Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
560 lines
12 KiB
C
560 lines
12 KiB
C
/* scene.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include "BLI_winstuff.h"
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "nla.h" /* for __NLA : IMPORTANT Do not delete me yet! */
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#ifdef __NLA /* for __NLA : IMPORTANT Do not delete me yet! */
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#include "DNA_armature_types.h" /* for __NLA : IMPORTANT Do not delete me yet! */
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#include "BKE_armature.h" /* for __NLA : IMPORTANT Do not delete me yet! */
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#include "BKE_action.h" /* for __NLA : IMPORTANT Do not delete me yet! */
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#endif /* for __NLA : IMPORTANT Do not delete me yet! */
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scriptlink_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_ika_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_group_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_anim.h"
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#include "BKE_library.h"
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#include "BKE_scene.h"
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#include "BKE_world.h"
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#include "BKE_ipo.h"
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#include "BKE_ika.h"
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#include "BKE_key.h"
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#include "BPY_extern.h"
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void free_avicodecdata(AviCodecData *acd)
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{
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if (acd) {
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if (acd->lpFormat){
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MEM_freeN(acd->lpFormat);
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acd->lpFormat = NULL;
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acd->cbFormat = 0;
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}
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if (acd->lpParms){
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MEM_freeN(acd->lpParms);
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acd->lpParms = NULL;
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acd->cbParms = 0;
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}
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}
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}
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void free_qtcodecdata(QuicktimeCodecData *qcd)
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{
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if (qcd) {
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if (qcd->cdParms){
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MEM_freeN(qcd->cdParms);
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qcd->cdParms = NULL;
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qcd->cdSize = 0;
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}
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}
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}
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/* do not free scene itself */
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void free_scene(Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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base->object->id.us--;
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base= base->next;
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}
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/* do not free objects! */
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BLI_freelistN(&sce->base);
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free_editing(sce->ed);
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if(sce->radio) MEM_freeN(sce->radio);
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if(sce->fcam) MEM_freeN(sce->fcam);
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sce->radio= 0;
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BPY_free_scriptlink(&sce->scriptlink);
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if (sce->r.avicodecdata) {
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free_avicodecdata(sce->r.avicodecdata);
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MEM_freeN(sce->r.avicodecdata);
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sce->r.avicodecdata = NULL;
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}
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if (sce->r.qtcodecdata) {
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free_qtcodecdata(sce->r.qtcodecdata);
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MEM_freeN(sce->r.qtcodecdata);
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sce->r.qtcodecdata = NULL;
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}
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}
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Scene *add_scene(char *name)
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{
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Scene *sce;
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sce= alloc_libblock(&G.main->scene, ID_SCE, name);
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sce->lay= 1;
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sce->r.mode= R_GAMMA;
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sce->r.cfra= 1;
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sce->r.sfra= 1;
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sce->r.efra= 250;
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sce->r.xsch= 320;
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sce->r.ysch= 256;
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sce->r.xasp= 1;
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sce->r.yasp= 1;
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sce->r.xparts= 1;
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sce->r.yparts= 1;
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sce->r.size= 100;
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sce->r.planes= 24;
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sce->r.quality= 90;
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sce->r.framapto= 100;
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sce->r.images= 100;
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sce->r.framelen= 1.0;
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sce->r.frs_sec= 25;
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sce->r.xplay= 640;
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sce->r.yplay= 480;
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sce->r.freqplay= 60;
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sce->r.depth= 32;
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if (sce->r.avicodecdata) {
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printf("this is not good\n");
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}
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// sce->r.imtype= R_TARGA;
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sce->r.stereomode = 1; // no stereo
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strcpy(sce->r.backbuf, "//backbuf");
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strcpy(sce->r.pic, U.renderdir);
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strcpy(sce->r.ftype, "//ftype");
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BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
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sce->r.osa= 8;
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return sce;
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}
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int object_in_scene(Object *ob, Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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if(base->object == ob) return 1;
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base= base->next;
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}
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return 0;
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}
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void sort_baselist(Scene *sce)
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{
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/* in order of parent and track */
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ListBase tempbase, noparentbase, notyetbase;
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Base *base, *test=NULL;
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Object *par;
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int doit, domore= 0, lastdomore=1;
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/* keep same order when nothing has changed! */
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while(domore!=lastdomore) {
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lastdomore= domore;
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domore= 0;
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tempbase.first= tempbase.last= 0;
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noparentbase.first= noparentbase.last= 0;
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notyetbase.first= notyetbase.last= 0;
