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test/source
Ton Roosendaal 954e5546ea In drawing solid objects ("Solid" drawmode) there were material
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a
switch of glShadeModel however, on recent Nvidia it caused faces not
to be drawn... dunno if this is official compliancy, but not too
complex just to correct.
2004-05-26 21:04:02 +00:00
..
2004-04-28 21:19:18 +00:00
2004-05-26 12:09:17 +00:00
2004-01-05 00:06:11 +00:00
2003-12-07 19:03:43 +00:00