Files
test/source/blender/windowmanager/intern/wm_surface.cc

120 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*/
#include "BLI_listbase.h"
#ifndef NDEBUG
# include "BLI_threads.h"
#endif
#include "GPU_context.hh"
#include "GPU_framebuffer.hh"
#include "MEM_guardedalloc.h"
#include "WM_api.hh"
#include "WM_types.hh"
#include "wm_surface.hh"
static ListBase global_surface_list = {nullptr, nullptr};
static wmSurface *g_drawable = nullptr;
void wm_surfaces_iter(bContext *C, void (*cb)(bContext *C, wmSurface *))
{
/* Mutable iterator in case a surface is freed. */
LISTBASE_FOREACH_MUTABLE (wmSurface *, surf, &global_surface_list) {
cb(C, surf);
}
}
static void wm_surface_do_depsgraph_fn(bContext *C, wmSurface *surface)
{
if (surface->do_depsgraph) {
surface->do_depsgraph(C);
}
}
void wm_surfaces_do_depsgraph(bContext *C)
{
wm_surfaces_iter(C, wm_surface_do_depsgraph_fn);
}
void wm_surface_clear_drawable()
{
if (g_drawable) {
WM_system_gpu_context_release(g_drawable->system_gpu_context);
GPU_context_active_set(nullptr);
if (g_drawable->deactivate) {
g_drawable->deactivate();
}
g_drawable = nullptr;
}
}
void wm_surface_set_drawable(wmSurface *surface, bool activate)
{
BLI_assert(ELEM(g_drawable, nullptr, surface));
g_drawable = surface;
if (activate) {
if (surface->activate) {
surface->activate();
}
WM_system_gpu_context_activate(surface->system_gpu_context);
}
GPU_context_active_set(surface->blender_gpu_context);
}
void wm_surface_make_drawable(wmSurface *surface)
{
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
if (surface != g_drawable) {
wm_surface_clear_drawable();
wm_surface_set_drawable(surface, true);
}
}
void wm_surface_reset_drawable()
{
BLI_assert(BLI_thread_is_main());
BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get());
if (g_drawable) {
wm_surface_clear_drawable();
wm_surface_set_drawable(g_drawable, true);
}
}
void wm_surface_add(wmSurface *surface)
{
BLI_addtail(&global_surface_list, surface);
}
void wm_surface_remove(wmSurface *surface)
{
BLI_remlink(&global_surface_list, surface);
/* Ensure GPU context is bound to free GPU resources. */
wm_surface_make_drawable(surface);
surface->free_data(surface);
wm_surface_clear_drawable();
MEM_freeN(surface);
}
void wm_surfaces_free()
{
LISTBASE_FOREACH_MUTABLE (wmSurface *, surf, &global_surface_list) {
wm_surface_remove(surf);
}
BLI_assert(BLI_listbase_is_empty(&global_surface_list));
}