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while( (base= sce->base.first) ) {
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BLI_remlink(&sce->base, base);
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par= 0;
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if(base->object->type==OB_IKA) {
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Ika *ika= base->object->data;
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par= ika->parent;
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}
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if(par || base->object->parent || base->object->track) {
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doit= 0;
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if(base->object->parent) doit++;
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if(base->object->track) doit++;
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/* Count constraints */
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{
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bConstraint *con;
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for (con = base->object->constraints.first; con; con=con->next){
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switch (con->type){
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case CONSTRAINT_TYPE_KINEMATIC:
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{
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bKinematicConstraint *data=con->data;
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if (data->tar) doit++;
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}
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break;
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case CONSTRAINT_TYPE_TRACKTO:
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{
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bTrackToConstraint *data=con->data;
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if (data->tar) doit++;
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}
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break;
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case CONSTRAINT_TYPE_NULL:
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break;
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case CONSTRAINT_TYPE_ROTLIKE:
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{
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bRotateLikeConstraint *data=con->data;
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if (data->tar) doit++;
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}
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break;
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case CONSTRAINT_TYPE_LOCLIKE:
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{
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bLocateLikeConstraint *data=con->data;
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if (data->tar) doit++;
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}
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break;
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case CONSTRAINT_TYPE_ACTION:
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{
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bActionConstraint *data=con->data;
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if (data->tar) doit++;
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}
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break;
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default:
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break;
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}
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}
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}
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if(par) doit++;
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test= tempbase.first;
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while(test) {
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if(test->object==base->object->parent) doit--;
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if(test->object==base->object->track) doit--;
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if(test->object==par) doit--;
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/* Decrement constraints */
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{
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bConstraint *con;
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for (con = base->object->constraints.first; con; con=con->next){
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switch (con->type){
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case CONSTRAINT_TYPE_KINEMATIC:
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{
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bKinematicConstraint *data=con->data;
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if (test->object == data->tar && test->object!=base->object) doit--;
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}
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break;
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case CONSTRAINT_TYPE_TRACKTO:
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{
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bTrackToConstraint *data=con->data;
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if (test->object == data->tar && test->object!=base->object) doit--;
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}
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break;
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case CONSTRAINT_TYPE_NULL:
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break;
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case CONSTRAINT_TYPE_ROTLIKE:
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{
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bRotateLikeConstraint *data=con->data;
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if (test->object == data->tar && test->object!=base->object) doit--;
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}
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break;
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case CONSTRAINT_TYPE_LOCLIKE:
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{
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bLocateLikeConstraint *data=con->data;
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if (test->object == data->tar && test->object!=base->object) doit--;
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}
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break;
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case CONSTRAINT_TYPE_ACTION:
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{
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bActionConstraint *data=con->data;
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if (test->object == data->tar && test->object!=base->object) doit--;
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}
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break;
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default:
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break;
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}
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}
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}
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if(doit==0) break;
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test= test->next;
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}
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if(test) BLI_insertlink(&tempbase, test, base);
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else {
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BLI_addhead(&tempbase, base);
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domore++;
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}
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}
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else BLI_addtail(&noparentbase, base);
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}
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sce->base= noparentbase;
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addlisttolist(&sce->base, &tempbase);
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addlisttolist(&sce->base, ¬yetbase);
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}
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}
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void set_scene_bg(Scene *sce)
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{
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Base *base;
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Object *ob;
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Group *group;
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GroupObject *go;
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int flag;
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G.scene= sce;
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/* deselect objects (for dataselect) */
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ob= G.main->object.first;
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while(ob) {
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ob->flag &= ~(SELECT|OB_FROMGROUP);
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ob= ob->id.next;
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}
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/* group flags again */
