const Span<int3> corner_tris = temp_mesh->corner_tris();
const Span<int> tri_faces = temp_mesh->corner_tri_faces();
if (require_tangent) {
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
const bool *sharp_edges = static_cast<const bool *>(
CustomData_get_layer_named(&dm->edgeData, CD_PROP_BOOL, "sharp_edge"));
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&dm->polyData, CD_PROP_BOOL, "sharp_face"));
/* Copy sharp faces and edges, for corner normals domain and tangents
* to be computed correctly. */
if (sharp_edges != nullptr) {
bke::MutableAttributeAccessor attributes = temp_mesh->attributes_for_write();
attributes.add<bool>("sharp_edge",
bke::AttrDomain::Edge,
bke::AttributeInitVArray(VArray<bool>::ForSpan(
Span<bool>(sharp_edges, temp_mesh->edges_num))));
}
if (sharp_faces != nullptr) {
bke::MutableAttributeAccessor attributes = temp_mesh->attributes_for_write();
attributes.add<bool>("sharp_face",
bke::AttrDomain::Face,
bke::AttributeInitVArray(VArray<bool>::ForSpan(
Span<bool>(sharp_faces, temp_mesh->faces_num))));
}
const float3 *orco = static_cast<const float3 *>(dm->getVertDataArray(dm, CD_ORCO));
const Span<float3> corner_normals = temp_mesh->corner_normals();
BKE_mesh_calc_loop_tangent_ex(positions,
faces,
Span(dm->getCornerVertArray(dm), faces.total_size()),
corner_tris,
tri_faces,
sharp_faces ? Span(sharp_faces, faces.size()) : Span<bool>(),
&dm->loopData,
true,
nullptr,
0,
vert_normals,
face_normals,
corner_normals,
orco ? Span(orco, positions.size()) : Span<float3>(),
/* result */
&dm->loopData,
dm->getNumLoops(dm),
&dm->tangent_mask);
}
pvtangent = static_cast<float *>(DM_get_loop_data_layer(dm, CD_TANGENT));
}
/* all threads shares the same custom bake data */
if (initBakeData) {
bake_data = initBakeData(bkr, ibuf);
}
if (tot_thread > 1) {
BLI_threadpool_init(&threads, do_multires_bake_thread, tot_thread);
}
Array<MultiresBakeThread> handles(tot_thread);
init_ccgdm_arrays(bkr->hires_dm);
/* faces queue */
queue.cur_tri = 0;
queue.tot_tri = corner_tris.size();
BLI_spin_init(&queue.spin);
/* fill in threads handles */
for (i = 0; i < tot_thread; i++) {
MultiresBakeThread *handle = &handles[i];
handle->bkr = bkr;
handle->image = ima;
handle->num_total_faces = queue.tot_tri * BLI_listbase_count(&ima->tiles);
handle->queue = &queue;
handle->data.vert_positions = positions;
handle->data.faces = faces;
handle->data.corner_verts = corner_verts;
handle->data.corner_tris = corner_tris;
handle->data.tri_faces = tri_faces;
handle->data.vert_normals = vert_normals;
handle->data.face_normals = face_normals;
handle->data.material_indices = static_cast<const int *>(
CustomData_get_layer_named(&dm->polyData, CD_PROP_INT32, "material_index"));
handle->data.sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&dm->polyData, CD_PROP_BOOL, "sharp_face"));
handle->data.uv_map = uv_map;
BKE_image_get_tile_uv(ima, tile->tile_number, handle->data.uv_offset);
handle->data.pvtangent = pvtangent;
handle->data.w = ibuf->x;
handle->data.h = ibuf->y;
handle->data.hires_dm = bkr->hires_dm;
handle->data.lvl = lvl;
handle->data.pass_data = passKnownData;
handle->data.thread_data = handle;
handle->data.bake_data = bake_data;
handle->data.ibuf = ibuf;
handle->height_min = FLT_MAX;
handle->height_max = -FLT_MAX;
init_bake_rast(&handle->bake_rast, ibuf, &handle->data, flush_pixel, bkr->do_update);
if (tot_thread > 1) {
BLI_threadpool_insert(&threads, handle);
}
}
/* run threads */
if (tot_thread > 1) {
BLI_threadpool_end(&threads);
}
else {
do_multires_bake_thread(handles.data());
}
for (i = 0; i < tot_thread; i++) {
result->height_min = min_ff(result->height_min, handles[i].height_min);
result->height_max = max_ff(result->height_max, handles[i].height_max);
}
BLI_spin_end(&queue.spin);
/* finalize baking */
if (freeBakeData) {
freeBakeData(bake_data);
}
