Files
test/source/blender/ikplugin/intern/ikplugin_api.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

129 lines
2.7 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup ikplugin
*/
#include "BIK_api.h"
#include "DNA_action_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ikplugin_api.h"
#ifdef WITH_IK_SOLVER
# include "iksolver_plugin.h"
#endif
#ifdef WITH_IK_ITASC
# include "itasc_plugin.h"
#endif
static IKPlugin ikplugin_tab[] = {
#ifdef WITH_IK_SOLVER
/* Legacy IK solver */
{
iksolver_initialize_tree,
iksolver_execute_tree,
iksolver_release_tree,
iksolver_clear_data,
NULL,
NULL,
NULL,
},
#endif
#ifdef WITH_IK_ITASC
/* iTaSC IK solver */
{
itasc_initialize_tree,
itasc_execute_tree,
itasc_release_tree,
itasc_clear_data,
itasc_clear_cache,
itasc_update_param,
itasc_test_constraint,
},
#endif
{NULL}};
static IKPlugin *get_plugin(bPose *pose)
{
if (!pose || pose->iksolver < 0 || pose->iksolver >= ((ARRAY_SIZE(ikplugin_tab)) - 1)) {
return NULL;
}
return &ikplugin_tab[pose->iksolver];
}
/*----------------------------------------*/
/* Plugin API */
void BIK_init_tree(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->initialize_tree_func) {
plugin->initialize_tree_func(depsgraph, scene, ob, ctime);
}
}
void BIK_execute_tree(
struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->execute_tree_func) {
plugin->execute_tree_func(depsgraph, scene, ob, pchan, ctime);
}
}
void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->release_tree_func) {
plugin->release_tree_func(scene, ob, ctime);
}
}
void BIK_clear_data(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->remove_armature_func) {
plugin->remove_armature_func(pose);
}
}
void BIK_clear_cache(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->clear_cache) {
plugin->clear_cache(pose);
}
}
void BIK_update_param(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->update_param) {
plugin->update_param(pose);
}
}
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->test_constraint) {
plugin->test_constraint(ob, cons);
}
}