The last good commit wasf57e4c5b98. After this one more fix was committed, this one is preserved as well:67bd678887.
1107 lines
34 KiB
C++
1107 lines
34 KiB
C++
/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_meshdata_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BLI_math_geom.h"
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#include "BLI_task.h"
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#include "BKE_attribute.hh"
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#include "BKE_bvhutils.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_mesh.hh"
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using blender::BitSpan;
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using blender::BitVector;
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using blender::float3;
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using blender::IndexRange;
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using blender::int3;
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using blender::Span;
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using blender::VArray;
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/* -------------------------------------------------------------------- */
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/** \name BVHCache
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* \{ */
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struct BVHCacheItem {
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bool is_filled;
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BVHTree *tree;
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};
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struct BVHCache {
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BVHCacheItem items[BVHTREE_MAX_ITEM];
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ThreadMutex mutex;
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};
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/**
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* Queries a bvhcache for the cache bvhtree of the request type
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*
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* When the `r_locked` is filled and the tree could not be found the caches mutex will be
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* locked. This mutex can be unlocked by calling `bvhcache_unlock`.
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*
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* When `r_locked` is used the `mesh_eval_mutex` must contain the `MeshRuntime.eval_mutex`.
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*/
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static bool bvhcache_find(BVHCache **bvh_cache_p,
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BVHCacheType type,
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BVHTree **r_tree,
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bool *r_locked,
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std::mutex *mesh_eval_mutex)
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{
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bool do_lock = r_locked;
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if (r_locked) {
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*r_locked = false;
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}
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if (*bvh_cache_p == nullptr) {
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if (!do_lock) {
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/* Cache does not exist and no lock is requested. */
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return false;
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}
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/* Lazy initialization of the bvh_cache using the `mesh_eval_mutex`. */
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std::lock_guard lock{*mesh_eval_mutex};
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if (*bvh_cache_p == nullptr) {
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*bvh_cache_p = bvhcache_init();
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}
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}
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BVHCache *bvh_cache = *bvh_cache_p;
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if (bvh_cache->items[type].is_filled) {
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*r_tree = bvh_cache->items[type].tree;
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return true;
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}
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if (do_lock) {
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BLI_mutex_lock(&bvh_cache->mutex);
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bool in_cache = bvhcache_find(bvh_cache_p, type, r_tree, nullptr, nullptr);
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if (in_cache) {
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BLI_mutex_unlock(&bvh_cache->mutex);
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return in_cache;
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}
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*r_locked = true;
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}
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return false;
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}
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static void bvhcache_unlock(BVHCache *bvh_cache, bool lock_started)
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{
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if (lock_started) {
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BLI_mutex_unlock(&bvh_cache->mutex);
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}
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}
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bool bvhcache_has_tree(const BVHCache *bvh_cache, const BVHTree *tree)
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{
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if (bvh_cache == nullptr) {
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return false;
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}
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for (int i = 0; i < BVHTREE_MAX_ITEM; i++) {
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if (bvh_cache->items[i].tree == tree) {
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return true;
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}
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}
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return false;
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}
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BVHCache *bvhcache_init()
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{
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BVHCache *cache = MEM_cnew<BVHCache>(__func__);
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BLI_mutex_init(&cache->mutex);
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return cache;
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}
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/**
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* Inserts a BVHTree of the given type under the cache
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* After that the caller no longer needs to worry when to free the BVHTree
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* as that will be done when the cache is freed.
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*
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* A call to this assumes that there was no previous cached tree of the given type
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* \warning The #BVHTree can be nullptr.
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*/
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static void bvhcache_insert(BVHCache *bvh_cache, BVHTree *tree, BVHCacheType type)
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{
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BVHCacheItem *item = &bvh_cache->items[type];
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BLI_assert(!item->is_filled);
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item->tree = tree;
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item->is_filled = true;
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}
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void bvhcache_free(BVHCache *bvh_cache)
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{
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for (int index = 0; index < BVHTREE_MAX_ITEM; index++) {
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BVHCacheItem *item = &bvh_cache->items[index];
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BLI_bvhtree_free(item->tree);
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item->tree = nullptr;
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}
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BLI_mutex_end(&bvh_cache->mutex);
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MEM_freeN(bvh_cache);
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}
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/**
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* BVH-tree balancing inside a mutex lock must be run in isolation. Balancing
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* is multithreaded, and we do not want the current thread to start another task
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* that may involve acquiring the same mutex lock that it is waiting for.