BKE_id_free(nullptr, temp_mesh);
}
/* mode = 0: interpolate normals,
* mode = 1: interpolate coord */
static void interp_bilinear_grid(
const CCGKey &key, CCGElem *grid, float crn_x, float crn_y, int mode, float res[3])
{
int x0, x1, y0, y1;
float u, v;
float data[4][3];
x0 = int(crn_x);
x1 = x0 >= (key.grid_size - 1) ? (key.grid_size - 1) : (x0 + 1);
y0 = int(crn_y);
y1 = y0 >= (key.grid_size - 1) ? (key.grid_size - 1) : (y0 + 1);
u = crn_x - x0;
v = crn_y - y0;
if (mode == 0) {
copy_v3_v3(data[0], CCG_grid_elem_no(key, grid, x0, y0));
copy_v3_v3(data[1], CCG_grid_elem_no(key, grid, x1, y0));
copy_v3_v3(data[2], CCG_grid_elem_no(key, grid, x1, y1));
copy_v3_v3(data[3], CCG_grid_elem_no(key, grid, x0, y1));
}
else {
copy_v3_v3(data[0], CCG_grid_elem_co(key, grid, x0, y0));
copy_v3_v3(data[1], CCG_grid_elem_co(key, grid, x1, y0));
copy_v3_v3(data[2], CCG_grid_elem_co(key, grid, x1, y1));
copy_v3_v3(data[3], CCG_grid_elem_co(key, grid, x0, y1));
}
interp_bilinear_quad_v3(data, u, v, res);
}
static void get_ccgdm_data(const blender::OffsetIndices<int> lores_polys,
DerivedMesh *hidm,
const int *index_mp_to_orig,
const int lvl,
const int face_index,
const float u,
const float v,
float co[3],
float n[3])
{
CCGElem **grid_data;
CCGKey key;
float crn_x, crn_y;
int grid_size, S, face_side;
int *grid_offset, g_index;
grid_size = hidm->getGridSize(hidm);
grid_data = hidm->getGridData(hidm);
grid_offset = hidm->getGridOffset(hidm);
hidm->getGridKey(hidm, &key);
if (lvl == 0) {
face_side = (grid_size << 1) - 1;
g_index = grid_offset[face_index];
S = mdisp_rot_face_to_crn(lores_polys[face_index].size(),
face_side,
u * (face_side - 1),
v * (face_side - 1),
&crn_x,
&crn_y);
}
else {
/* number of faces per grid side */
int polys_per_grid_side = (1 << (lvl - 1));
/* get the original cage face index */
int cage_face_index = index_mp_to_orig ? index_mp_to_orig[face_index] : face_index;
/* local offset in total cage face grids
* `(1 << (2 * lvl))` is number of all faces for one cage face */
int loc_cage_poly_ofs = face_index % (1 << (2 * lvl));
/* local offset in the vertex grid itself */
int cell_index = loc_cage_poly_ofs % (polys_per_grid_side * polys_per_grid_side);
int cell_side = (grid_size - 1) / polys_per_grid_side;
/* row and column based on grid side */
int row = cell_index / polys_per_grid_side;
int col = cell_index % polys_per_grid_side;
/* S is the vertex whose grid we are examining */
S = face_index / (1 << (2 * (lvl - 1))) - grid_offset[cage_face_index];
/* get offset of grid data for original cage face */
g_index = grid_offset[cage_face_index];
crn_y = (row * cell_side) + u * cell_side;
crn_x = (col * cell_side) + v * cell_side;
}
CLAMP(crn_x, 0.0f, grid_size);
CLAMP(crn_y, 0.0f, grid_size);
if (n != nullptr) {
interp_bilinear_grid(key, grid_data[g_index + S], crn_x, crn_y, 0, n);
}
if (co != nullptr) {
interp_bilinear_grid(key, grid_data[g_index + S], crn_x, crn_y, 1, co);
}
}
/* mode = 0: interpolate normals,
* mode = 1: interpolate coord */
static void interp_bilinear_mpoly(const blender::Span<blender::float3> vert_positions,
const blender::Span<blender::float3> vert_normals,
const blender::Span<int> corner_verts,
const blender::IndexRange face,
const float u,
const float v,
const int mode,
float res[3])
{
float data[4][3];
if (mode == 0) {
copy_v3_v3(data[0], vert_normals[corner_verts[face[0]]]);
copy_v3_v3(data[1], vert_normals[corner_verts[face[1]]]);
copy_v3_v3(data[2], vert_normals[corner_verts[face[2]]]);
copy_v3_v3(data[3], vert_normals[corner_verts[face[3]]]);
}
else {
copy_v3_v3(data[0], vert_positions[corner_verts[face[0]]]);
copy_v3_v3(data[1], vert_positions[corner_verts[face[1]]]);
copy_v3_v3(data[2], vert_positions[corner_verts[face[2]]]);
copy_v3_v3(data[3], vert_positions[corner_verts[face[3]]]);
}
interp_bilinear_quad_v3(data, u, v, res);
}
