switches (glMaterial) inbetween a glBegin and glEnd. Combined with a switch of glShadeModel however, on recent Nvidia it caused faces not to be drawn... dunno if this is official compliancy, but not too complex just to correct.
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a switch of glShadeModel however, on recent Nvidia it caused faces not to be drawn... dunno if this is official compliancy, but not too complex just to correct.