Previously, the number of material slots on the geometry (e.g. mesh) was the ground truth. However, this had limitations in the case when the object had more material slots than the evaluated geometry. All extra slots on the object were ignored. This patch changes the definition so that the number of materials used for rendering is the maximum of the number of material slots on the geometry and on the object. This also implies that one always needs a reference to an object when determining that number, but that was fairly straight forward to achieve in current code. This patch also cleans up the material count handling a fair amount by using the `BKE_object_material_*_eval` API more consistently instead of manually accessing `totcol`. Cycles uses the the same API indirectly through RNA. Pull Request: https://projects.blender.org/blender/blender/pulls/131869
324 lines
12 KiB
C++
324 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup draw
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
struct GPUMaterial;
|
|
namespace blender::gpu {
|
|
class Batch;
|
|
class VertBuf;
|
|
} // namespace blender::gpu
|
|
struct GPUUniformBuf;
|
|
struct ModifierData;
|
|
struct PTCacheEdit;
|
|
struct ParticleSystem;
|
|
struct TaskGraph;
|
|
|
|
struct Curve;
|
|
struct Curves;
|
|
struct Lattice;
|
|
struct Mesh;
|
|
struct PointCloud;
|
|
struct Volume;
|
|
struct GreasePencil;
|
|
|
|
#include "BKE_mesh.h"
|
|
|
|
namespace blender::draw {
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Expose via BKE callbacks
|
|
* \{ */
|
|
|
|
void DRW_curve_batch_cache_dirty_tag(Curve *cu, int mode);
|
|
void DRW_curve_batch_cache_validate(Curve *cu);
|
|
void DRW_curve_batch_cache_free(Curve *cu);
|
|
|
|
void DRW_mesh_batch_cache_dirty_tag(Mesh *mesh, eMeshBatchDirtyMode mode);
|
|
void DRW_mesh_batch_cache_validate(Object &object, Mesh &mesh);
|
|
void DRW_mesh_batch_cache_free(void *batch_cache);
|
|
|
|
void DRW_lattice_batch_cache_dirty_tag(Lattice *lt, int mode);
|
|
void DRW_lattice_batch_cache_validate(Lattice *lt);
|
|
void DRW_lattice_batch_cache_free(Lattice *lt);
|
|
|
|
void DRW_particle_batch_cache_dirty_tag(ParticleSystem *psys, int mode);
|
|
void DRW_particle_batch_cache_free(ParticleSystem *psys);
|
|
|
|
void DRW_curves_batch_cache_dirty_tag(Curves *curves, int mode);
|
|
void DRW_curves_batch_cache_validate(Curves *curves);
|
|
void DRW_curves_batch_cache_free(Curves *curves);
|
|
|
|
void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode);
|
|
void DRW_pointcloud_batch_cache_validate(Object &object, PointCloud *pointcloud);
|
|
void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud);
|
|
|
|
void DRW_volume_batch_cache_dirty_tag(Volume *volume, int mode);
|
|
void DRW_volume_batch_cache_validate(Volume *volume);
|
|
void DRW_volume_batch_cache_free(Volume *volume);
|
|
|
|
void DRW_grease_pencil_batch_cache_dirty_tag(GreasePencil *grase_pencil, int mode);
|
|
void DRW_grease_pencil_batch_cache_validate(GreasePencil *grase_pencil);
|
|
void DRW_grease_pencil_batch_cache_free(GreasePencil *grase_pencil);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Garbage Collection
|
|
* \{ */
|
|
|
|
void DRW_batch_cache_free_old(Object *ob, int ctime);
|
|
|
|
/**
|
|
* Thread safety need to be assured by caller. Don't call this during drawing.
|
|
* \note For now this only free the shading batches / VBO if any cd layers is not needed anymore.
|
|
*/
|
|
void DRW_mesh_batch_cache_free_old(Mesh *mesh, int ctime);
|
|
void DRW_curves_batch_cache_free_old(Curves *curves, int ctime);
|
|
void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic
|
|
* \{ */
|
|
|
|
void DRW_vertbuf_create_wiredata(gpu::VertBuf *vbo, int vert_len);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Curve
|
|
* \{ */
|
|
|
|
void DRW_curve_batch_cache_create_requested(Object *ob, const Scene *scene);
|
|
|
|
blender::gpu::Batch *DRW_curve_batch_cache_get_wire_edge(Curve *cu);
|
|
blender::gpu::Batch *DRW_curve_batch_cache_get_wire_edge_viewer_attribute(Curve *cu);
|
|
blender::gpu::Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu);
|
|
blender::gpu::Batch *DRW_curve_batch_cache_get_edit_edges(Curve *cu);
|
|
blender::gpu::Batch *DRW_curve_batch_cache_get_edit_verts(Curve *cu);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Lattice
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_lattice_batch_cache_get_all_edges(Lattice *lt,
|
|
bool use_weight,
|
|
int actdef);
|
|
blender::gpu::Batch *DRW_lattice_batch_cache_get_all_verts(Lattice *lt);
|
|
blender::gpu::Batch *DRW_lattice_batch_cache_get_edit_verts(Lattice *lt);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Curves
|
|
* \{ */
|
|
|
|
/**
|
|
* Provide GPU access to a specific evaluated attribute on curves.
|
|
*
|
|
* \return A pointer to location where the texture will be
|
|
* stored, which will be filled by #DRW_shgroup_curves_create_sub.
