Files
test/source/blender/compositor/operations/COM_RenderLayersProg.cc
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

227 lines
6.6 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_RenderLayersProg.h"
#include "BLI_math_interp.hh"
#include "BLI_string.h"
#include "BKE_image.h"
namespace blender::compositor {
/* ******** Render Layers Base Prog ******** */
RenderLayersProg::RenderLayersProg(const char *pass_name, DataType type, int elementsize)
: pass_name_(pass_name)
{
this->set_scene(nullptr);
input_buffer_ = nullptr;
elementsize_ = elementsize;
rd_ = nullptr;
layer_buffer_ = nullptr;
this->add_output_socket(type);
}
void RenderLayersProg::init_execution()
{
Scene *scene = this->get_scene();
Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
RenderResult *rr = nullptr;
if (re) {
rr = RE_AcquireResultRead(re);
}
if (rr) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
if (view_layer) {
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
input_buffer_ = RE_RenderLayerGetPass(rl, pass_name_.c_str(), view_name_);
if (input_buffer_) {
layer_buffer_ = new MemoryBuffer(input_buffer_, elementsize_, get_width(), get_height());
}
}
}
}
if (re) {
RE_ReleaseResult(re);
re = nullptr;
}
}
void RenderLayersProg::do_interpolation(float output[4], float x, float y, PixelSampler sampler)
{
int width = this->get_width(), height = this->get_height();
int ix = x, iy = y;
if (ix < 0 || iy < 0 || ix >= width || iy >= height) {
if (elementsize_ == 1) {
output[0] = 0.0f;
}
else if (elementsize_ == 3) {
zero_v3(output);
}
else {
zero_v4(output);
}
return;
}
switch (sampler) {
case PixelSampler::Nearest:
math::interpolate_nearest_fl(input_buffer_, output, width, height, elementsize_, x, y);
break;
case PixelSampler::Bilinear:
math::interpolate_bilinear_border_fl(
input_buffer_, output, width, height, elementsize_, x, y);
break;
case PixelSampler::Bicubic:
math::interpolate_cubic_bspline_fl(input_buffer_, output, width, height, elementsize_, x, y);
break;
}
}
void RenderLayersProg::deinit_execution()
{
input_buffer_ = nullptr;
if (layer_buffer_) {
delete layer_buffer_;
layer_buffer_ = nullptr;
}
}
void RenderLayersProg::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area)
{
Scene *sce = this->get_scene();
Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr;
RenderResult *rr = nullptr;
r_area = COM_AREA_NONE;
if (re) {
rr = RE_AcquireResultRead(re);
}
if (rr) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, get_layer_id());
if (view_layer) {
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl) {
BLI_rcti_init(&r_area, 0, rl->rectx, 0, rl->recty);
}
}
}
if (re) {
RE_ReleaseResult(re);
}
}
std::unique_ptr<MetaData> RenderLayersProg::get_meta_data()
{
Scene *scene = this->get_scene();
Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr;
RenderResult *render_result = nullptr;
MetaDataExtractCallbackData callback_data = {nullptr};
if (re) {
render_result = RE_AcquireResultRead(re);
}
if (render_result && render_result->stamp_data) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, get_layer_id());
if (view_layer) {
std::string full_layer_name = std::string(
view_layer->name,
BLI_strnlen(view_layer->name, sizeof(view_layer->name))) +
"." + pass_name_;
blender::StringRef cryptomatte_layer_name =
blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name);
callback_data.set_cryptomatte_keys(cryptomatte_layer_name);
BKE_stamp_info_callback(&callback_data,
render_result->stamp_data,
MetaDataExtractCallbackData::extract_cryptomatte_meta_data,
false);
}
}
if (re) {
RE_ReleaseResult(re);
re = nullptr;
}
return std::move(callback_data.meta_data);
}
void RenderLayersProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> /*inputs*/)
{
BLI_assert(output->get_num_channels() >= elementsize_);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 0, elementsize_, 0);
}
else {
std::unique_ptr<float[]> zero_elem = std::make_unique<float[]>(elementsize_);
output->fill(area, 0, zero_elem.get(), elementsize_);
}
}
/* ******** Render Layers AO Operation ******** */
void RenderLayersAOOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> /*inputs*/)
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_COLOR_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 0, COM_DATA_TYPE_VECTOR_CHANNELS, 0);
}
else {
output->fill(area, 0, COM_VECTOR_ZERO, COM_DATA_TYPE_VECTOR_CHANNELS);
}
output->fill(area, 3, COM_VALUE_ONE, COM_DATA_TYPE_VALUE_CHANNELS);
}
/* ******** Render Layers Alpha Operation ******** */
void RenderLayersAlphaProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> /*inputs*/)
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_COLOR_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
}
else {
output->fill(area, COM_VALUE_ZERO);
}
}
/* ******** Render Layers Depth Operation ******** */
void RenderLayersDepthProg::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> /*inputs*/)
{
BLI_assert(output->get_num_channels() == COM_DATA_TYPE_VALUE_CHANNELS);
BLI_assert(elementsize_ == COM_DATA_TYPE_VALUE_CHANNELS);
if (layer_buffer_) {
output->copy_from(layer_buffer_, area);
}
else {
const float default_depth = 10e10f;
output->fill(area, &default_depth);
}
}
} // namespace blender::compositor