A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_curves.hh"
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#include "BKE_simulation_state.hh"
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#include "BKE_simulation_state_serialize.hh"
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#include "DNA_curves_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_node_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BLI_fileops.hh"
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#include "BLI_hash_md5.h"
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#include "BLI_path_util.h"
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namespace blender::bke::sim {
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GeometrySimulationStateItem::GeometrySimulationStateItem(GeometrySet geometry)
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: geometry(std::move(geometry))
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{
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}
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PrimitiveSimulationStateItem::PrimitiveSimulationStateItem(const CPPType &type, const void *value)
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: type_(type)
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{
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value_ = MEM_mallocN_aligned(type.size(), type.alignment(), __func__);
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type.copy_construct(value, value_);
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}
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PrimitiveSimulationStateItem::~PrimitiveSimulationStateItem()
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{
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type_.destruct(value_);
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MEM_freeN(value_);
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}
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StringSimulationStateItem::StringSimulationStateItem(std::string value) : value_(std::move(value))
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{
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}
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void ModifierSimulationCache::try_discover_bake(const StringRefNull absolute_bake_dir)
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{
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if (failed_finding_bake_) {
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return;
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}
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char meta_dir[FILE_MAX];
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BLI_path_join(meta_dir, sizeof(meta_dir), absolute_bake_dir.c_str(), "meta");
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char bdata_dir[FILE_MAX];
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BLI_path_join(bdata_dir, sizeof(bdata_dir), absolute_bake_dir.c_str(), "bdata");
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if (!BLI_is_dir(meta_dir) || !BLI_is_dir(bdata_dir)) {
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failed_finding_bake_ = true;
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return;
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}
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direntry *dir_entries = nullptr;
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const int dir_entries_num = BLI_filelist_dir_contents(meta_dir, &dir_entries);
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BLI_SCOPED_DEFER([&]() { BLI_filelist_free(dir_entries, dir_entries_num); });
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if (dir_entries_num == 0) {
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failed_finding_bake_ = true;
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return;
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}
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this->reset();
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const int i : IndexRange(dir_entries_num)) {
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const direntry &dir_entry = dir_entries[i];
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const StringRefNull dir_entry_path = dir_entry.path;
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if (!dir_entry_path.endswith(".json")) {
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continue;
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}
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char modified_file_name[FILE_MAX];
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STRNCPY(modified_file_name, dir_entry.relname);
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BLI_str_replace_char(modified_file_name, '_', '.');
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const SubFrame frame = std::stof(modified_file_name);
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auto new_state_at_frame = std::make_unique<ModifierSimulationStateAtFrame>();
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new_state_at_frame->frame = frame;
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new_state_at_frame->state.bdata_dir_ = bdata_dir;
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new_state_at_frame->state.meta_path_ = dir_entry.path;
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new_state_at_frame->state.owner_ = this;
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states_at_frames_.append(std::move(new_state_at_frame));
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}
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}
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bdata_sharing_ = std::make_unique<BDataSharing>();
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cache_state_ = CacheState::Baked;
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}
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bool ModifierSimulationCache::has_state_at_frame(const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return true;
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}
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}
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return false;
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}
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bool ModifierSimulationCache::has_states() const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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return !states_at_frames_.is_empty();
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}
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const ModifierSimulationState *ModifierSimulationCache::get_state_at_exact_frame(
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const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return &item->state;
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}
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}
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return nullptr;
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}
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ModifierSimulationState &ModifierSimulationCache::get_state_at_frame_for_write(
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const SubFrame &frame)
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return item->state;
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}
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}
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states_at_frames_.append(std::make_unique<ModifierSimulationStateAtFrame>());
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states_at_frames_.last()->frame = frame;
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states_at_frames_.last()->state.owner_ = this;
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return states_at_frames_.last()->state;
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}
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StatesAroundFrame ModifierSimulationCache::get_states_around_frame(const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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StatesAroundFrame states_around_frame;
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for (const auto &item : states_at_frames_) {
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if (item->frame < frame) {
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if (states_around_frame.prev == nullptr || item->frame > states_around_frame.prev->frame) {
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states_around_frame.prev = item.get();
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}
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}
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if (item->frame == frame) {
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if (states_around_frame.current == nullptr) {
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states_around_frame.current = item.get();
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}
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}
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if (item->frame > frame) {
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if (states_around_frame.next == nullptr || item->frame < states_around_frame.next->frame) {
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states_around_frame.next = item.get();
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}
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}
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}
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return states_around_frame;
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}
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const SimulationZoneState *ModifierSimulationState::get_zone_state(
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const SimulationZoneID &zone_id) const
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{
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std::lock_guard lock{mutex_};
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if (auto *ptr = zone_states_.lookup_ptr(zone_id)) {
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return ptr->get();
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}
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return nullptr;
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}
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SimulationZoneState &ModifierSimulationState::get_zone_state_for_write(
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const SimulationZoneID &zone_id)
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{
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std::lock_guard lock{mutex_};
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return *zone_states_.lookup_or_add_cb(zone_id,
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[]() { return std::make_unique<SimulationZoneState>(); });
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}
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void ModifierSimulationState::ensure_bake_loaded() const
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{
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std::scoped_lock lock{mutex_};
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if (bake_loaded_) {
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return;
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}
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if (!meta_path_ || !bdata_dir_) {
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return;
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}
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const std::shared_ptr<io::serialize::Value> io_root_value = io::serialize::read_json_file(
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*meta_path_);
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if (!io_root_value) {
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return;
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}
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const DictionaryValue *io_root = io_root_value->as_dictionary_value();
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if (!io_root) {
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return;
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}
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const DiskBDataReader bdata_reader{*bdata_dir_};
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deserialize_modifier_simulation_state(*io_root,
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bdata_reader,
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*owner_->bdata_sharing_,
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const_cast<ModifierSimulationState &>(*this));
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bake_loaded_ = true;
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}
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void ModifierSimulationCache::clear_prev_states()
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{
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std::lock_guard lock(states_at_frames_mutex_);
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std::unique_ptr<ModifierSimulationStateAtFrame> temp = std::move(states_at_frames_.last());
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states_at_frames_.clear_and_shrink();
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bdata_sharing_.reset();
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states_at_frames_.append(std::move(temp));
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}
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void ModifierSimulationCache::reset()
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{
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std::lock_guard lock(states_at_frames_mutex_);
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states_at_frames_.clear();
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bdata_sharing_.reset();
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cache_state_ = CacheState::Valid;
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}
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} // namespace blender::bke::sim
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