Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
34 lines
696 B
C++
34 lines
696 B
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*/
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#pragma once
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struct ARegion;
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struct GPUOffScreen;
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struct GPUTexture;
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struct GPUViewport;
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struct ScrArea;
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struct bContext;
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struct wmWindow;
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struct wmDrawBuffer {
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GPUOffScreen *offscreen;
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GPUViewport *viewport;
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bool stereo;
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int bound_view;
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};
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/* `wm_draw.cc` */
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void wm_draw_update(bContext *C);
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void wm_draw_region_clear(wmWindow *win, ARegion *region);
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void wm_draw_region_blend(ARegion *region, int view, bool blend);
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void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region);
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GPUTexture *wm_draw_region_texture(ARegion *region, int view);
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