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group= G.main->group.first;
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while(group) {
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go= group->gobject.first;
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while(go) {
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if(go->ob) go->ob->flag |= OB_FROMGROUP;
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go= go->next;
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}
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group= group->id.next;
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}
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/* sort baselist */
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sort_baselist(sce);
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/* copy layers and flags from bases to objects */
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base= G.scene->base.first;
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while(base) {
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base->object->lay= base->lay;
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base->flag &= ~OB_FROMGROUP;
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flag= base->object->flag & OB_FROMGROUP;
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base->flag |= flag;
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base->object->ctime= -1234567.0; /* force ipo to be calculated later */
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base= base->next;
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}
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do_all_ipos(); /* layers/materials */
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BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
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do_all_keys();
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#ifdef __NLA
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do_all_actions();
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#endif
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do_all_ikas();
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}
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void set_scene_name(char *name)
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{
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Scene *sce;
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for (sce= G.main->scene.first; sce; sce= sce->id.next) {
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if (BLI_streq(name, sce->id.name+2)) {
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set_scene_bg(sce);
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return;
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}
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}
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error("Can't find scene: %s", name);
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}
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/* used by metaballs
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* doesnt return the original duplicated object, only dupli's
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*/
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int next_object(int val, Base **base, Object **ob)
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{
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extern ListBase duplilist;
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static Object *dupob;
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static int fase;
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int run_again=1;
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/* init */
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if(val==0) {
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fase= F_START;
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dupob= 0;
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}
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else {
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/* run_again is set when a duplilist has been ended */
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while(run_again) {
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run_again= 0;
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/* the first base */
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if(fase==F_START) {
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*base= G.scene->base.first;
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if(*base) {
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*ob= (*base)->object;
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fase= F_SCENE;
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}
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else {
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/* exception: empty scene */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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else {
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if(*base && fase!=F_DUPLI) {
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*base= (*base)->next;
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if(*base) *ob= (*base)->object;
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else {
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if(fase==F_SCENE) {
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/* scene is finished, now do the set */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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}
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}
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|
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if(*base == 0) fase= F_START;
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else {
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if(fase!=F_DUPLI) {
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if( (*base)->object->transflag & OB_DUPLI) {
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make_duplilist(G.scene, (*base)->object);
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dupob= duplilist.first;
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}
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}
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|
/* handle dupli's */
|
|
if(dupob) {
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|
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*ob= dupob;
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fase= F_DUPLI;
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dupob= dupob->id.next;
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}
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else if(fase==F_DUPLI) {
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fase= F_SCENE;
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free_duplilist();
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run_again= 1;
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}
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}
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}
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}
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return fase;
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}
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Object *scene_find_camera(Scene *sc)
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{
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Base *base;
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for (base= sc->base.first; base; base= base->next)
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|
if (base->object->type==OB_CAMERA)
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return base->object;
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return NULL;
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}
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Base *scene_add_base(Scene *sce, Object *ob)
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{
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Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
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BLI_addhead(&sce->base, b);
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b->object= ob;
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b->flag= ob->flag;
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b->lay= ob->lay;
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return b;
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}
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void scene_deselect_all(Scene *sce)
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{
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Base *b;
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for (b= sce->base.first; b; b= b->next) {
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b->flag&= ~SELECT;
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b->object->flag= b->flag;
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}
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}
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void scene_select_base(Scene *sce, Base *selbase)
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{
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scene_deselect_all(sce);
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selbase->flag |= SELECT;
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selbase->object->flag= selbase->flag;
|
|
|
|
sce->basact= selbase;
|
|
}
|