Files
test/source/blender/editors/interface/interface_template_asset_view.cc
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00

318 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "AS_asset_representation.hh"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_screen.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "ED_asset.hh"
#include "ED_screen.hh"
#include "MEM_guardedalloc.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "UI_interface.hh"
#include "WM_types.hh"
#include "interface_intern.hh"
using namespace blender;
using namespace blender::ed;
struct AssetViewListData {
AssetLibraryReference asset_library_ref;
asset::AssetFilterSettings filter_settings;
bScreen *screen;
bool show_names;
};
static void asset_view_item_but_drag_set(uiBut *but, AssetHandle *asset_handle)
{
blender::asset_system::AssetRepresentation *asset = asset::handle_get_representation(
asset_handle);
UI_but_dragflag_enable(but, UI_BUT_DRAG_FULL_BUT);
ID *id = asset->local_id();
if (id != nullptr) {
UI_but_drag_set_id(but, id);
return;
}
const eAssetImportMethod import_method = asset->get_import_method().value_or(
ASSET_IMPORT_APPEND_REUSE);
ImBuf *imbuf = asset::list::asset_image_get(asset_handle);
UI_but_drag_set_asset(
but, asset, import_method, asset::handle_get_preview_icon_id(asset_handle), imbuf, 1.0f);
}
static void asset_view_draw_item(uiList *ui_list,
const bContext * /*C*/,
uiLayout *layout,
PointerRNA * /*dataptr*/,
PointerRNA * /*itemptr*/,
int /*icon*/,
PointerRNA * /*active_dataptr*/,
const char * /*active_propname*/,
int index,
int /*flt_flag*/)
{
AssetViewListData *list_data = (AssetViewListData *)ui_list->dyn_data->customdata;
AssetHandle asset_handle = asset::list::asset_handle_get_by_index(&list_data->asset_library_ref,
index);
PointerRNA file_ptr = RNA_pointer_create(&list_data->screen->id,
&RNA_FileSelectEntry,
const_cast<FileDirEntry *>(asset_handle.file_data));
uiLayoutSetContextPointer(layout, "active_file", &file_ptr);
uiBlock *block = uiLayoutGetBlock(layout);
const bool show_names = list_data->show_names;
const float size_x = UI_preview_tile_size_x();
const float size_y = show_names ? UI_preview_tile_size_y() : UI_preview_tile_size_y_no_label();
uiBut *but = uiDefIconTextBut(
block,
UI_BTYPE_PREVIEW_TILE,
0,
asset::handle_get_preview_icon_id(&asset_handle),
show_names ? asset::handle_get_representation(&asset_handle)->get_name().c_str() : "",
0,
0,
size_x,
size_y,
nullptr,
0,
0,
"");
ui_def_but_icon(but,
asset::handle_get_preview_icon_id(&asset_handle),
/* NOLINTNEXTLINE: bugprone-suspicious-enum-usage */
UI_HAS_ICON | UI_BUT_ICON_PREVIEW);
but->emboss = UI_EMBOSS_NONE;
if (!ui_list->dyn_data->custom_drag_optype) {
asset_view_item_but_drag_set(but, &asset_handle);
}
}
static void asset_view_filter_items(uiList *ui_list,
const bContext *C,
PointerRNA *dataptr,
const char *propname)
{
AssetViewListData *list_data = (AssetViewListData *)ui_list->dyn_data->customdata;
asset::AssetFilterSettings &filter_settings = list_data->filter_settings;
uiListNameFilter name_filter(*ui_list);
UI_list_filter_and_sort_items(
ui_list,
C,
[&name_filter, list_data, &filter_settings](
const PointerRNA &itemptr, blender::StringRefNull name, int index) {
asset_system::AssetRepresentation *asset = asset::list::asset_get_by_index(
list_data->asset_library_ref, index);
if (!asset::filter_matches_asset(&filter_settings, *asset)) {
return UI_LIST_ITEM_NEVER_SHOW;
}
return name_filter(itemptr, name, index);
},
dataptr,
propname,
[list_data](const PointerRNA & /*itemptr*/, int index) -> std::string {
asset_system::AssetRepresentation *asset = asset::list::asset_get_by_index(
list_data->asset_library_ref, index);
return asset->get_name();
});
}
static void asset_view_listener(uiList * /*ui_list*/, wmRegionListenerParams *params)
{
const wmNotifier *notifier = params->notifier;
switch (notifier->category) {
case NC_ID: {
if (ELEM(notifier->action, NA_RENAME)) {
asset::list::storage_tag_main_data_dirty();
}
break;
}
}
if (asset::list::listen(params->notifier)) {
ED_region_tag_redraw(params->region);
}
}
uiListType *UI_UL_asset_view()
{
uiListType *list_type = (uiListType *)MEM_callocN(sizeof(*list_type), __func__);
STRNCPY(list_type->idname, "UI_UL_asset_view");
list_type->draw_item = asset_view_draw_item;
list_type->filter_items = asset_view_filter_items;