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*/
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static void bvhtree_balance_isolated(void *userdata)
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{
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BLI_bvhtree_balance((BVHTree *)userdata);
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}
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static void bvhtree_balance(BVHTree *tree, const bool isolate)
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{
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if (tree) {
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if (isolate) {
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BLI_task_isolate(bvhtree_balance_isolated, tree);
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}
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else {
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BLI_bvhtree_balance(tree);
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}
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Local Callbacks
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* \{ */
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/* Math stuff for ray casting on mesh faces and for nearest surface */
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float bvhtree_ray_tri_intersection(const BVHTreeRay *ray,
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const float /*m_dist*/,
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const float v0[3],
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const float v1[3],
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const float v2[3])
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{
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float dist;
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#ifdef USE_KDOPBVH_WATERTIGHT
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if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, nullptr))
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#else
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if (isect_ray_tri_epsilon_v3(
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ray->origin, ray->direction, v0, v1, v2, &dist, nullptr, FLT_EPSILON))
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#endif
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{
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return dist;
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}
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return FLT_MAX;
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}
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float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
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float radius,
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const float m_dist,
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const float v0[3],
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const float v1[3],
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const float v2[3])
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{
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float idist;
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float p1[3];
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float hit_point[3];
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madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
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if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
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return idist * m_dist;
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}
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return FLT_MAX;
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}
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/*
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* BVH from meshes callbacks
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*/
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/**
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* Callback to BVH-tree nearest point.
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* The tree must have been built using #bvhtree_from_mesh_faces.
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*
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* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
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*/
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static void mesh_faces_nearest_point(void *userdata,
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int index,
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const float co[3],
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BVHTreeNearest *nearest)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const MFace *face = data->face + index;
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const float *t0, *t1, *t2, *t3;
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t0 = data->vert_positions[face->v1];
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t1 = data->vert_positions[face->v2];
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t2 = data->vert_positions[face->v3];
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t3 = face->v4 ? &data->vert_positions[face->v4].x : nullptr;
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do {
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float nearest_tmp[3], dist_sq;
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closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
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dist_sq = len_squared_v3v3(co, nearest_tmp);
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if (dist_sq < nearest->dist_sq) {
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nearest->index = index;
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nearest->dist_sq = dist_sq;
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copy_v3_v3(nearest->co, nearest_tmp);
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normal_tri_v3(nearest->no, t0, t1, t2);
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}
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t1 = t2;
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t2 = t3;
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t3 = nullptr;
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} while (t2);
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}
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/* copy of function above */
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static void mesh_corner_tris_nearest_point(void *userdata,
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int index,
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const float co[3],
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BVHTreeNearest *nearest)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const int3 &tri = data->corner_tris[index];
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const float *vtri_co[3] = {
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data->vert_positions[data->corner_verts[tri[0]]],
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data->vert_positions[data->corner_verts[tri[1]]],
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data->vert_positions[data->corner_verts[tri[2]]],
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};
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float nearest_tmp[3], dist_sq;
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closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
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dist_sq = len_squared_v3v3(co, nearest_tmp);
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if (dist_sq < nearest->dist_sq) {
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nearest->index = index;
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nearest->dist_sq = dist_sq;
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copy_v3_v3(nearest->co, nearest_tmp);
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normal_tri_v3(nearest->no, UNPACK3(vtri_co));
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}
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}
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/**
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* Callback to BVH-tree ray-cast.
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* The tree must have been built using bvhtree_from_mesh_faces.
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*
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* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
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*/
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static void mesh_faces_spherecast(void *userdata,
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int index,
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const BVHTreeRay *ray,
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BVHTreeRayHit *hit)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const MFace *face = &data->face[index];
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const float *t0, *t1, *t2, *t3;
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t0 = data->vert_positions[face->v1];
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t1 = data->vert_positions[face->v2];
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t2 = data->vert_positions[face->v3];
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t3 = face->v4 ? &data->vert_positions[face->v4].x : nullptr;
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do {
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float dist;
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if (ray->radius == 0.0f) {
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dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
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}
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else {
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dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, t0, t1, t2);
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}
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if (dist >= 0 && dist < hit->dist) {
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hit->index = index;
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hit->dist = dist;
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madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
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normal_tri_v3(hit->no, t0, t1, t2);
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}
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t1 = t2;
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t2 = t3;
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t3 = nullptr;
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} while (t2);
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}
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/* copy of function above */
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static void mesh_corner_tris_spherecast(void *userdata,
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int index,
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const BVHTreeRay *ray,
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BVHTreeRayHit *hit)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const Span<float3> positions = data->vert_positions;
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const int3 &tri = data->corner_tris[index];
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const float *vtri_co[3] = {
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positions[data->corner_verts[tri[0]]],
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positions[data->corner_verts[tri[1]]],
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positions[data->corner_verts[tri[2]]],
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};
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float dist;
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if (ray->radius == 0.0f) {
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dist = bvhtree_ray_tri_intersection(ray, hit->dist, UNPACK3(vtri_co));
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}
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else {
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dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, UNPACK3(vtri_co));
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}
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if (dist >= 0 && dist < hit->dist) {
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hit->index = index;
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hit->dist = dist;
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madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
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normal_tri_v3(hit->no, UNPACK3(vtri_co));
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}
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}
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/**
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* Callback to BVH-tree nearest point.