static void interp_barycentric_corner_tri(const blender::Span<blender::float3> vert_positions,
const blender::Span<blender::float3> vert_normals,
const blender::Span<int> corner_verts,
const blender::int3 &corner_tri,
const float u,
const float v,
const int mode,
float res[3])
{
float data[3][3];
if (mode == 0) {
copy_v3_v3(data[0], vert_normals[corner_verts[corner_tri[0]]]);
copy_v3_v3(data[1], vert_normals[corner_verts[corner_tri[1]]]);
copy_v3_v3(data[2], vert_normals[corner_verts[corner_tri[2]]]);
}
else {
copy_v3_v3(data[0], vert_positions[corner_verts[corner_tri[0]]]);
copy_v3_v3(data[1], vert_positions[corner_verts[corner_tri[1]]]);
copy_v3_v3(data[2], vert_positions[corner_verts[corner_tri[2]]]);
}
interp_barycentric_tri_v3(data, u, v, res);
}
/* **************** Displacement Baker **************** */
static void *init_heights_data(MultiresBakeRender *bkr, ImBuf *ibuf)
{
MHeightBakeData *height_data;
DerivedMesh *lodm = bkr->lores_dm;
BakeImBufuserData *userdata = static_cast<BakeImBufuserData *>(ibuf->userdata);
if (userdata->displacement_buffer == nullptr) {
userdata->displacement_buffer = MEM_calloc_arrayN<float>(IMB_get_pixel_count(ibuf),
"MultiresBake heights");
}
height_data = MEM_callocN<MHeightBakeData>("MultiresBake heightData");
height_data->heights = userdata->displacement_buffer;
if (!bkr->use_lores_mesh) {
SubsurfModifierData smd = {{nullptr}};
int ss_lvl = bkr->tot_lvl - bkr->lvl;
CLAMP(ss_lvl, 0, 6);
if (ss_lvl > 0) {
smd.levels = smd.renderLevels = ss_lvl;
smd.uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES;
smd.quality = 3;
height_data->ssdm = subsurf_make_derived_from_derived(
bkr->lores_dm, &smd, bkr->scene, nullptr, SubsurfFlags(0));
init_ccgdm_arrays(height_data->ssdm);
}
}
height_data->orig_index_mp_to_orig = static_cast<const int *>(
lodm->getPolyDataArray(lodm, CD_ORIGINDEX));
return (void *)height_data;
}
static void free_heights_data(void *bake_data)
{
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
if (height_data->ssdm) {
height_data->ssdm->release(height_data->ssdm);
}
MEM_freeN(height_data);
}
/* MultiresBake callback for heights baking
* general idea:
* - find coord of point with specified UV in hi-res mesh (let's call it p1)
* - find coord of point and normal with specified UV in lo-res mesh (or subdivided lo-res
* mesh to make texture smoother) let's call this point p0 and n.
* - height wound be dot(n, p1-p0) */
static void apply_heights_callback(const blender::Span<blender::float3> vert_positions,
const blender::Span<blender::float3> vert_normals,
const blender::OffsetIndices<int> faces,
const blender::Span<int> corner_verts,
const blender::Span<blender::int3> corner_tris,
const blender::Span<int> tri_faces,
const blender::Span<blender::float2> uv_map,
DerivedMesh *hires_dm,
void *thread_data_v,
void *bake_data,
ImBuf *ibuf,
const int tri_index,
const int lvl,
const float st[2],
float /*tangmat*/[3][3],
const int x,
const int y)
{
const blender::int3 &tri = corner_tris[tri_index];
const int face_i = tri_faces[tri_index];
const blender::IndexRange face = faces[face_i];
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
MultiresBakeThread *thread_data = (MultiresBakeThread *)thread_data_v;
float uv[2];
const float *st0, *st1, *st2, *st3;
int pixel = ibuf->x * y + x;
float vec[3], p0[3], p1[3], n[3], len;
/* ideally we would work on triangles only, however, we rely on quads to get orthogonal
* coordinates for use in grid space (triangle barycentric is not orthogonal) */
if (face.size() == 4) {
st0 = uv_map[face[0]];
st1 = uv_map[face[1]];
st2 = uv_map[face[2]];
st3 = uv_map[face[3]];
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else {
st0 = uv_map[tri[0]];
st1 = uv_map[tri[1]];
st2 = uv_map[tri[2]];
resolve_tri_uv_v2(uv, st, st0, st1, st2);
}
clamp_v2(uv, 0.0f, 1.0f);
get_ccgdm_data(
