Files
test/source/blender/compositor/intern/COM_ExecutionSystem.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

171 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Foundation.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_ExecutionSystem.h"
#include "COM_Debug.h"
#include "COM_ExecutionGroup.h"
#include "COM_FullFrameExecutionModel.h"
#include "COM_NodeOperation.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_TiledExecutionModel.h"
#include "COM_WorkPackage.h"
#include "COM_WorkScheduler.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
ExecutionSystem::ExecutionSystem(RenderData *rd,
Scene *scene,
bNodeTree *editingtree,
bool rendering,
bool fastcalculation,
const char *view_name)
{
num_work_threads_ = WorkScheduler::get_num_cpu_threads();
context_.set_view_name(view_name);
context_.set_scene(scene);
context_.set_bnodetree(editingtree);
context_.set_preview_hash(editingtree->previews);
context_.set_fast_calculation(fastcalculation);
/* initialize the CompositorContext */
if (rendering) {
context_.set_quality((eCompositorQuality)editingtree->render_quality);
}
else {
context_.set_quality((eCompositorQuality)editingtree->edit_quality);
}
context_.set_rendering(rendering);
context_.setHasActiveOpenCLDevices(WorkScheduler::has_gpu_devices() &&
(editingtree->flag & NTREE_COM_OPENCL));
context_.set_render_data(rd);
BLI_mutex_init(&work_mutex_);
BLI_condition_init(&work_finished_cond_);
{
NodeOperationBuilder builder(&context_, editingtree, this);
builder.convert_to_operations(this);
}
switch (context_.get_execution_model()) {
case eExecutionModel::Tiled:
execution_model_ = new TiledExecutionModel(context_, operations_, groups_);
break;
case eExecutionModel::FullFrame:
execution_model_ = new FullFrameExecutionModel(context_, active_buffers_, operations_);
break;
default:
BLI_assert_msg(0, "Non implemented execution model");
break;
}
}
ExecutionSystem::~ExecutionSystem()
{
BLI_condition_end(&work_finished_cond_);
BLI_mutex_end(&work_mutex_);
delete execution_model_;
for (NodeOperation *operation : operations_) {
delete operation;
}
operations_.clear();
for (ExecutionGroup *group : groups_) {
delete group;
}
groups_.clear();
}
void ExecutionSystem::set_operations(const Vector<NodeOperation *> &operations,
const Vector<ExecutionGroup *> &groups)
{
operations_ = operations;
groups_ = groups;
}
void ExecutionSystem::execute()
{
DebugInfo::execute_started(this);
for (NodeOperation *op : operations_) {
op->init_data();
}
execution_model_->execute(*this);
}
void ExecutionSystem::execute_work(const rcti &work_rect,
std::function<void(const rcti &split_rect)> work_func)
{
if (is_breaked()) {
return;
}
/* Split work vertically to maximize continuous memory. */
const int work_height = BLI_rcti_size_y(&work_rect);
const int num_sub_works = MIN2(num_work_threads_, work_height);
const int split_height = num_sub_works == 0 ? 0 : work_height / num_sub_works;
int remaining_height = work_height - split_height * num_sub_works;
Vector<WorkPackage> sub_works(num_sub_works);
int sub_work_y = work_rect.ymin;
int num_sub_works_finished = 0;
for (int i = 0; i < num_sub_works; i++) {
int sub_work_height = split_height;
/* Distribute remaining height between sub-works. */
if (remaining_height > 0) {
sub_work_height++;
remaining_height--;
}
WorkPackage &sub_work = sub_works[i];
sub_work.type = eWorkPackageType::CustomFunction;
sub_work.execute_fn = [=, &work_func, &work_rect]() {
if (is_breaked()) {
return;
}
rcti split_rect;
BLI_rcti_init(
&split_rect, work_rect.xmin, work_rect.xmax, sub_work_y, sub_work_y + sub_work_height);
work_func(split_rect);
};
sub_work.executed_fn = [&]() {
BLI_mutex_lock(&work_mutex_);
num_sub_works_finished++;
if (num_sub_works_finished == num_sub_works) {
BLI_condition_notify_one(&work_finished_cond_);
}
BLI_mutex_unlock(&work_mutex_);
};
WorkScheduler::schedule(&sub_work);
sub_work_y += sub_work_height;
}
BLI_assert(sub_work_y == work_rect.ymax);
WorkScheduler::finish();
/* Ensure all sub-works finished.
* TODO: This a workaround for WorkScheduler::finish() not waiting all works on queue threading
* model. Sync code should be removed once it's fixed. */
BLI_mutex_lock(&work_mutex_);
if (num_sub_works_finished < num_sub_works) {
BLI_condition_wait(&work_finished_cond_, &work_mutex_);
}
BLI_mutex_unlock(&work_mutex_);
}
bool ExecutionSystem::is_breaked() const
{
const bNodeTree *btree = context_.get_bnodetree();
return btree->runtime->test_break(btree->runtime->tbh);
}
} // namespace blender::compositor