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* The tree must have been built using #bvhtree_from_mesh_edges.
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*
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* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
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*/
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static void mesh_edges_nearest_point(void *userdata,
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int index,
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const float co[3],
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BVHTreeNearest *nearest)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const Span<float3> positions = data->vert_positions;
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const blender::int2 edge = data->edges[index];
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float nearest_tmp[3], dist_sq;
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const float *t0, *t1;
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t0 = positions[edge[0]];
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t1 = positions[edge[1]];
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closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
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dist_sq = len_squared_v3v3(nearest_tmp, co);
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if (dist_sq < nearest->dist_sq) {
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nearest->index = index;
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nearest->dist_sq = dist_sq;
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copy_v3_v3(nearest->co, nearest_tmp);
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sub_v3_v3v3(nearest->no, t0, t1);
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normalize_v3(nearest->no);
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}
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}
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/* Helper, does all the point-sphere-cast work actually. */
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static void mesh_verts_spherecast_do(int index,
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const float v[3],
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const BVHTreeRay *ray,
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BVHTreeRayHit *hit)
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{
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float dist;
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const float *r1;
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float r2[3], i1[3];
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r1 = ray->origin;
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add_v3_v3v3(r2, r1, ray->direction);
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closest_to_line_segment_v3(i1, v, r1, r2);
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/* No hit if closest point is 'behind' the origin of the ray, or too far away from it. */
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if ((dot_v3v3v3(r1, i1, r2) >= 0.0f) && ((dist = len_v3v3(r1, i1)) < hit->dist)) {
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hit->index = index;
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hit->dist = dist;
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copy_v3_v3(hit->co, i1);
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}
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}
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/**
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* Callback to BVH-tree ray-cast.
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* The tree must have been built using bvhtree_from_mesh_verts.
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*
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* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
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*/
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static void mesh_verts_spherecast(void *userdata,
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int index,
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const BVHTreeRay *ray,
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BVHTreeRayHit *hit)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const float *v = data->vert_positions[index];
