New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
227 lines
6.6 KiB
C++
227 lines
6.6 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_RenderLayersProg.h"
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#include "BLI_math_interp.hh"
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#include "BLI_string.h"
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#include "BKE_image.h"
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namespace blender::compositor {
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/* ******** Render Layers Base Prog ******** */
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RenderLayersProg::RenderLayersProg(const char *pass_name, DataType type, int elementsize)
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: pass_name_(pass_name)
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{
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this->set_scene(nullptr);
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input_buffer_ = nullptr;
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elementsize_ = elementsize;
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rd_ = nullptr;
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layer_buffer_ = nullptr;
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this->add_output_socket(type);
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}
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void RenderLayersProg::init_execution()
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{
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Scene *scene = this->get_scene();
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Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
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RenderResult *rr = nullptr;
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if (re) {
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rr = RE_AcquireResultRead(re);
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}
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if (rr) {
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
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if (view_layer) {
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RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
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if (rl) {
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input_buffer_ = RE_RenderLayerGetPass(rl, pass_name_.c_str(), view_name_);
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if (input_buffer_) {
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layer_buffer_ = new MemoryBuffer(input_buffer_, elementsize_, get_width(), get_height());
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}
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}
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}
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}
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if (re) {
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RE_ReleaseResult(re);
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re = nullptr;
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}
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}
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void RenderLayersProg::do_interpolation(float output[4], float x, float y, PixelSampler sampler)
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{
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int width = this->get_width(), height = this->get_height();
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int ix = x, iy = y;
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if (ix < 0 || iy < 0 || ix >= width || iy >= height) {
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if (elementsize_ == 1) {
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output[0] = 0.0f;
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}
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else if (elementsize_ == 3) {
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zero_v3(output);
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}
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else {
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zero_v4(output);
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}
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return;
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}
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switch (sampler) {
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case PixelSampler::Nearest:
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math::interpolate_nearest_fl(input_buffer_, output, width, height, elementsize_, x, y);
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break;
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case PixelSampler::Bilinear:
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math::interpolate_bilinear_border_fl(
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input_buffer_, output, width, height, elementsize_, x, y);
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break;
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case PixelSampler::Bicubic:
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math::interpolate_cubic_bspline_fl(input_buffer_, output, width, height, elementsize_, x, y);
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break;
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}
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}
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void RenderLayersProg::deinit_execution()
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{
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input_buffer_ = nullptr;
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if (layer_buffer_) {
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delete layer_buffer_;
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layer_buffer_ = nullptr;
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}
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}
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void RenderLayersProg::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area)
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{
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Scene *sce = this->get_scene();
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Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr;
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RenderResult *rr = nullptr;
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r_area = COM_AREA_NONE;
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if (re) {
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rr = RE_AcquireResultRead(re);
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}
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if (rr) {
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, get_layer_id());
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if (view_layer) {
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RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
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if (rl) {
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BLI_rcti_init(&r_area, 0, rl->rectx, 0, rl->recty);
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}
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}
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}
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if (re) {
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RE_ReleaseResult(re);
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}
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}
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std::unique_ptr<MetaData> RenderLayersProg::get_meta_data()
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{
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Scene *scene = this->get_scene();
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Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
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RenderResult *render_result = nullptr;
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MetaDataExtractCallbackData callback_data = {nullptr};
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if (re) {
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render_result = RE_AcquireResultRead(re);
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}
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if (render_result && render_result->stamp_data) {
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ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
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if (view_layer) {
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std::string full_layer_name = std::string(
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view_layer->name,
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BLI_strnlen(view_layer->name, sizeof(view_layer->name))) +
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"." + pass_name_;
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blender::StringRef cryptomatte_layer_name =
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blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name);
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callback_data.set_cryptomatte_keys(cryptomatte_layer_name);
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BKE_stamp_info_callback(&callback_data,
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render_result->stamp_data,
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MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
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false);
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}
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}
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if (re) {
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RE_ReleaseResult(re);
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re = nullptr;
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}
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return std::move(callback_data.meta_data);
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}
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void RenderLayersProg::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> /*inputs*/)
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{
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BLI_assert(output->get_num_channels() >= elementsize_);
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if (layer_buffer_) {
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output->copy_from(layer_buffer_, area, 0, elementsize_, 0);
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}
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else {
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std::unique_ptr<float[]> zero_elem = std::make_unique<float[]>(elementsize_);
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output->fill(area, 0, zero_elem.get(), elementsize_);
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}
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}
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/* ******** Render Layers AO Operation ******** */
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void RenderLayersAOOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> /*inputs*/)
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{
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BLI_assert(output->get_num_channels() == COM_DATA_TYPE_COLOR_CHANNELS);
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BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
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if (layer_buffer_) {
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output->copy_from(layer_buffer_, area, 0, COM_DATA_TYPE_VECTOR_CHANNELS, 0);
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}
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else {
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output->fill(area, 0, COM_VECTOR_ZERO, COM_DATA_TYPE_VECTOR_CHANNELS);
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}
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output->fill(area, 3, COM_VALUE_ONE, COM_DATA_TYPE_VALUE_CHANNELS);
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}
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/* ******** Render Layers Alpha Operation ******** */
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void RenderLayersAlphaProg::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> /*inputs*/)
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{
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BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
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BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
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if (layer_buffer_) {
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output->copy_from(layer_buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
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}
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else {
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output->fill(area, COM_VALUE_ZERO);
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}
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}
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/* ******** Render Layers Depth Operation ******** */
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void RenderLayersDepthProg::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> /*inputs*/)
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{
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BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
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BLI_assert(elementsize_ == COM_DATA_TYPE_VALUE_CHANNELS);
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if (layer_buffer_) {
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output->copy_from(layer_buffer_, area);
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}
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else {
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const float default_depth = 10e10f;
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output->fill(area, &default_depth);
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}
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}
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} // namespace blender::compositor
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