Files
test/tests/performance/tests/sculpt.py
Sean Kim e2d6517109 Sculpt: Allow running performance test in 4.3 releases
Unfortunately, the tests as they are right now will likely not work with
4.2 and previous versions, as the brush asset changes will need to be
accounted for.

Pull Request: https://projects.blender.org/blender/blender/pulls/132827
2025-01-09 19:27:20 +01:00

177 lines
4.9 KiB
Python

# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import api
import enum
import pathlib
class SculptMode(enum.IntEnum):
MESH = 1
MULTIRES = 2
def set_view3d_context_override(context_override):
"""
Set context override to become the first viewport in the active workspace
The ``context_override`` is expected to be a copy of an actual current context
obtained by `context.copy()`
"""
for area in context_override["screen"].areas:
if area.type != 'VIEW_3D':
continue
for space in area.spaces:
if space.type != 'VIEW_3D':
continue
for region in area.regions:
if region.type != 'WINDOW':
continue
context_override["area"] = area
context_override["region"] = region
def prepare_sculpt_scene(context: any, mode: SculptMode):
import bpy
"""
Prepare a clean state of the scene suitable for benchmarking
It creates a high-res object and moves it to a sculpt mode.
"""
# Ensure the current mode is object, as it might not be the always the case
# if the benchmark script is run from a non-clean state of the .blend file.
if context.object:
bpy.ops.object.mode_set(mode='OBJECT')
# Delete all current objects from the scene.
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
bpy.ops.outliner.orphans_purge()
group = bpy.data.node_groups.new("Test", 'GeometryNodeTree')
group.interface.new_socket("Geometry", in_out='OUTPUT', socket_type='NodeSocketGeometry')
group_output_node = group.nodes.new('NodeGroupOutput')
if mode == SculptMode.MULTIRES:
size = 150
else:
size = 1500
grid_node = group.nodes.new('GeometryNodeMeshGrid')
grid_node.inputs["Size X"].default_value = 2.0
grid_node.inputs["Size Y"].default_value = 2.0
grid_node.inputs["Vertices X"].default_value = size
grid_node.inputs["Vertices Y"].default_value = size
group.links.new(grid_node.outputs["Mesh"], group_output_node.inputs[0])
bpy.ops.mesh.primitive_plane_add(size=2, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
ob = context.object
md = ob.modifiers.new("Test", 'NODES')
md.node_group = group
bpy.ops.object.modifier_apply(modifier="Test")
bpy.ops.object.select_all(action='SELECT')
# Move the plane to the sculpt mode.
bpy.ops.object.mode_set(mode='SCULPT')
if mode == SculptMode.MULTIRES:
bpy.ops.object.subdivision_set(level=3)
def generate_stroke(context):
"""
Generate stroke for the bpy.ops.sculpt.brush_stroke operator
The generated stroke coves the full plane diagonal.
"""
import bpy
from mathutils import Vector
template = {
"name": "stroke",
"mouse": (0.0, 0.0),
"mouse_event": (0, 0),
"is_start": True,
"location": (0, 0, 0),
"pressure": 1.0,
"time": 1.0,
"size": 1.0,
"x_tilt": 0,
"y_tilt": 0
}
version = bpy.app.version
if version[0] <= 4 and version[1] <= 3:
template["pen_flip"] = False
num_steps = 100
start = Vector((-1, -1, 0))
end = Vector((1, 1, 0))
delta = (end - start) / (num_steps - 1)
stroke = []
for i in range(num_steps):
step = template.copy()
step["location"] = start + delta * i
# TODO: mouse and mouse_event?
stroke.append(step)
return stroke
def _run(args: dict):
import bpy
import time
context = bpy.context
# Create an undo stack explicitly. This isn't created by default in background mode.
bpy.ops.ed.undo_push()
prepare_sculpt_scene(context, args['mode'])
context_override = context.copy()
set_view3d_context_override(context_override)
with context.temp_override(**context_override):
start = time.time()
bpy.ops.sculpt.brush_stroke(stroke=generate_stroke(context_override))
end = time.time()
result = {'time': end - start}
# bpy.ops.wm.save_mainfile(filepath="/home/hans/Documents/test.blend")
return result
class SculptBrushTest(api.Test):
def __init__(self, filepath: pathlib.Path, mode: SculptMode):
self.filepath = filepath
self.mode = mode
def name(self):
# To preserve historical data, avoid adding the prefix for the mesh tests.
if self.mode == SculptMode.MESH:
return self.filepath.stem
return "{}_{}".format(self.mode.name.lower(), self.filepath.stem)
def category(self):
return "sculpt"
def run(self, env, _device_id):
args = {"mode": self.mode.value}
result, _ = env.run_in_blender(_run, args, [self.filepath])
return result
def generate(env):
filepaths = env.find_blend_files('sculpt/*')
return [SculptBrushTest(filepath, mode) for filepath in filepaths for mode in SculptMode]