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mesh_verts_spherecast_do(index, v, ray, hit);
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}
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/**
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* Callback to BVH-tree ray-cast.
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* The tree must have been built using bvhtree_from_mesh_edges.
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*
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* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
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*/
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static void mesh_edges_spherecast(void *userdata,
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int index,
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const BVHTreeRay *ray,
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BVHTreeRayHit *hit)
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{
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const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
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const Span<float3> positions = data->vert_positions;
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const blender::int2 edge = data->edges[index];
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const float radius_sq = square_f(ray->radius);
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float dist;
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const float *v1, *v2, *r1;
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float r2[3], i1[3], i2[3];
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v1 = positions[edge[0]];
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v2 = positions[edge[1]];
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/* In case we get a zero-length edge, handle it as a point! */
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if (equals_v3v3(v1, v2)) {
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mesh_verts_spherecast_do(index, v1, ray, hit);
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return;
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}
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r1 = ray->origin;
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add_v3_v3v3(r2, r1, ray->direction);
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if (isect_line_line_v3(v1, v2, r1, r2, i1, i2)) {
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/* No hit if intersection point is 'behind' the origin of the ray, or too far away from it. */
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if ((dot_v3v3v3(r1, i2, r2) >= 0.0f) && ((dist = len_v3v3(r1, i2)) < hit->dist)) {
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const float e_fac = line_point_factor_v3(i1, v1, v2);
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if (e_fac < 0.0f) {
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copy_v3_v3(i1, v1);
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}
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else if (e_fac > 1.0f) {
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copy_v3_v3(i1, v2);
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}
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/* Ensure ray is really close enough from edge! */
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if (len_squared_v3v3(i1, i2) <= radius_sq) {
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hit->index = index;
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hit->dist = dist;
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copy_v3_v3(hit->co, i2);
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}
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}
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}
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}
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/** \} */
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/*
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* BVH builders
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*/
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/* -------------------------------------------------------------------- */
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/** \name Common Utils
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* \{ */
