New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
357 lines
12 KiB
C++
357 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <memory>
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#include "BLI_fileops.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_string_utils.hh"
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#include "BLI_utildefines.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_image.h"
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#include "BKE_image_format.h"
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#include "BKE_main.hh"
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#include "BKE_scene.hh"
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#include "RE_pipeline.h"
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#include "COM_FileOutputOperation.h"
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#include "COM_render_context.hh"
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namespace blender::compositor {
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FileOutputInput::FileOutputInput(NodeImageMultiFileSocket *data, DataType data_type)
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: data(data), data_type(data_type)
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{
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}
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static int get_channels_count(DataType datatype)
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{
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switch (datatype) {
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case DataType::Value:
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return 1;
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case DataType::Vector:
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return 3;
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case DataType::Color:
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return 4;
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default:
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return 0;
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}
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}
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static float *initialize_buffer(uint width, uint height, DataType datatype)
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{
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const int size = get_channels_count(datatype);
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return static_cast<float *>(
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MEM_malloc_arrayN(size_t(width) * height, sizeof(float) * size, "File Output Buffer."));
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}
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FileOutputOperation::FileOutputOperation(const CompositorContext *context,
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const NodeImageMultiFile *node_data,
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Vector<FileOutputInput> inputs)
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: context_(context), node_data_(node_data), file_output_inputs_(inputs)
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{
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for (const FileOutputInput &input : inputs) {
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add_input_socket(input.data_type);
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}
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this->set_canvas_input_index(RESOLUTION_INPUT_ANY);
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}
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void FileOutputOperation::init_execution()
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{
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for (int i = 0; i < file_output_inputs_.size(); i++) {
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FileOutputInput &input = file_output_inputs_[i];
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input.image_input = get_input_socket_reader(i);
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if (!input.image_input) {
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continue;
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}
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input.output_buffer = initialize_buffer(get_width(), get_height(), input.data_type);
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}
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}
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void FileOutputOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (int i = 0; i < file_output_inputs_.size(); i++) {
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const FileOutputInput &input = file_output_inputs_[i];
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if (!input.output_buffer) {
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continue;
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}
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int channels_count = get_channels_count(input.data_type);
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MemoryBuffer output_buf(input.output_buffer, channels_count, get_width(), get_height());
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output_buf.copy_from(inputs[i], area, 0, inputs[i]->get_num_channels(), 0);
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}
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}
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static void add_meta_data_for_input(realtime_compositor::FileOutput &file_output,
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const FileOutputInput &input)
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{
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std::unique_ptr<MetaData> meta_data = input.image_input->get_meta_data();
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if (!meta_data) {
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return;
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}
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blender::StringRef layer_name = blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(
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blender::StringRef(input.data->layer,
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BLI_strnlen(input.data->layer, sizeof(input.data->layer))));
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meta_data->replace_hash_neutral_cryptomatte_keys(layer_name);
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meta_data->for_each_entry([&](const std::string &key, const std::string &value) {
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file_output.add_meta_data(key, value);
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});
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}
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void FileOutputOperation::deinit_execution()
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{
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/* It is possible that none of the inputs would have an image connected, which will materialize
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* as a size of zero, so check this here and return early doing nothing. Just make sure to free
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* the allocated buffers. */
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const int2 size = int2(get_width(), get_height());
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if (size == int2(0)) {
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for (const FileOutputInput &input : file_output_inputs_) {
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if (input.output_buffer) {
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MEM_freeN(input.output_buffer);
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}
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}
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return;
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}
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if (is_multi_layer()) {
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execute_multi_layer();
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}
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else {
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execute_single_layer();
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}
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}
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/* --------------------
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* Single Layer Images.
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*/
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void FileOutputOperation::execute_single_layer()
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{
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const int2 size = int2(get_width(), get_height());
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for (const FileOutputInput &input : file_output_inputs_) {
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/* Unlinked input. */
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if (!input.image_input) {
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continue;
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}
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char base_path[FILE_MAX];
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get_single_layer_image_base_path(input.data->path, base_path);
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/* The image saving code expects EXR images to have a different structure than standard
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* images. In particular, in EXR images, the buffers need to be stored in passes that are, in
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* turn, stored in a render layer. On the other hand, in non-EXR images, the buffers need to
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* be stored in views. An exception to this is stereo images, which needs to have the same
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* structure as non-EXR images. */
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const auto &format = input.data->use_node_format ? node_data_->format : input.data->format;
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const bool is_exr = format.imtype == R_IMF_IMTYPE_OPENEXR;
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const int views_count = BKE_scene_multiview_num_views_get(context_->get_render_data());
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if (is_exr && !(format.views_format == R_IMF_VIEWS_STEREO_3D && views_count == 2)) {
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execute_single_layer_multi_view_exr(input, format, base_path);
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continue;
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}
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char image_path[FILE_MAX];
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get_single_layer_image_path(base_path, format, image_path);
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realtime_compositor::FileOutput &file_output = context_->get_render_context()->get_file_output(
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image_path, format, size, input.data->save_as_render);
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add_view_for_input(file_output, input, context_->get_view_name());
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add_meta_data_for_input(file_output, input);
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}
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}
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/* -----------------------------------
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* Single Layer Multi-View EXR Images.
