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2fc46efbd688f336fcdea571cf892fcc21f23608
test/source/gameengine/Physics/Bullet
History
Campbell Barton 9da4cab9fd style cleanup: comment format
2013-02-02 04:48:21 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CcdPhysicsController.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CcdPhysicsEnvironment.cpp
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
CcdPhysicsEnvironment.h
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
CMakeLists.txt
make bullet optional again
2013-01-23 07:26:39 +00:00
SConscript
make bullet optional again
2013-01-23 07:26:39 +00:00
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