Files
test/source
Mike Erwin 30086eafe5 OpenGL: optimize ED_screen_draw
One draw call for all screen area outlines instead of one per line.
(Two for retina displays)

One draw call for area split line instead of two.

En/Disable GL_BLEND once for area join arrow instead of twice.
2016-01-28 02:51:22 -05:00
..
2016-01-28 02:51:22 -05:00
2016-01-26 22:02:06 +01:00
2016-01-04 14:20:48 +05:00