Files
test/source/blender/blenlib/BLI_generic_array.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

251 lines
5.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* This is a generic counterpart to #blender::Array, used when the type is not known at runtime.
*
* `GArray` should generally only be used for passing data around in dynamic contexts.
* It does not support a few things that #blender::Array supports:
* - Small object optimization / inline buffer.
* - Exception safety and various more specific constructors.
*/
#include "BLI_allocator.hh"
#include "BLI_cpp_type.hh"
#include "BLI_generic_span.hh"
namespace blender {
template<
/**
* The allocator used by this array. Should rarely be changed, except when you don't want that
* MEM_* functions are used internally.
*/
typename Allocator = GuardedAllocator>
class GArray {
protected:
/** The type of the data in the array, will be null after the array is default constructed,
* but a value should be assigned before any other interaction with the array. */
const CPPType *type_ = nullptr;
void *data_ = nullptr;
int64_t size_ = 0;
BLI_NO_UNIQUE_ADDRESS Allocator allocator_;
public:
/**
* The default constructor creates an empty array, the only situation in which the type is
* allowed to be null. This default constructor exists so `GArray` can be used in containers,
* but the type should be supplied before doing anything else to the array.
*/
GArray(Allocator allocator = {}) noexcept : allocator_(allocator) {}
GArray(NoExceptConstructor, Allocator allocator = {}) noexcept : GArray(allocator) {}
/**
* Create and allocate a new array, with elements default constructed
* (which does not do anything for trivial types).
*/
GArray(const CPPType &type, int64_t size, Allocator allocator = {}) : GArray(type, allocator)
{
BLI_assert(size >= 0);
size_ = size;
data_ = this->allocate(size_);
type_->default_construct_n(data_, size_);
}
/**
* Create an empty array with just a type.
*/
GArray(const CPPType &type, Allocator allocator = {}) : GArray(allocator)
{
type_ = &type;
}
/**
* Take ownership of a buffer with a provided size. The buffer should be
* allocated with the same allocator provided to the constructor.
*/
GArray(const CPPType &type, void *buffer, int64_t size, Allocator allocator = {})
: GArray(type, allocator)
{
BLI_assert(size >= 0);
BLI_assert(buffer != nullptr || size == 0);
BLI_assert(type_->pointer_has_valid_alignment(buffer));
data_ = buffer;
size_ = size;
}
/**
* Create an array by copying values from a generic span.
*/
GArray(const GSpan span, Allocator allocator = {}) : GArray(span.type(), span.size(), allocator)
{
/* Use copy assign rather than construct since the memory is already initialized. */
type_->copy_assign_n(span.data(), data_, size_);
}
/**
* Create an array by copying values from another generic array.
*/
GArray(const GArray &other) : GArray(other.as_span(), other.allocator()) {}
/**
* Create an array by taking ownership of another array's data, clearing the data in the other.
*/
GArray(GArray &&other) : GArray(other.type(), other.data(), other.size(), other.allocator())
{
other.data_ = nullptr;
other.size_ = 0;
}
~GArray()
{
if (data_ != nullptr) {
type_->destruct_n(data_, size_);
this->deallocate(data_);
}
}
GArray &operator=(const GArray &other)
{
return copy_assign_container(*this, other);
}
GArray &operator=(GArray &&other)
{
return move_assign_container(*this, std::move(other));
}
const CPPType &type() const
{
BLI_assert(type_ != nullptr);
return *type_;
}
bool is_empty() const
{
return size_ == 0;
}
/**
* Return the number of elements in the array (not the size in bytes).
*/
int64_t size() const
{
return size_;
}
/**
* Get a pointer to the beginning of the array.
*/
const void *data() const
{
return data_;
}
void *data()
{
return data_;
}
const void *operator[](int64_t index) const
{
BLI_assert(index < size_);
return POINTER_OFFSET(data_, type_->size() * index);
}
void *operator[](int64_t index)
{
BLI_assert(index < size_);
return POINTER_OFFSET(data_, type_->size() * index);
}
operator GSpan() const
{
BLI_assert(type_ != nullptr);
return GSpan(*type_, data_, size_);
}
operator GMutableSpan()
{
BLI_assert(type_ != nullptr);
return GMutableSpan(*type_, data_, size_);
}
GSpan as_span() const
{
return *this;
}
GMutableSpan as_mutable_span()
{
return *this;
}
/**
* Access the allocator used by this array.
*/
Allocator &allocator()
{
return allocator_;
}
const Allocator &allocator() const
{
return allocator_;
}
/**
* Destruct values and create a new array of the given size. The values in the new array are
* default constructed.
*/
void reinitialize(const int64_t new_size)
{
BLI_assert(new_size >= 0);
int64_t old_size = size_;
type_->destruct_n(data_, size_);
size_ = 0;
if (new_size <= old_size) {
type_->default_construct_n(data_, new_size);
}
else {
void *new_data = this->allocate(new_size);
try {
type_->default_construct_n(new_data, new_size);
}
catch (...) {
this->deallocate(new_data);
throw;
}
if (this->data_) {
this->deallocate(data_);
}
data_ = new_data;
}
size_ = new_size;
}
private:
void *allocate(int64_t size)
{
const int64_t item_size = type_->size();
const int64_t alignment = type_->alignment();
return allocator_.allocate(size_t(size) * item_size, alignment, AT);
}
void deallocate(void *ptr)
{
allocator_.deallocate(ptr);
}
};
} // namespace blender