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static void bvhtree_from_mesh_setup_data(BVHTree *tree,
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const BVHCacheType bvh_cache_type,
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const Span<float3> positions,
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const Span<blender::int2> edges,
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const Span<int> corner_verts,
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const Span<int3> corner_tris,
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const MFace *face,
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BVHTreeFromMesh *r_data)
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{
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*r_data = {};
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r_data->tree = tree;
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|
|
r_data->vert_positions = positions;
|
|
r_data->edges = edges;
|
|
r_data->face = face;
|
|
r_data->corner_verts = corner_verts;
|
|
r_data->corner_tris = corner_tris;
|
|
|
|
switch (bvh_cache_type) {
|
|
case BVHTREE_FROM_VERTS:
|
|
case BVHTREE_FROM_LOOSEVERTS:
|
|
/* a nullptr nearest callback works fine
|
|
* remember the min distance to point is the same as the min distance to BV of point */
|
|
r_data->nearest_callback = nullptr;
|
|
r_data->raycast_callback = mesh_verts_spherecast;
|
|
break;
|
|
|
|
case BVHTREE_FROM_EDGES:
|
|
case BVHTREE_FROM_LOOSEEDGES:
|
|
r_data->nearest_callback = mesh_edges_nearest_point;
|
|
r_data->raycast_callback = mesh_edges_spherecast;
|
|
break;
|
|
case BVHTREE_FROM_FACES:
|
|
r_data->nearest_callback = mesh_faces_nearest_point;
|
|
r_data->raycast_callback = mesh_faces_spherecast;
|
|
break;
|
|
case BVHTREE_FROM_CORNER_TRIS:
|
|
case BVHTREE_FROM_CORNER_TRIS_NO_HIDDEN:
|
|
r_data->nearest_callback = mesh_corner_tris_nearest_point;
|
|
r_data->raycast_callback = mesh_corner_tris_spherecast;
|
|
break;
|
|
case BVHTREE_MAX_ITEM:
|
|
BLI_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static BVHTree *bvhtree_new_common(
|
|
float epsilon, int tree_type, int axis, int elems_num, int &elems_num_active)
|
|
{
|
|
if (elems_num_active != -1) {
|
|
BLI_assert(IN_RANGE_INCL(elems_num_active, 0, elems_num));
|
|
}
|
|
else {
|
|
elems_num_active = elems_num;
|
|
}
|
|
|
|
if (elems_num_active == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
return BLI_bvhtree_new(elems_num_active, epsilon, tree_type, axis);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Vertex Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_mesh_verts_create_tree(float epsilon,
|
|
int tree_type,
|
|
int axis,
|
|
const Span<float3> positions,
|
|
const BitSpan verts_mask,
|
|
int verts_num_active)
|
|
{
|
|
BVHTree *tree = bvhtree_new_common(epsilon, tree_type, axis, positions.size(), verts_num_active);
|
|
if (!tree) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (const int i : positions.index_range()) {
|
|
if (!verts_mask.is_empty() && !verts_mask[i]) {
|
|
continue;
|
|
}
|
|
BLI_bvhtree_insert(tree, i, positions[i], 1);
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_len(tree) == verts_num_active);
|
|
|
|
return tree;
|
|
}
|
|
|
|
BVHTree *bvhtree_from_mesh_verts_ex(BVHTreeFromMesh *data,
|
|
const Span<float3> vert_positions,
|
|
const BitSpan verts_mask,
|
|
int verts_num_active,
|
|
float epsilon,
|
|
int tree_type,
|
|
int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_verts_create_tree(
|
|
epsilon, tree_type, axis, vert_positions, verts_mask, verts_num_active);
|
|
|
|
bvhtree_balance(tree, false);
|
|
|
|
if (data) {
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_setup_data(tree, BVHTREE_FROM_VERTS, vert_positions, {}, {}, {}, {}, data);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edge Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_mesh_edges_create_tree(const Span<float3> positions,
|
|
const blender::Span<blender::int2> edges,
|
|
const BitSpan edges_mask,
|
|
int edges_num_active,
|
|
float epsilon,
|
|
int tree_type,
|
|
int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_new_common(epsilon, tree_type, axis, edges.size(), edges_num_active);
|
|
if (!tree) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (const int i : edges.index_range()) {
|
|
if (!edges_mask.is_empty() && !edges_mask[i]) {
|
|
continue;
|
|
}
|
|
float co[2][3];
|
|