faces, hires_dm, height_data->orig_index_mp_to_orig, lvl, face_i, uv[0], uv[1], p1, nullptr);
if (height_data->ssdm) {
get_ccgdm_data(faces,
height_data->ssdm,
height_data->orig_index_mp_to_orig,
0,
face_i,
uv[0],
uv[1],
p0,
n);
}
else {
if (face.size() == 4) {
interp_bilinear_mpoly(vert_positions, vert_normals, corner_verts, face, uv[0], uv[1], 1, p0);
interp_bilinear_mpoly(vert_positions, vert_normals, corner_verts, face, uv[0], uv[1], 0, n);
}
else {
interp_barycentric_corner_tri(
vert_positions, vert_normals, corner_verts, tri, uv[0], uv[1], 1, p0);
interp_barycentric_corner_tri(
vert_positions, vert_normals, corner_verts, tri, uv[0], uv[1], 0, n);
}
}
sub_v3_v3v3(vec, p1, p0);
len = dot_v3v3(n, vec);
height_data->heights[pixel] = len;
thread_data->height_min = min_ff(thread_data->height_min, len);
thread_data->height_max = max_ff(thread_data->height_max, len);
if (ibuf->float_buffer.data) {
float *rrgbf = ibuf->float_buffer.data + pixel * 4;
rrgbf[0] = rrgbf[1] = rrgbf[2] = len;
rrgbf[3] = 1.0f;
}
else {
uchar *rrgb = ibuf->byte_buffer.data + pixel * 4;
rrgb[0] = rrgb[1] = rrgb[2] = unit_float_to_uchar_clamp(len);
rrgb[3] = 255;
}
}
/* **************** Normal Maps Baker **************** */
static void *init_normal_data(MultiresBakeRender *bkr, ImBuf * /*ibuf*/)
{
MNormalBakeData *normal_data;
DerivedMesh *lodm = bkr->lores_dm;
normal_data = MEM_callocN<MNormalBakeData>("MultiresBake normalData");
normal_data->orig_index_mp_to_orig = static_cast<const int *>(
lodm->getPolyDataArray(lodm, CD_ORIGINDEX));
return (void *)normal_data;
}
static void free_normal_data(void *bake_data)
{
MNormalBakeData *normal_data = (MNormalBakeData *)bake_data;
MEM_freeN(normal_data);
}
/**
* MultiresBake callback for normals' baking.
*
* General idea:
* - Find coord and normal of point with specified UV in hi-res mesh.
* - Multiply it by tangmat.
* - Vector in color space would be `norm(vec) / 2 + (0.5, 0.5, 0.5)`.
*/
static void apply_tangmat_callback(const blender::Span<blender::float3> /*vert_positions*/,
const blender::Span<blender::float3> /*vert_normals*/,
const blender::OffsetIndices<int> faces,
const blender::Span<int> /*corner_verts*/,
const blender::Span<blender::int3> corner_tris,
const blender::Span<int> tri_faces,
const blender::Span<blender::float2> uv_map,
DerivedMesh *hires_dm,
void * /*thread_data*/,
void *bake_data,
ImBuf *ibuf,
const int tri_index,
const int lvl,
const float st[2],
float tangmat[3][3],
const int x,
const int y)
{
const blender::int3 &tri = corner_tris[tri_index];
const int face_i = tri_faces[tri_index];
const blender::IndexRange face = faces[face_i];
MNormalBakeData *normal_data = (MNormalBakeData *)bake_data;
float uv[2];
const float *st0, *st1, *st2, *st3;
int pixel = ibuf->x * y + x;
float n[3], vec[3], tmp[3] = {0.5, 0.5, 0.5};
/* ideally we would work on triangles only, however, we rely on quads to get orthogonal
* coordinates for use in grid space (triangle barycentric is not orthogonal) */
if (face.size() == 4) {
st0 = uv_map[face[0]];
st1 = uv_map[face[1]];
st2 = uv_map[face[2]];
st3 = uv_map[face[3]];
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else {
st0 = uv_map[tri[0]];
st1 = uv_map[tri[1]];
st2 = uv_map[tri[2]];
resolve_tri_uv_v2(uv, st, st0, st1, st2);
}
clamp_v2(uv, 0.0f, 1.0f);
get_ccgdm_data(
faces, hires_dm, normal_data->orig_index_mp_to_orig, lvl, face_i, uv[0], uv[1], nullptr, n);
mul_v3_m3v3(vec, tangmat, n);
normalize_v3_length(vec, 0.5);
add_v3_v3(vec, tmp);
if (ibuf->float_buffer.data) {
float *rrgbf = ibuf->float_buffer.data + pixel * 4;
rrgbf[0] = vec[0];
rrgbf[1] = vec[1];
rrgbf[2] = vec[2];
rrgbf[3] = 1.0f;
}
else {
uchar *rrgb = ibuf->byte_buffer.data + pixel * 4;
rgb_float_to_uchar(rrgb, vec);
rrgb[3] = 255;
}
}
/* TODO: restore ambient occlusion baking support, using BLI BVH? */
#if 0
/* **************** Ambient Occlusion Baker **************** */