|
|
*/
|
|
gpu::VertBuf **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
|
|
const char *name,
|
|
bool *r_is_point_domain);
|
|
|
|
blender::gpu::Batch *DRW_curves_batch_cache_get_edit_points(Curves *curves);
|
|
blender::gpu::Batch *DRW_curves_batch_cache_get_sculpt_curves_cage(Curves *curves);
|
|
blender::gpu::Batch *DRW_curves_batch_cache_get_edit_curves_handles(Curves *curves);
|
|
blender::gpu::Batch *DRW_curves_batch_cache_get_edit_curves_lines(Curves *curves);
|
|
|
|
void DRW_curves_batch_cache_create_requested(Object *ob);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name PointCloud
|
|
* \{ */
|
|
|
|
gpu::VertBuf *DRW_pointcloud_position_and_radius_buffer_get(Object *ob);
|
|
|
|
gpu::VertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name);
|
|
blender::gpu::Batch *DRW_pointcloud_batch_cache_get_dots(Object *ob);
|
|
|
|
void DRW_pointcloud_batch_cache_create_requested(Object *ob);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Volume
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_volume_batch_cache_get_wireframes_face(Volume *volume);
|
|
blender::gpu::Batch *DRW_volume_batch_cache_get_selection_surface(Volume *volume);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Mesh
|
|
* \{ */
|
|
|
|
/**
|
|
* Can be called for any surface type. Mesh *mesh is the final mesh.
|
|
*/
|
|
void DRW_mesh_batch_cache_create_requested(TaskGraph &task_graph,
|
|
Object &ob,
|
|
Mesh &mesh,
|
|
const Scene &scene,
|
|
bool is_paint_mode,
|
|
bool use_hide);
|
|
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_all_verts(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_all_edges(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_loose_edges(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edge_detection(Mesh &mesh, bool *r_is_manifold);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_edges(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch **DRW_mesh_batch_cache_get_surface_shaded(Object &object,
|
|
Mesh &mesh,
|
|
GPUMaterial **gpumat_array,
|
|
uint gpumat_array_len);
|
|
|
|
blender::gpu::Batch **DRW_mesh_batch_cache_get_surface_texpaint(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_texpaint_single(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_vertpaint(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_sculpt(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_weights(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_sculpt_overlays(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_surface_viewer_attribute(Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Mesh Drawing
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_triangles(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_vertices(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_edges(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_vert_normals(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_loop_normals(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_facedots(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-mesh Selection
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Object Mode Wireframe Overlays
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_wireframes_face(Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-mesh UV Editor
|
|
* \{ */
|
|
|
|
/**
|
|
* Creates the #blender::gpu::Batch for drawing the UV Stretching Area Overlay.
|
|
* Optional retrieves the total area or total uv area of the mesh.
|
|
*
|
|
* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
|
|
* only valid after calling `DRW_mesh_batch_cache_create_requested`.
|
|
*/
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Object &object,
|
|
Mesh &mesh,
|
|
float **tot_area,
|
|
float **tot_uv_area);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Object &object,
|
|
Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_faces(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_edges(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_verts(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edituv_facedots(Object &object, Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name For Image UV Editor
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_uv_edges(Object &object, Mesh &mesh);
|
|
blender::gpu::Batch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh &mesh);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name For Direct Data Access
|
|
* \{ */
|
|
|
|
gpu::VertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh &mesh);
|
|
|
|
/* Edit mesh bitflags (is this the right place?) */
|
|
enum {
|
|
VFLAG_VERT_ACTIVE = 1 << 0,
|
|
VFLAG_VERT_SELECTED = 1 << 1,
|
|
VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
|
|
VFLAG_EDGE_ACTIVE = 1 << 3,
|
|
VFLAG_EDGE_SELECTED = 1 << 4,
|
|
VFLAG_EDGE_SEAM = 1 << 5,
|
|
VFLAG_EDGE_SHARP = 1 << 6,
|
|
VFLAG_EDGE_FREESTYLE = 1 << 7,
|
|
/* Beware to not go over 1 << 7 (it's a byte flag). */
|
|
/* NOTE: Grease pencil edit curve use another type of data format that allows for this value. */
|
|
VFLAG_VERT_GPENCIL_BEZT_HANDLE = 1 << 30,
|
|
};
|
|
|
|
enum {
|
|
VFLAG_FACE_ACTIVE = 1 << 0,
|
|
VFLAG_FACE_SELECTED = 1 << 1,
|
|
VFLAG_FACE_FREESTYLE = 1 << 2,
|
|
VFLAG_VERT_UV_SELECT = 1 << 3,
|
|
VFLAG_VERT_UV_PINNED = 1 << 4,
|
|
VFLAG_EDGE_UV_SELECT = 1 << 5,
|
|
VFLAG_FACE_UV_ACTIVE = 1 << 6,
|
|
VFLAG_FACE_UV_SELECT = 1 << 7,
|
|
/* Beware to not go over 1 << 7 (it's a byte flag). */
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Particles
|
|
* \{ */
|
|
|
|
blender::gpu::Batch *DRW_particles_batch_cache_get_hair(Object *object,
|
|
ParticleSystem *psys,
|
|
ModifierData *md);
|
|
blender::gpu::Batch *DRW_particles_batch_cache_get_dots(Object *object, ParticleSystem *psys);
|
|
blender::gpu::Batch *DRW_particles_batch_cache_get_edit_strands(Object *object,
|
|
ParticleSystem *psys,
|
|
PTCacheEdit *edit,
|
|
bool use_weight);
|
|
blender::gpu::Batch *DRW_particles_batch_cache_get_edit_inner_points(Object *object,
|
|
ParticleSystem *psys,
|
|
PTCacheEdit *edit);
|
|
blender::gpu::Batch *DRW_particles_batch_cache_get_edit_tip_points(Object *object,
|
|
ParticleSystem *psys,
|
|
PTCacheEdit *edit);
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::draw
|