Files
test/intern/SoundSystem/intern/SND_AudioDevice.h
Kent Mein f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00

119 lines
3.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef SND_AUDIODEVICE
#define SND_AUDIODEVICE
#include "SND_IAudioDevice.h"
#include "SoundDefines.h"
#include "SND_IdObject.h"
class SND_AudioDevice : public SND_IAudioDevice
{
public:
SND_AudioDevice();
virtual ~SND_AudioDevice();
virtual bool IsInitialized();
SND_WaveCache* GetWaveCache() const;
bool GetNewId(SND_SoundObject* pObject);
void ClearId(SND_SoundObject* pObject);
void UseCD() const {};
/* to be implemented in derived class
virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
void* memlocation,
int size) =0;
*/
// void RemoveSample(const char* filename);
void RemoveAllSamples();
/* to be implemented in derived class
virtual void InitListener()=0;
virtual void SetListenerGain(float gain) const =0;
virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
virtual void MakeCurrent() const =0;
virtual void UpdateDevice() const =0;
virtual void SetObjectBuffer(int id, unsigned int buffer)=0;
virtual int GetPlayState(int id)=0;
virtual void PlayObject(int id)=0;
virtual void StopObject(int id) const =0;
virtual void StopAllObjects()=0;
virtual void PauseObject(int id) const =0;
virtual void SetObjectLoop(int id, bool loop) const =0;
virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;
virtual void SetObjectTransform(int id,
const MT_Vector3& position,
const MT_Vector3& velocity,
const MT_Matrix3x3& orientation,
const MT_Vector3& lisposition,
const MT_Scalar& rollofffactor) const =0;
virtual void ObjectIs2D(int id) const =0;
virtual void PlayCD(int track) const =0;
virtual void PauseCD(bool pause) const =0;
virtual void StopCD() const =0;
virtual void SetCDPlaymode(int playmode) const =0;
virtual void SetCDGain(MT_Scalar gain) const =0;
virtual float* GetSpectrum() =0;
*/
protected:
bool m_audio;
GEN_List m_idObjectList;
SND_IdObject* m_idObjectArray[NUM_SOURCES];
SND_WaveCache* m_wavecache;
private:
void RevokeSoundObject(SND_SoundObject* pObject);
};
#endif //SND_AUDIODEVICE