/* Must be a power of two. */
# define MAX_NUMBER_OF_AO_RAYS 1024
static ushort ao_random_table_1[MAX_NUMBER_OF_AO_RAYS];
static ushort ao_random_table_2[MAX_NUMBER_OF_AO_RAYS];
static void init_ao_random()
{
int i;
for (i = 0; i < MAX_NUMBER_OF_AO_RAYS; i++) {
ao_random_table_1[i] = rand() & 0xffff;
ao_random_table_2[i] = rand() & 0xffff;
}
}
static ushort get_ao_random1(const int i)
{
return ao_random_table_1[i & (MAX_NUMBER_OF_AO_RAYS - 1)];
}
static ushort get_ao_random2(const int i)
{
return ao_random_table_2[i & (MAX_NUMBER_OF_AO_RAYS - 1)];
}
static void build_permutation_table(ushort permutation[],
ushort temp_permutation[],
const int number_of_rays,
const int is_first_perm_table)
{
int i, k;
for (i = 0; i < number_of_rays; i++) {
temp_permutation[i] = i;
}
for (i = 0; i < number_of_rays; i++) {
const uint nr_entries_left = number_of_rays - i;
ushort rnd = is_first_perm_table != false ? get_ao_random1(i) : get_ao_random2(i);
const ushort entry = rnd % nr_entries_left;
/* pull entry */
permutation[i] = temp_permutation[entry];
/* delete entry */
for (k = entry; k < nr_entries_left - 1; k++) {
temp_permutation[k] = temp_permutation[k + 1];
}
}
/* verify permutation table
* every entry must appear exactly once
*/
# if 0
for (i = 0; i < number_of_rays; i++)
temp_permutation[i] = 0;
for (i = 0; i < number_of_rays; i++)
++temp_permutation[permutation[i]];
for (i = 0; i < number_of_rays; i++)
BLI_assert(temp_permutation[i] == 1);
# endif
}
static void create_ao_raytree(MultiresBakeRender *bkr, MAOBakeData *ao_data)
{
DerivedMesh *hidm = bkr->hires_dm;
RayObject *raytree;
RayFace *face;
CCGElem **grid_data;
CCGKey key;
int grids_num, grid_size /*, face_side */, faces_num;
int i;
grids_num = hidm->getNumGrids(hidm);
grid_size = hidm->getGridSize(hidm);
grid_data = hidm->getGridData(hidm);
hidm->getGridKey(hidm, &key);
// face_side = (grid_size << 1) - 1; /* UNUSED */
faces_num = grids_num * (grid_size - 1) * (grid_size - 1);
raytree = ao_data->raytree = RE_rayobject_create(
bkr->raytrace_structure, faces_num, bkr->octree_resolution);
face = ao_data->rayfaces = MEM_calloc_arrayN<RayFace>(faces_num,
"ObjectRen faces");
for (i = 0; i < grids_num; i++) {
int x, y;
for (x = 0; x < grid_size - 1; x++) {
for (y = 0; y < grid_size - 1; y++) {
float co[4][3];
copy_v3_v3(co[0], CCG_grid_elem_co(&key, grid_data[i], x, y));
copy_v3_v3(co[1], CCG_grid_elem_co(&key, grid_data[i], x, y + 1));
copy_v3_v3(co[2], CCG_grid_elem_co(&key, grid_data[i], x + 1, y + 1));
copy_v3_v3(co[3], CCG_grid_elem_co(&key, grid_data[i], x + 1, y));
RE_rayface_from_coords(face, ao_data, face, co[0], co[1], co[2], co[3]);
RE_rayobject_add(raytree, RE_rayobject_unalignRayFace(face));
face++;
}
}
}
RE_rayobject_done(raytree);
}
static void *init_ao_data(MultiresBakeRender *bkr, ImBuf * /*ibuf*/)
{
MAOBakeData *ao_data;
DerivedMesh *lodm = bkr->lores_dm;
ushort *temp_permutation_table;
init_ao_random();
ao_data = MEM_callocN<MAOBakeData>("MultiresBake aoData");
ao_data->number_of_rays = bkr->number_of_rays;
ao_data->bias = bkr->bias;
ao_data->orig_index_mp_to_orig = lodm->getPolyDataArray(lodm, CD_ORIGINDEX);
create_ao_raytree(bkr, ao_data);
/* initialize permutation tables */
ao_data->permutation_table_1 = MEM_calloc_arrayN<ushort>(bkr->number_of_rays, "multires AO baker perm1");
ao_data->permutation_table_2 = MEM_calloc_arrayN<ushort>(bkr->number_of_rays, "multires AO baker perm2");
temp_permutation_table = MEM_calloc_arrayN<ushort>(bkr->number_of_rays, "multires AO baker temp perm");
build_permutation_table(
ao_data->permutation_table_1, temp_permutation_table, bkr->number_of_rays, 1);
build_permutation_table(
ao_data->permutation_table_2, temp_permutation_table, bkr->number_of_rays, 0);
MEM_freeN(temp_permutation_table);
return (void *)ao_data;
}
static void free_ao_data(void *bake_data)