list_type->listener = asset_view_listener;
return list_type;
}
static void populate_asset_collection(const AssetLibraryReference &asset_library_ref,
PointerRNA &assets_dataptr,
const char *assets_propname)
{
PropertyRNA *assets_prop = RNA_struct_find_property(&assets_dataptr, assets_propname);
if (!assets_prop) {
RNA_warning("Asset collection not found");
return;
}
if (RNA_property_type(assets_prop) != PROP_COLLECTION) {
RNA_warning("Expected a collection property");
return;
}
if (!RNA_struct_is_a(RNA_property_pointer_type(&assets_dataptr, assets_prop), &RNA_AssetHandle))
{
RNA_warning("Expected a collection property for AssetHandle items");
return;
}
RNA_property_collection_clear(&assets_dataptr, assets_prop);
asset::list::iterate(asset_library_ref, [&](AssetHandle /*asset*/) {
/* XXX creating a dummy #RNA_AssetHandle collection item. It's #file_data will be null. This is
* because the #FileDirEntry may be freed while iterating, there's a cache for them with a
* maximum size. Further code will query as needed it using the collection index. */
PointerRNA itemptr;
RNA_property_collection_add(&assets_dataptr, assets_prop, &itemptr);
PointerRNA fileptr = RNA_pointer_create(nullptr, &RNA_FileSelectEntry, nullptr);
RNA_pointer_set(&itemptr, "file_data", fileptr);
return true;
});
}
void uiTemplateAssetView(uiLayout *layout,
const bContext *C,
const char *list_id,
PointerRNA *asset_library_dataptr,
const char *asset_library_propname,
PointerRNA *assets_dataptr,
const char *assets_propname,
PointerRNA *active_dataptr,
const char *active_propname,
const asset::AssetFilterSettings *filter_settings,
const int display_flags,
const char *activate_opname,
PointerRNA *r_activate_op_properties,
const char *drag_opname,
PointerRNA *r_drag_op_properties)
{
if (!list_id || !list_id[0]) {
RNA_warning("Asset view needs a valid identifier");
return;
}
uiLayout *col = uiLayoutColumn(layout, false);
PropertyRNA *asset_library_prop = RNA_struct_find_property(asset_library_dataptr,
asset_library_propname);
AssetLibraryReference asset_library_ref = asset::library_reference_from_enum_value(
RNA_property_enum_get(asset_library_dataptr, asset_library_prop));
uiLayout *row = uiLayoutRow(col, true);
if ((display_flags & UI_TEMPLATE_ASSET_DRAW_NO_LIBRARY) == 0) {
uiItemFullR(row,
asset_library_dataptr,
asset_library_prop,
RNA_NO_INDEX,
0,
UI_ITEM_NONE,
"",
ICON_NONE);
if (asset_library_ref.type != ASSET_LIBRARY_LOCAL) {
uiItemO(row, "", ICON_FILE_REFRESH, "ASSET_OT_library_refresh");
}
}
asset::list::storage_fetch(&asset_library_ref, C);
asset::list::ensure_previews_job(&asset_library_ref, C);
const int tot_items = asset::list::size(&asset_library_ref);
populate_asset_collection(asset_library_ref, *assets_dataptr, assets_propname);
AssetViewListData *list_data = (AssetViewListData *)MEM_mallocN(sizeof(*list_data),
"AssetViewListData");
list_data->asset_library_ref = asset_library_ref;
list_data->filter_settings = *filter_settings;
list_data->screen = CTX_wm_screen(C);
list_data->show_names = (display_flags & UI_TEMPLATE_ASSET_DRAW_NO_NAMES) == 0;
uiTemplateListFlags template_list_flags = UI_TEMPLATE_LIST_NO_GRIP;
if ((display_flags & UI_TEMPLATE_ASSET_DRAW_NO_NAMES) != 0) {
template_list_flags |= UI_TEMPLATE_LIST_NO_NAMES;
}
if ((display_flags & UI_TEMPLATE_ASSET_DRAW_NO_FILTER) != 0) {
template_list_flags |= UI_TEMPLATE_LIST_NO_FILTER_OPTIONS;
}
uiLayout *subcol = uiLayoutColumn(col, false);
uiLayoutSetScaleX(subcol, 0.8f);
uiLayoutSetScaleY(subcol, 0.8f);
/* TODO can we have some kind of model-view API to handle referencing, filtering and lazy loading
* (of previews) of the items? */
uiList *list = uiTemplateList_ex(subcol,
C,
"UI_UL_asset_view",
list_id,
assets_dataptr,
assets_propname,
active_dataptr,
active_propname,
nullptr,
tot_items,
0,
UILST_LAYOUT_BIG_PREVIEW_GRID,
0,
template_list_flags,
list_data);
if (!list) {
/* List creation failed. */
MEM_freeN(list_data);
return;
}
if (activate_opname) {
PointerRNA *ptr = UI_list_custom_activate_operator_set(
list, activate_opname, r_activate_op_properties != nullptr);
if (r_activate_op_properties && ptr) {
*r_activate_op_properties = *ptr;
}
}
if (drag_opname) {
PointerRNA *ptr = UI_list_custom_drag_operator_set(
list, drag_opname, r_drag_op_properties != nullptr);
if (r_drag_op_properties && ptr) {
*r_drag_op_properties = *ptr;
}
}
}