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test/source/blender/sequencer/intern/multiview.hh
Richard Antalik a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00

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/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include <cstddef>
struct MovieReader;
struct Scene;
namespace blender::seq {
void seq_anim_add_suffix(Scene *scene, MovieReader *anim, int view_id);
void seq_multiview_name(
Scene *scene, int view_id, const char *prefix, const char *ext, char *r_path, size_t r_size);
/**
* The number of files will vary according to the stereo format.
*/
int seq_num_files(Scene *scene, char views_format, bool is_multiview);
} // namespace blender::seq