{
MAOBakeData *ao_data = (MAOBakeData *)bake_data;
RE_rayobject_free(ao_data->raytree);
MEM_freeN(ao_data->rayfaces);
MEM_freeN(ao_data->permutation_table_1);
MEM_freeN(ao_data->permutation_table_2);
MEM_freeN(ao_data);
}
/* builds an X and a Y axis from the given Z axis */
static void build_coordinate_frame(float axisX[3], float axisY[3], const float axisZ[3])
{
const float faX = fabsf(axisZ[0]);
const float faY = fabsf(axisZ[1]);
const float faZ = fabsf(axisZ[2]);
if (faX <= faY && faX <= faZ) {
const float len = sqrtf(axisZ[1] * axisZ[1] + axisZ[2] * axisZ[2]);
axisY[0] = 0;
axisY[1] = axisZ[2] / len;
axisY[2] = -axisZ[1] / len;
cross_v3_v3v3(axisX, axisY, axisZ);
}
else if (faY <= faZ) {
const float len = sqrtf(axisZ[0] * axisZ[0] + axisZ[2] * axisZ[2]);
axisX[0] = axisZ[2] / len;
axisX[1] = 0;
axisX[2] = -axisZ[0] / len;
cross_v3_v3v3(axisY, axisZ, axisX);
}
else {
const float len = sqrtf(axisZ[0] * axisZ[0] + axisZ[1] * axisZ[1]);
axisX[0] = axisZ[1] / len;
axisX[1] = -axisZ[0] / len;
axisX[2] = 0;
cross_v3_v3v3(axisY, axisZ, axisX);
}
}
/* return false if nothing was hit and true otherwise */
static int trace_ao_ray(MAOBakeData *ao_data, float ray_start[3], float ray_direction[3])
{
Isect isect = {{0}};
isect.dist = RE_RAYTRACE_MAXDIST;
copy_v3_v3(isect.start, ray_start);
copy_v3_v3(isect.dir, ray_direction);
isect.lay = -1;
normalize_v3(isect.dir);
return RE_rayobject_raycast(ao_data->raytree, &isect);
}
static void apply_ao_callback(DerivedMesh *lores_dm,
DerivedMesh *hires_dm,
void * /*thread_data*/,
void *bake_data,
ImBuf *ibuf,
const int tri_index,
const int lvl,
const float st[2],
float /*tangmat[3][3]*/,
const int x,
const int y)
{
const blender::int3 &tri = lores_dm->getcorner_triArray(lores_dm) + tri_index;
float(*mloopuv)[2] = lores_dm->getLoopDataArray(lores_dm, CD_PROP_FLOAT2);
MAOBakeData *ao_data = (MAOBakeData *)bake_data;
int i, k, perm_ofs;
float pos[3], nrm[3];
float cen[3];
float axisX[3], axisY[3], axisZ[3];
float shadow = 0;
float value;
int pixel = ibuf->x * y + x;
float uv[2], *st0, *st1, *st2, *st3;
/* ideally we would work on triangles only, however, we rely on quads to get orthogonal
* coordinates for use in grid space (triangle barycentric is not orthogonal) */
if (face.size() == 4) {
st0 = mloopuv[face[0]];
st1 = mloopuv[face[1]];
st2 = mloopuv[face[2]];
st3 = mloopuv[face[3]];
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else {
st0 = mloopuv[tri[0]];
st1 = mloopuv[tri[1]];
st2 = mloopuv[tri[2]];
resolve_tri_uv_v2(uv, st, st0, st1, st2);
}
clamp_v2(uv, 0.0f, 1.0f);
get_ccgdm_data(
lores_dm, hires_dm, ao_data->orig_index_mp_to_orig, lvl, tri, uv[0], uv[1], pos, nrm);
/* offset ray origin by user bias along normal */
for (i = 0; i < 3; i++) {
cen[i] = pos[i] + ao_data->bias * nrm[i];
}
/* build tangent frame */
for (i = 0; i < 3; i++) {
axisZ[i] = nrm[i];
}
build_coordinate_frame(axisX, axisY, axisZ);
/* static noise */
perm_ofs = (get_ao_random2(get_ao_random1(x) + y)) & (MAX_NUMBER_OF_AO_RAYS - 1);
/* importance sample shadow rays (cosine weighted) */
for (i = 0; i < ao_data->number_of_rays; i++) {
int hit_something;
/* use N-Rooks to distribute our N ray samples across
* a multi-dimensional domain (2D)
*/
const ushort I = ao_data->permutation_table_1[(i + perm_ofs) % ao_data->number_of_rays];
const ushort J = ao_data->permutation_table_2[i];
const float JitPh = (get_ao_random2(I + perm_ofs) & (MAX_NUMBER_OF_AO_RAYS - 1)) /
float(MAX_NUMBER_OF_AO_RAYS);
const float JitTh = (get_ao_random1(J + perm_ofs) & (MAX_NUMBER_OF_AO_RAYS - 1)) /
float(MAX_NUMBER_OF_AO_RAYS);
const float SiSqPhi = (I + JitPh) / ao_data->number_of_rays;
const float Theta = float(2 * M_PI) * ((J + JitTh) / ao_data->number_of_rays);
/* this gives results identical to the so-called cosine
* weighted distribution relative to the north pole.
