Files
test/source/blender/windowmanager/intern/wm_subwindow.cc

133 lines
3.3 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*
* OpenGL utilities for setting up 2D viewport for window and regions.
*/
#include "BLI_math_geom.h"
#include "BLI_rect.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "GPU_viewport.hh"
#include "WM_api.hh"
void wmViewport(const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
GPU_viewport(winrct->xmin, winrct->ymin, width, height);
GPU_scissor(winrct->xmin, winrct->ymin, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct)
{
/* Setup part of the viewport for partial redraw. */
bool scissor_pad;
if (partialrct->xmin == partialrct->xmax) {
/* Full region. */
*drawrct = *winrct;
scissor_pad = true;
}
else {
/* Partial redraw, clipped to region. */
BLI_rcti_isect(winrct, partialrct, drawrct);
scissor_pad = false;
}
int x = drawrct->xmin - winrct->xmin;
int y = drawrct->ymin - winrct->ymin;
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
int scissor_width = BLI_rcti_size_x(drawrct);
int scissor_height = BLI_rcti_size_y(drawrct);
/* Partial redraw rect uses different convention than region rect,
* so compensate for that here. One pixel offset is noticeable with
* viewport border render. */
if (scissor_pad) {
scissor_width += 1;
scissor_height += 1;
}
GPU_viewport(0, 0, width, height);
GPU_scissor(x, y, scissor_width, scissor_height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
static void wmOrtho2_offset(const float x, const float y, const float ofs);
void wmWindowViewport_ex(const wmWindow *win, float offset)
{
const blender::int2 win_size = WM_window_native_pixel_size(win);
GPU_viewport(0, 0, win_size[0], win_size[1]);
GPU_scissor(0, 0, win_size[0], win_size[1]);
wmOrtho2_offset(win_size[0], win_size[1], offset);
GPU_matrix_identity_set();
}
void wmWindowViewport(const wmWindow *win)
{
wmWindowViewport_ex(win, -GLA_PIXEL_OFS);
}
void wmOrtho2(float x1, float x2, float y1, float y2)
{
/* Prevent opengl from generating errors. */
if (x2 == x1) {
x2 += 1.0f;
}
if (y2 == y1) {
y2 += 1.0f;
}
GPU_matrix_ortho_set(
x1, x2, y1, y2, GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT, GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}
static void wmOrtho2_offset(const float x, const float y, const float ofs)
{
wmOrtho2(ofs, x + ofs, ofs, y + ofs);
}
void wmOrtho2_region_pixelspace(const ARegion *region)
{
wmOrtho2_offset(region->winx, region->winy, -0.01f);
}
void wmOrtho2_pixelspace(const float x, const float y)
{
wmOrtho2_offset(x, y, -GLA_PIXEL_OFS);
}
void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
orthographic_m4(mat,
-GLA_PIXEL_OFS,
float(width) - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
float(height) - GLA_PIXEL_OFS,
GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT,
GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}