copy_v3_v3(co[0], positions[edges[i][0]]);
|
|
copy_v3_v3(co[1], positions[edges[i][1]]);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 2);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
BVHTree *bvhtree_from_mesh_edges_ex(BVHTreeFromMesh *data,
|
|
const Span<float3> vert_positions,
|
|
const Span<blender::int2> edges,
|
|
const BitSpan edges_mask,
|
|
int edges_num_active,
|
|
float epsilon,
|
|
int tree_type,
|
|
int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_edges_create_tree(
|
|
vert_positions, edges, edges_mask, edges_num_active, epsilon, tree_type, axis);
|
|
|
|
bvhtree_balance(tree, false);
|
|
|
|
if (data) {
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_setup_data(
|
|
tree, BVHTREE_FROM_EDGES, vert_positions, edges, {}, {}, {}, data);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Tessellated Face Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_mesh_faces_create_tree(float epsilon,
|
|
int tree_type,
|
|
int axis,
|
|
const Span<float3> positions,
|
|
const MFace *face,
|
|
const int faces_num,
|
|
const BitSpan faces_mask,
|
|
int faces_num_active)
|
|
{
|
|
BVHTree *tree = bvhtree_new_common(epsilon, tree_type, axis, faces_num, faces_num_active);
|
|
if (!tree) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!positions.is_empty() && face) {
|
|
for (int i = 0; i < faces_num; i++) {
|
|
float co[4][3];
|
|
if (!faces_mask.is_empty() && !faces_mask[i]) {
|
|
continue;
|
|
}
|
|
|
|
copy_v3_v3(co[0], positions[face[i].v1]);
|
|
copy_v3_v3(co[1], positions[face[i].v2]);
|
|
copy_v3_v3(co[2], positions[face[i].v3]);
|
|
if (face[i].v4) {
|
|
copy_v3_v3(co[3], positions[face[i].v4]);
|
|
}
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
|
|
}
|
|
}
|
|
BLI_assert(BLI_bvhtree_get_len(tree) == faces_num_active);
|
|
|
|
return tree;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name corner_tri Face Builder
|
|
* \{ */
|
|
|
|
static BVHTree *bvhtree_from_mesh_corner_tris_create_tree(float epsilon,
|
|
int tree_type,
|
|
int axis,
|
|
const Span<float3> positions,
|
|
const Span<int> corner_verts,
|
|
const Span<int3> corner_tris,
|
|
const BitSpan corner_tris_mask,
|
|
int corner_tris_num_active)
|
|
{
|
|
if (positions.is_empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
BVHTree *tree = bvhtree_new_common(
|
|
epsilon, tree_type, axis, corner_tris.size(), corner_tris_num_active);
|
|
|
|
if (!tree) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (const int i : corner_tris.index_range()) {
|
|
float co[3][3];
|
|
if (!corner_tris_mask.is_empty() && !corner_tris_mask[i]) {
|
|
continue;
|
|
}
|
|
|
|
copy_v3_v3(co[0], positions[corner_verts[corner_tris[i][0]]]);
|
|
copy_v3_v3(co[1], positions[corner_verts[corner_tris[i][1]]]);
|
|
copy_v3_v3(co[2], positions[corner_verts[corner_tris[i][2]]]);
|
|
|
|
BLI_bvhtree_insert(tree, i, co[0], 3);
|
|
}
|
|
|
|
BLI_assert(BLI_bvhtree_get_len(tree) == corner_tris_num_active);
|
|
|
|
return tree;
|
|
}
|
|
|
|
BVHTree *bvhtree_from_mesh_corner_tris_ex(BVHTreeFromMesh *data,
|
|
const Span<float3> vert_positions,
|
|
const Span<int> corner_verts,
|
|
const Span<int3> corner_tris,
|
|
const BitSpan corner_tris_mask,
|
|
int corner_tris_num_active,
|
|
float epsilon,
|
|
int tree_type,
|
|
int axis)
|
|
{
|
|
BVHTree *tree = bvhtree_from_mesh_corner_tris_create_tree(epsilon,
|
|
tree_type,
|
|
axis,
|
|
vert_positions,
|
|
corner_verts,
|
|
corner_tris,
|
|
corner_tris_mask,
|
|
corner_tris_num_active);
|
|
|
|
bvhtree_balance(tree, false);
|
|
|
|
if (data) {
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_setup_data(tree,
|
|
BVHTREE_FROM_CORNER_TRIS,
|
|
vert_positions,
|
|
{},
|
|
corner_verts,
|
|
corner_tris,
|
|
nullptr,
|
|
data);
|
|
}
|
|
|
|
return tree;
|
|
}
|
|
|
|
static BitVector<> corner_tris_no_hidden_map_get(const blender::OffsetIndices<int> faces,
|
|
const VArray<bool> &hide_poly,
|
|
const int corner_tris_len,
|
|
int *r_corner_tris_active_len)
|
|
{
|
|
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
|
|
return {};
|
|
}
|
|
BitVector<> corner_tris_mask(corner_tris_len);
|
|
|
|
int corner_tris_no_hidden_len = 0;
|
|
int tri_index = 0;
|
|
for (const int64_t i : faces.index_range()) {
|
|
const int triangles_num = blender::bke::mesh::face_triangles_num(faces[i].size());
|
|
if (hide_poly[i]) {
|
|
tri_index += triangles_num;
|
|
}
|
|
else {
|
|
for (const int i : IndexRange(triangles_num)) {
|
|
UNUSED_VARS(i);
|
