This PR creates 2 namespaces for VSE code: - `blender::seq` for sequencer core code - `blender::ed::vse` for editor code These names are chosen to not be in conflict with each other. No namespace was used for RNA. Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer. Pull Request: https://projects.blender.org/blender/blender/pulls/135500
27 lines
601 B
C++
27 lines
601 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include <cstddef>
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struct MovieReader;
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struct Scene;
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namespace blender::seq {
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void seq_anim_add_suffix(Scene *scene, MovieReader *anim, int view_id);
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void seq_multiview_name(
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Scene *scene, int view_id, const char *prefix, const char *ext, char *r_path, size_t r_size);
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/**
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* The number of files will vary according to the stereo format.
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*/
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int seq_num_files(Scene *scene, char views_format, bool is_multiview);
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} // namespace blender::seq
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