119 lines
3.8 KiB
C++
119 lines
3.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef SND_AUDIODEVICE
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#define SND_AUDIODEVICE
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#include "SND_IAudioDevice.h"
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#include "SoundDefines.h"
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#include "SND_IdObject.h"
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class SND_AudioDevice : public SND_IAudioDevice
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{
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public:
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SND_AudioDevice();
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virtual ~SND_AudioDevice();
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virtual bool IsInitialized();
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SND_WaveCache* GetWaveCache() const;
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bool GetNewId(SND_SoundObject* pObject);
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void ClearId(SND_SoundObject* pObject);
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void UseCD() const {};
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/* to be implemented in derived class
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virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
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void* memlocation,
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int size) =0;
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*/
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// void RemoveSample(const char* filename);
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void RemoveAllSamples();
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/* to be implemented in derived class
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virtual void InitListener()=0;
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virtual void SetListenerGain(float gain) const =0;
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virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
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virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
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virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
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virtual void MakeCurrent() const =0;
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virtual void UpdateDevice() const =0;
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virtual void SetObjectBuffer(int id, unsigned int buffer)=0;
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virtual int GetPlayState(int id)=0;
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virtual void PlayObject(int id)=0;
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virtual void StopObject(int id) const =0;
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virtual void StopAllObjects()=0;
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virtual void PauseObject(int id) const =0;
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virtual void SetObjectLoop(int id, bool loop) const =0;
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virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
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virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
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virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
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virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
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virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
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virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
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virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;
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virtual void SetObjectTransform(int id,
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const MT_Vector3& position,
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const MT_Vector3& velocity,
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const MT_Matrix3x3& orientation,
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const MT_Vector3& lisposition,
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const MT_Scalar& rollofffactor) const =0;
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virtual void ObjectIs2D(int id) const =0;
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virtual void PlayCD(int track) const =0;
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virtual void PauseCD(bool pause) const =0;
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virtual void StopCD() const =0;
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virtual void SetCDPlaymode(int playmode) const =0;
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virtual void SetCDGain(MT_Scalar gain) const =0;
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virtual float* GetSpectrum() =0;
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*/
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protected:
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bool m_audio;
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GEN_List m_idObjectList;
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SND_IdObject* m_idObjectArray[NUM_SOURCES];
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SND_WaveCache* m_wavecache;
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private:
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void RevokeSoundObject(SND_SoundObject* pObject);
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};
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#endif //SND_AUDIODEVICE
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