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test/source
Omar Emara 3295123fca Fix: Variable sized blur truncates filter kernel
The GPU compositor Blur node truncates the filter kernel if the blur
radius is lower than the base radius. That's because it evaluated the
filter kernel only up to the desired radius. To fix this, we evaluate
at the entire kernel for all radii using a texture sampler for the
weights.
2024-02-27 11:03:15 +02:00
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