*/
float SiPhi = sqrtf(SiSqPhi);
float CoPhi = SiSqPhi < 1.0f ? sqrtf(1.0f - SiSqPhi) : 0;
float CoThe = cosf(Theta);
float SiThe = sinf(Theta);
const float dx = CoThe * CoPhi;
const float dy = SiThe * CoPhi;
const float dz = SiPhi;
/* transform ray direction out of tangent frame */
float dv[3];
for (k = 0; k < 3; k++) {
dv[k] = axisX[k] * dx + axisY[k] * dy + axisZ[k] * dz;
}
hit_something = trace_ao_ray(ao_data, cen, dv);
if (hit_something != 0) {
shadow += 1;
}
}
value = 1.0f - (shadow / ao_data->number_of_rays);
if (ibuf->rect_float) {
float *rrgbf = ibuf->rect_float + pixel * 4;
rrgbf[0] = rrgbf[1] = rrgbf[2] = value;
rrgbf[3] = 1.0f;
}
else {
uchar *rrgb = (uchar *)ibuf->rect + pixel * 4;
rrgb[0] = rrgb[1] = rrgb[2] = unit_float_to_uchar_clamp(value);
rrgb[3] = 255;
}
}
#endif
/* ******$***************** Post processing ************************* */
static void bake_ibuf_filter(ImBuf *ibuf,
char *mask,
const int margin,
const char margin_type,
DerivedMesh *dm,
const float uv_offset[2])
{
/* must check before filtering */
const bool is_new_alpha = (ibuf->planes != R_IMF_PLANES_RGBA) && BKE_imbuf_alpha_test(ibuf);
if (margin) {
switch (margin_type) {
case R_BAKE_ADJACENT_FACES:
RE_generate_texturemargin_adjacentfaces_dm(ibuf, mask, margin, dm, uv_offset);
break;
default:
/* fall through */
case R_BAKE_EXTEND:
IMB_filter_extend(ibuf, mask, margin);
break;
}
}
/* if the bake results in new alpha then change the image setting */
if (is_new_alpha) {
ibuf->planes = R_IMF_PLANES_RGBA;
}
else {
if (margin && ibuf->planes != R_IMF_PLANES_RGBA) {
/* clear alpha added by filtering */
IMB_rectfill_alpha(ibuf, 1.0f);
}
}
}
static void bake_ibuf_normalize_displacement(ImBuf *ibuf,
const float *displacement,
const char *mask,
float displacement_min,
float displacement_max)
{
const float *current_displacement = displacement;
const char *current_mask = mask;
float max_distance;
max_distance = max_ff(fabsf(displacement_min), fabsf(displacement_max));
const size_t ibuf_pixel_count = IMB_get_pixel_count(ibuf);
for (size_t i = 0; i < ibuf_pixel_count; i++) {
if (*current_mask == FILTER_MASK_USED) {
float normalized_displacement;
if (max_distance > 1e-5f) {
normalized_displacement = (*current_displacement + max_distance) / (max_distance * 2);
}
else {
normalized_displacement = 0.5f;
}
if (ibuf->float_buffer.data) {
/* currently baking happens to RGBA only */
float *fp = ibuf->float_buffer.data + i * 4;
fp[0] = fp[1] = fp[2] = normalized_displacement;
fp[3] = 1.0f;
}
if (ibuf->byte_buffer.data) {
uchar *cp = ibuf->byte_buffer.data + 4 * i;
cp[0] = cp[1] = cp[2] = unit_float_to_uchar_clamp(normalized_displacement);
cp[3] = 255;
}
}
current_displacement++;
current_mask++;
}
}
/* **************** Common functions public API relates on **************** */
static void count_images(MultiresBakeRender *bkr)
{
BLI_listbase_clear(&bkr->image);
bkr->tot_image = 0;
for (int i = 0; i < bkr->ob_image.len; i++) {
Image *ima = bkr->ob_image.array[i];
if (ima) {
ima->id.tag &= ~ID_TAG_DOIT;
}
}
for (int i = 0; i < bkr->ob_image.len; i++) {
Image *ima = bkr->ob_image.array[i];
if (ima) {