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*/
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void FileOutputOperation::execute_single_layer_multi_view_exr(const FileOutputInput &input,
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const ImageFormatData &format,
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const char *base_path)
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{
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const bool has_views = format.views_format != R_IMF_VIEWS_INDIVIDUAL;
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/* The EXR stores all views in the same file, so we supply an empty view to make sure the file
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* name does not contain a view suffix. */
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char image_path[FILE_MAX];
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const char *path_view = has_views ? "" : context_->get_view_name();
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get_multi_layer_exr_image_path(base_path, path_view, image_path);
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const int2 size = int2(get_width(), get_height());
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realtime_compositor::FileOutput &file_output = context_->get_render_context()->get_file_output(
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image_path, format, size, false);
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/* The EXR stores all views in the same file, so we add the actual render view. Otherwise, we
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* add a default unnamed view. */
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const char *view_name = has_views ? context_->get_view_name() : "";
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file_output.add_view(view_name);
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add_pass_for_input(file_output, input, "", view_name);
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add_meta_data_for_input(file_output, input);
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}
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/* -----------------------
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* Multi-Layer EXR Images.
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*/
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void FileOutputOperation::execute_multi_layer()
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{
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const bool store_views_in_single_file = is_multi_view_exr();
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const char *view = context_->get_view_name();
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/* If we are saving all views in a single multi-layer file, we supply an empty view to make
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* sure the file name does not contain a view suffix. */
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char image_path[FILE_MAX];
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const char *write_view = store_views_in_single_file ? "" : view;
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get_multi_layer_exr_image_path(get_base_path(), write_view, image_path);
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const int2 size = int2(get_width(), get_height());
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const ImageFormatData format = node_data_->format;
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realtime_compositor::FileOutput &file_output = context_->get_render_context()->get_file_output(
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image_path, format, size, false);
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/* If we are saving views in separate files, we needn't store the view in the channel names, so
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* we add an unnamed view. */
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const char *pass_view = store_views_in_single_file ? view : "";
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file_output.add_view(pass_view);
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for (const FileOutputInput &input : file_output_inputs_) {
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/* Unlinked input. */
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if (!input.image_input) {
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continue;
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}
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const char *pass_name = input.data->layer;
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add_pass_for_input(file_output, input, pass_name, pass_view);
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add_meta_data_for_input(file_output, input);
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}
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}
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/* Add a pass of the given name, view, and input buffer. The pass channel identifiers follows the
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* EXR conventions. */
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void FileOutputOperation::add_pass_for_input(realtime_compositor::FileOutput &file_output,
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const FileOutputInput &input,
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const char *pass_name,
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const char *view_name)
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{
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switch (input.data_type) {
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case DataType::Color:
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file_output.add_pass(pass_name, view_name, "RGBA", input.output_buffer);
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break;
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case DataType::Vector:
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file_output.add_pass(pass_name, view_name, "XYZ", input.output_buffer);
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break;
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case DataType::Value:
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file_output.add_pass(pass_name, view_name, "V", input.output_buffer);
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break;
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}
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}
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/* Add a view of the given name and input buffer. */
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void FileOutputOperation::add_view_for_input(realtime_compositor::FileOutput &file_output,
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const FileOutputInput &input,
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const char *view_name)
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{
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switch (input.data_type) {
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case DataType::Color:
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file_output.add_view(view_name, 4, input.output_buffer);
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break;
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case DataType::Vector:
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file_output.add_view(view_name, 3, input.output_buffer);
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break;
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case DataType::Value:
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file_output.add_view(view_name, 1, input.output_buffer);
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break;
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}
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}
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/* Get the base path of the image to be saved, based on the base path of the node. The base name
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* is an optional initial name of the image, which will later be concatenated with other
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* information like the frame number, view, and extension. If the base name is empty, then the
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* base path represents a directory, so a trailing slash is ensured. */
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void FileOutputOperation::get_single_layer_image_base_path(const char *base_name, char *base_path)
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{
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if (base_name[0]) {
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BLI_path_join(base_path, FILE_MAX, get_base_path(), base_name);
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}
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else {
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BLI_strncpy(base_path, get_base_path(), FILE_MAX);
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BLI_path_slash_ensure(base_path, FILE_MAX);
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}
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}
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/* Get the path of the image to be saved based on the given format. */
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void FileOutputOperation::get_single_layer_image_path(const char *base_path,
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const ImageFormatData &format,
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char *image_path)
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{
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BKE_image_path_from_imformat(image_path,
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base_path,
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BKE_main_blendfile_path_from_global(),
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context_->get_framenumber(),
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&format,
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use_file_extension(),
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true,
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nullptr);
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}
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/* Get the path of the EXR image to be saved. If the given view is not empty, its corresponding
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* file suffix will be appended to the name. */
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void FileOutputOperation::get_multi_layer_exr_image_path(const char *base_path,
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const char *view,
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char *image_path)
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{
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const char *suffix = BKE_scene_multiview_view_suffix_get(context_->get_render_data(), view);
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BKE_image_path_from_imtype(image_path,
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base_path,
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BKE_main_blendfile_path_from_global(),
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context_->get_framenumber(),
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R_IMF_IMTYPE_MULTILAYER,
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use_file_extension(),
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true,
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suffix);
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}
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bool FileOutputOperation::is_multi_layer()
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{
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return node_data_->format.imtype == R_IMF_IMTYPE_MULTILAYER;
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}
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const char *FileOutputOperation::get_base_path()
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{
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return node_data_->base_path;
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}
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/* Add the file format extensions to the rendered file name. */
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bool FileOutputOperation::use_file_extension()
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{
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return context_->get_render_data()->scemode & R_EXTENSION;
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}
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/* If true, save views in a multi-view EXR file, otherwise, save each view in its own file. */
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bool FileOutputOperation::is_multi_view_exr()
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{
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if (!is_multi_view_scene()) {
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return false;
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}
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return node_data_->format.views_format == R_IMF_VIEWS_MULTIVIEW;
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}
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bool FileOutputOperation::is_multi_view_scene()
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{
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return context_->get_render_data()->scemode & R_MULTIVIEW;
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}
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} // namespace blender::compositor
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