|
corner_tris_mask[tri_index].set();
|
|
tri_index++;
|
|
corner_tris_no_hidden_len++;
|
|
}
|
|
}
|
|
}
|
|
|
|
*r_corner_tris_active_len = corner_tris_no_hidden_len;
|
|
|
|
return corner_tris_mask;
|
|
}
|
|
|
|
BVHTree *BKE_bvhtree_from_mesh_get(BVHTreeFromMesh *data,
|
|
const Mesh *mesh,
|
|
const BVHCacheType bvh_cache_type,
|
|
const int tree_type)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
BVHCache **bvh_cache_p = (BVHCache **)&mesh->runtime->bvh_cache;
|
|
|
|
Span<int3> corner_tris;
|
|
if (ELEM(bvh_cache_type, BVHTREE_FROM_CORNER_TRIS, BVHTREE_FROM_CORNER_TRIS_NO_HIDDEN)) {
|
|
corner_tris = mesh->corner_tris();
|
|
}
|
|
|
|
const Span<float3> positions = mesh->vert_positions();
|
|
const Span<int2> edges = mesh->edges();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
|
|
/* Setup BVHTreeFromMesh */
|
|
bvhtree_from_mesh_setup_data(nullptr,
|
|
bvh_cache_type,
|
|
positions,
|
|
edges,
|
|
corner_verts,
|
|
corner_tris,
|
|
(const MFace *)CustomData_get_layer(&mesh->fdata_legacy, CD_MFACE),
|
|
data);
|
|
|
|
bool lock_started = false;
|
|
data->cached = bvhcache_find(
|
|
bvh_cache_p, bvh_cache_type, &data->tree, &lock_started, &mesh->runtime->eval_mutex);
|
|
|
|
if (data->cached) {
|
|
BLI_assert(lock_started == false);
|
|
|
|
/* NOTE: #data->tree can be nullptr. */
|
|
return data->tree;
|
|
}
|
|
|
|
/* Create BVHTree. */
|
|
|
|
switch (bvh_cache_type) {
|
|
case BVHTREE_FROM_LOOSEVERTS: {
|
|
const LooseVertCache &loose_verts = mesh->loose_verts();
|
|
data->tree = bvhtree_from_mesh_verts_create_tree(
|
|
0.0f, tree_type, 6, positions, loose_verts.is_loose_bits, loose_verts.count);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_VERTS: {
|
|
data->tree = bvhtree_from_mesh_verts_create_tree(0.0f, tree_type, 6, positions, {}, -1);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_LOOSEEDGES: {
|
|
const LooseEdgeCache &loose_edges = mesh->loose_edges();
|
|
data->tree = bvhtree_from_mesh_edges_create_tree(
|
|
positions, edges, loose_edges.is_loose_bits, loose_edges.count, 0.0f, tree_type, 6);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_EDGES: {
|
|
data->tree = bvhtree_from_mesh_edges_create_tree(
|
|
positions, edges, {}, -1, 0.0f, tree_type, 6);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_FACES: {
|
|
BLI_assert(!(mesh->totface_legacy == 0 && mesh->faces_num != 0));
|
|
data->tree = bvhtree_from_mesh_faces_create_tree(
|
|
0.0f,
|
|
tree_type,
|
|
6,
|
|
positions,
|
|
(const MFace *)CustomData_get_layer(&mesh->fdata_legacy, CD_MFACE),
|
|
mesh->totface_legacy,
|
|
{},
|
|
-1);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_CORNER_TRIS_NO_HIDDEN: {
|
|
AttributeAccessor attributes = mesh->attributes();
|
|
int mask_bits_act_len = -1;
|
|
const BitVector<> mask = corner_tris_no_hidden_map_get(
|
|
mesh->faces(),
|
|
*attributes.lookup_or_default(".hide_poly", AttrDomain::Face, false),
|
|
corner_tris.size(),
|
|
&mask_bits_act_len);
|
|
data->tree = bvhtree_from_mesh_corner_tris_create_tree(
|
|
0.0f, tree_type, 6, positions, corner_verts, corner_tris, mask, mask_bits_act_len);
|
|
break;
|
|
}
|
|
case BVHTREE_FROM_CORNER_TRIS: {
|
|
data->tree = bvhtree_from_mesh_corner_tris_create_tree(
|
|
0.0f, tree_type, 6, positions, corner_verts, corner_tris, {}, -1);
|
|
break;
|
|
}
|
|
case BVHTREE_MAX_ITEM:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
bvhtree_balance(data->tree, lock_started);
|
|
|
|
/* Save on cache for later use */
|
|
// printf("BVHTree built and saved on cache\n");
|
|
BLI_assert(data->cached == false);
|
|
data->cached = true;
|
|
bvhcache_insert(*bvh_cache_p, data->tree, bvh_cache_type);
|
|
bvhcache_unlock(*bvh_cache_p, lock_started);
|
|
|
|
#ifndef NDEBUG
|
|
if (data->tree != nullptr) {
|
|
if (BLI_bvhtree_get_tree_type(data->tree) != tree_type) {
|
|
printf("tree_type %d obtained instead of %d\n",
|
|
BLI_bvhtree_get_tree_type(data->tree),
|
|
tree_type);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return data->tree;
|
|
}
|
|
|
|
void BKE_bvhtree_from_mesh_tris_init(const Mesh &mesh,
|
|
const blender::IndexMask &faces_mask,
|
|
BVHTreeFromMesh &r_data)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
|
|
if (faces_mask.size() == mesh.faces_num) {
|
|
/* Can use cache if all faces are in the bvh tree. */
|
|
BKE_bvhtree_from_mesh_get(&r_data, &mesh, BVHTREE_FROM_CORNER_TRIS, 2);
|
|
return;
|
|
}
|
|
|
|
const Span<float3> positions = mesh.vert_positions();
