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323ad98496cc4b5b95be69d1a81c2bb07ff5bf56
test
/
source
/
blender
/
gpu
/
intern
History
Antony Riakiotakis
323ad98496
Fix: gpu_colors_enable could cause 3d display corruption because it always enables glColorMaterial. Make sure to call gpu_colors_disable even if we don't have a mask layer, to match gpu_colors_enable above
2012-10-01 07:53:54 +00:00
..
gpu_buffers.c
Fix: gpu_colors_enable could cause 3d display corruption because it always enables glColorMaterial. Make sure to call gpu_colors_disable even if we don't have a mask layer, to match gpu_colors_enable above
2012-10-01 07:53:54 +00:00
gpu_codegen.c
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_codegen.h
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_draw.c
Revert changes made to support diffuse color when sculpting
2012-09-30 15:04:46 +00:00
gpu_extensions.c
Fix
#32404
: GLSL normal maps using float images were incorrectly getting
2012-08-30 17:42:04 +00:00
gpu_material.c
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
2012-09-15 10:05:07 +00:00