if ((ima->id.tag & ID_TAG_DOIT) == 0) {
LinkData *data = BLI_genericNodeN(ima);
BLI_addtail(&bkr->image, data);
bkr->tot_image++;
ima->id.tag |= ID_TAG_DOIT;
}
}
}
for (int i = 0; i < bkr->ob_image.len; i++) {
Image *ima = bkr->ob_image.array[i];
if (ima) {
ima->id.tag &= ~ID_TAG_DOIT;
}
}
}
static void bake_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
{
/* construct bake result */
result->height_min = FLT_MAX;
result->height_max = -FLT_MAX;
LISTBASE_FOREACH (LinkData *, link, &bkr->image) {
Image *ima = (Image *)link->data;
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
ImageUser iuser;
BKE_imageuser_default(&iuser);
iuser.tile = tile->tile_number;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr);
if (ibuf->x > 0 && ibuf->y > 0) {
BakeImBufuserData *userdata = MEM_callocN<BakeImBufuserData>("MultiresBake userdata");
userdata->mask_buffer = MEM_calloc_arrayN<char>(size_t(ibuf->y) * size_t(ibuf->x),
"MultiresBake imbuf mask");
ibuf->userdata = userdata;
switch (bkr->mode) {
case RE_BAKE_NORMALS:
do_multires_bake(bkr,
ima,
tile,
ibuf,
true,
apply_tangmat_callback,
init_normal_data,
free_normal_data,
result);
break;
case RE_BAKE_DISPLACEMENT:
do_multires_bake(bkr,
ima,
tile,
ibuf,
false,
apply_heights_callback,
init_heights_data,
free_heights_data,
result);
break;
/* TODO: restore ambient occlusion baking support. */
#if 0
case RE_BAKE_AO:
do_multires_bake(bkr,
ima,
tile,
ibuf,
false,
apply_ao_callback,
init_ao_data,
free_ao_data,
result);
break;
#endif
}
}
BKE_image_release_ibuf(ima, ibuf, nullptr);
}
ima->id.tag |= ID_TAG_DOIT;
}
}
static void finish_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
{
bool use_displacement_buffer = bkr->mode == RE_BAKE_DISPLACEMENT;
LISTBASE_FOREACH (LinkData *, link, &bkr->image) {
Image *ima = (Image *)link->data;
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
ImageUser iuser;
BKE_imageuser_default(&iuser);
iuser.tile = tile->tile_number;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr);
BakeImBufuserData *userdata = (BakeImBufuserData *)ibuf->userdata;
if (ibuf->x <= 0 || ibuf->y <= 0) {
continue;
}
if (use_displacement_buffer) {
bake_ibuf_normalize_displacement(ibuf,
userdata->displacement_buffer,
userdata->mask_buffer,
result->height_min,
result->height_max);
}
float uv_offset[2];
BKE_image_get_tile_uv(ima, tile->tile_number, uv_offset);
bake_ibuf_filter(ibuf,
userdata->mask_buffer,
bkr->bake_margin,
bkr->bake_margin_type,
bkr->lores_dm,
uv_offset);
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
BKE_image_mark_dirty(ima, ibuf);
if (ibuf->float_buffer.data) {
ibuf->userflags |= IB_RECT_INVALID;
}
if (ibuf->mipmap[0]) {
ibuf->userflags |= IB_MIPMAP_INVALID;
IMB_free_mipmaps(ibuf);
}
if (ibuf->userdata) {
if (userdata->displacement_buffer) {
MEM_freeN(userdata->displacement_buffer);
}
MEM_freeN(userdata->mask_buffer);
MEM_freeN(userdata);
ibuf->userdata = nullptr;
}
BKE_image_release_ibuf(ima, ibuf, nullptr);
DEG_id_tag_update(&ima->id, 0);
}
}
}
void RE_multires_bake_images(MultiresBakeRender *bkr)
{
MultiresBakeResult result;
count_images(bkr);
bake_images(bkr, &result);
finish_images(bkr, &result);
}