|
|
const Span<int2> edges = mesh.edges();
|
|
const Span<int> corner_verts = mesh.corner_verts();
|
|
const OffsetIndices faces = mesh.faces();
|
|
const Span<int3> corner_tris = mesh.corner_tris();
|
|
bvhtree_from_mesh_setup_data(nullptr,
|
|
BVHTREE_FROM_CORNER_TRIS,
|
|
positions,
|
|
edges,
|
|
corner_verts,
|
|
corner_tris,
|
|
nullptr,
|
|
&r_data);
|
|
|
|
int tris_num = 0;
|
|
faces_mask.foreach_index(
|
|
[&](const int i) { tris_num += mesh::face_triangles_num(faces[i].size()); });
|
|
|
|
int active_num = -1;
|
|
BVHTree *tree = bvhtree_new_common(0.0f, 2, 6, tris_num, active_num);
|
|
r_data.tree = tree;
|
|
if (tree == nullptr) {
|
|
return;
|
|
}
|
|
|
|
faces_mask.foreach_index([&](const int face_i) {
|
|
const IndexRange triangles_range = mesh::face_triangles_range(faces, face_i);
|
|
for (const int tri_i : triangles_range) {
|
|
float co[3][3];
|
|
copy_v3_v3(co[0], positions[corner_verts[corner_tris[tri_i][0]]]);
|
|
copy_v3_v3(co[1], positions[corner_verts[corner_tris[tri_i][1]]]);
|
|
copy_v3_v3(co[2], positions[corner_verts[corner_tris[tri_i][2]]]);
|
|
|
|
BLI_bvhtree_insert(tree, tri_i, co[0], 3);
|
|
}
|
|
});
|
|
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
|
|
void BKE_bvhtree_from_mesh_edges_init(const Mesh &mesh,
|
|
const blender::IndexMask &edges_mask,
|
|
BVHTreeFromMesh &r_data)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
|
|
if (edges_mask.size() == mesh.edges_num) {
|
|
/* Can use cache if all edges are in the bvh tree. */
|
|
BKE_bvhtree_from_mesh_get(&r_data, &mesh, BVHTREE_FROM_EDGES, 2);
|
|
return;
|
|
}
|
|
|
|
const Span<float3> positions = mesh.vert_positions();
|
|
const Span<int2> edges = mesh.edges();
|
|
bvhtree_from_mesh_setup_data(
|
|
nullptr, BVHTREE_FROM_EDGES, positions, edges, {}, {}, nullptr, &r_data);
|
|
|
|
int active_num = -1;
|
|
BVHTree *tree = bvhtree_new_common(0.0f, 2, 6, edges_mask.size(), active_num);
|
|
r_data.tree = tree;
|
|
if (tree == nullptr) {
|
|
return;
|
|
}
|
|
|
|
edges_mask.foreach_index([&](const int edge_i) {
|
|
const int2 &edge = edges[edge_i];
|
|
float co[2][3];
|
|
copy_v3_v3(co[0], positions[edge[0]]);
|
|
copy_v3_v3(co[1], positions[edge[1]]);
|
|
BLI_bvhtree_insert(tree, edge_i, co[0], 2);
|
|
});
|
|
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
|
|
void BKE_bvhtree_from_mesh_verts_init(const Mesh &mesh,
|
|
const blender::IndexMask &verts_mask,
|
|
BVHTreeFromMesh &r_data)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
|
|
if (verts_mask.size() == mesh.verts_num) {
|
|
/* Can use cache if all vertices are in the bvh tree. */
|
|
BKE_bvhtree_from_mesh_get(&r_data, &mesh, BVHTREE_FROM_VERTS, 2);
|
|
return;
|
|
}
|
|
|
|
const Span<float3> positions = mesh.vert_positions();
|
|
bvhtree_from_mesh_setup_data(
|
|
nullptr, BVHTREE_FROM_VERTS, positions, {}, {}, {}, nullptr, &r_data);
|
|
|
|
int active_num = -1;
|
|
BVHTree *tree = bvhtree_new_common(0.0f, 2, 6, verts_mask.size(), active_num);
|
|
r_data.tree = tree;
|
|
if (tree == nullptr) {
|
|
return;
|
|
}
|
|
|
|
verts_mask.foreach_index([&](const int vert_i) {
|
|
const float3 &position = positions[vert_i];
|
|
BLI_bvhtree_insert(tree, vert_i, position, 1);
|
|
});
|
|
|
|
BLI_bvhtree_balance(tree);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Free Functions
|
|
* \{ */
|
|
|
|
void free_bvhtree_from_mesh(BVHTreeFromMesh *data)
|
|
{
|
|
if (data->tree && !data->cached) {
|
|
BLI_bvhtree_free(data->tree);
|
|
}
|
|
|
|
*data = {};
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Point Cloud BVH Building
|
|
* \{ */
|
|
|
|
void BKE_bvhtree_from_pointcloud_get(const PointCloud &pointcloud,
|
|
const blender::IndexMask &points_mask,
|
|
BVHTreeFromPointCloud &r_data)
|
|
{
|
|
int active_num = -1;
|
|
BVHTree *tree = bvhtree_new_common(0.0f, 2, 6, points_mask.size(), active_num);
|
|
r_data.tree = tree;
|
|
if (!tree) {
|
|
return;
|
|
}
|
|
|
|
const Span<float3> positions = pointcloud.positions();
|
|
points_mask.foreach_index([&](const int i) { BLI_bvhtree_insert(tree, i, positions[i], 1); });
|
|
|
|
BLI_bvhtree_balance(tree);
|
|
|
|
r_data.coords = (const float(*)[3])positions.data();
|
|
r_data.tree = tree;
|
|
r_data.nearest_callback = nullptr;
|
|
}
|
|
|
|
void free_bvhtree_from_pointcloud(BVHTreeFromPointCloud *data)
|
|
{
|
|
if (data->tree) {
|
|
BLI_bvhtree_free(data->tree);
|
|
}
|
|
memset(data, 0, sizeof(*data));
|
|
}
|
|
|
|
/** \} */
|