Files
test/source/blender/blenkernel/intern/pbvh.cc
Joseph Eagar 65900d88a8 Sculpt: Rewrite PBVH draw
Rewrite PBVH draw to allocate attributes into individual VBOs.
The old system tried to create a single VBO that could feed
every open viewport.  This required uploading every color and
UV attribute  to the viewport whether needed or not, often exceeding
the VBO limit.

This new system creates one VBO per attribute.  Each attribute layout is
given its own GPU batch which is cached inside the owning PBVH node.

Notes:

* This is a full C++ rewrite.  The old code is still there; ripping it out
can happen later.
* PBVH nodes now have a collection of batches, PBVHBatches, that keeps
track of all the batches inside the node.
* Batches are built exclusively from a list of attributes.
* Each attribute has its own VBO.
* Overlays, workbench and EEVEE can all have different attribute
  layouts, each of which will get its own batch.

Reviewed by: Clement Foucault
Differential Revision: https://developer.blender.org/D15428
Ref D15428
2022-09-28 14:51:23 -07:00

213 lines
5.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_ghash.h"
#include "BLI_index_range.hh"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_task.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_attribute.h"
#include "BKE_ccg.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "PIL_time.h"
#include "bmesh.h"
#include "atomic_ops.h"
#include "pbvh_intern.h"
#include <climits>
using blender::IndexRange;
namespace blender::bke {
template<typename Func>
inline void to_static_color_type(const eCustomDataType type, const Func &func)
{
switch (type) {
case CD_PROP_COLOR:
func(MPropCol());
break;
case CD_PROP_BYTE_COLOR:
func(MLoopCol());
break;
default:
BLI_assert_unreachable();
break;
}
}
template<typename T> void to_float(const T &src, float dst[4]);
template<> void to_float(const MLoopCol &src, float dst[4])
{
rgba_uchar_to_float(dst, reinterpret_cast<const uchar *>(&src));
srgb_to_linearrgb_v3_v3(dst, dst);
}
template<> void to_float(const MPropCol &src, float dst[4])
{
copy_v4_v4(dst, src.color);
}
template<typename T> void from_float(const float src[4], T &dst);
template<> void from_float(const float src[4], MLoopCol &dst)
{
float temp[4];
linearrgb_to_srgb_v3_v3(temp, src);
temp[3] = src[3];
rgba_float_to_uchar(reinterpret_cast<uchar *>(&dst), temp);
}
template<> void from_float(const float src[4], MPropCol &dst)
{
copy_v4_v4(dst.color, src);
}
template<typename T>
static void pbvh_vertex_color_get(const PBVH &pbvh, PBVHVertRef vertex, float r_color[4])
{
int index = vertex.i;
if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
const MeshElemMap &melem = pbvh.pmap[index];
int count = 0;
zero_v4(r_color);
for (const int i_poly : Span(melem.indices, melem.count)) {
const MPoly &mp = pbvh.mpoly[i_poly];
Span<T> colors{static_cast<const T *>(pbvh.color_layer->data) + mp.loopstart, mp.totloop};
Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
for (const int i_loop : IndexRange(mp.totloop)) {
if (loops[i_loop].v == index) {
float temp[4];
to_float(colors[i_loop], temp);
add_v4_v4(r_color, temp);
count++;
}
}
}
if (count) {
mul_v4_fl(r_color, 1.0f / float(count));
}
}
else {
to_float(static_cast<T *>(pbvh.color_layer->data)[index], r_color);
}
}
template<typename T>
static void pbvh_vertex_color_set(PBVH &pbvh, PBVHVertRef vertex, const float color[4])
{
int index = vertex.i;
if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
const MeshElemMap &melem = pbvh.pmap[index];
for (const int i_poly : Span(melem.indices, melem.count)) {
const MPoly &mp = pbvh.mpoly[i_poly];
MutableSpan<T> colors{static_cast<T *>(pbvh.color_layer->data) + mp.loopstart, mp.totloop};
Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
for (const int i_loop : IndexRange(mp.totloop)) {
if (loops[i_loop].v == index) {
from_float(color, colors[i_loop]);
}
}
}
}
else {
from_float(color, static_cast<T *>(pbvh.color_layer->data)[index]);
}
}
} // namespace blender::bke
extern "C" {
void BKE_pbvh_vertex_color_get(const PBVH *pbvh, PBVHVertRef vertex, float r_color[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
blender::bke::pbvh_vertex_color_get<T>(*pbvh, vertex, r_color);
});
}
void BKE_pbvh_vertex_color_set(PBVH *pbvh, PBVHVertRef vertex, const float color[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
blender::bke::pbvh_vertex_color_set<T>(*pbvh, vertex, color);
});
}
void BKE_pbvh_swap_colors(PBVH *pbvh,
const int *indices,
const int indices_num,
float (*r_colors)[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
T *pbvh_colors = static_cast<T *>(pbvh->color_layer->data);
for (const int i : IndexRange(indices_num)) {
T temp = pbvh_colors[indices[i]];
blender::bke::from_float(r_colors[i], pbvh_colors[indices[i]]);
blender::bke::to_float(temp, r_colors[i]);
}
});
}
void BKE_pbvh_store_colors(PBVH *pbvh,
const int *indices,
const int indices_num,
float (*r_colors)[4])
{
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
T *pbvh_colors = static_cast<T *>(pbvh->color_layer->data);
for (const int i : IndexRange(indices_num)) {
blender::bke::to_float(pbvh_colors[indices[i]], r_colors[i]);
}
});
}
void BKE_pbvh_store_colors_vertex(PBVH *pbvh,
const int *indices,
const int indices_num,
float (*r_colors)[4])
{
if (pbvh->color_domain == ATTR_DOMAIN_POINT) {
BKE_pbvh_store_colors(pbvh, indices, indices_num, r_colors);
}
else {
blender::bke::to_static_color_type(eCustomDataType(pbvh->color_layer->type), [&](auto dummy) {
using T = decltype(dummy);
for (const int i : IndexRange(indices_num)) {
blender::bke::pbvh_vertex_color_get<T>(*pbvh, BKE_pbvh_make_vref(indices[i]), r_colors[i]);
}
});
}
}
}