Files
test/source/blender/gpu/vulkan/vk_index_buffer.hh
Jeroen Bakker d638357d6f Fix: Vulkan Multi Indirect Drawing
Multi indirect drawing would bind an offset index buffer, but
indirect drawing parameters also offset the index buffer so
incorrect geometry was drawn.

Fixes drawing of meshes with multiple materials.

Pull Request: https://projects.blender.org/blender/blender/pulls/115190
2023-11-20 15:48:06 +01:00

52 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_index_buffer_private.hh"
#include "vk_bindable_resource.hh"
#include "vk_buffer.hh"
namespace blender::gpu {
class VKIndexBuffer : public IndexBuf, public VKBindableResource {
VKBuffer buffer_;
public:
void upload_data() override;
void bind_as_ssbo(uint binding) override;
void bind(VKContext &context);
void bind(int binding,
shader::ShaderCreateInfo::Resource::BindType bind_type,
const GPUSamplerState sampler_state) override;
void read(uint32_t *data) const override;
void update_sub(uint start, uint len, const void *data) override;
VkBuffer vk_handle() const
{
return buffer_.vk_handle();
}
private:
void strip_restart_indices() override;
void allocate();
void ensure_updated();
VKBuffer &buffer_get();
};
static inline VKIndexBuffer *unwrap(IndexBuf *index_buffer)
{
return static_cast<VKIndexBuffer *>(index_buffer);
}
} // namespace blender::gpu