A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Foundation.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_vector.hh"
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#include "COM_Enums.h"
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#include "COM_ExecutionModel.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace blender::compositor {
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/* Forward declarations. */
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class CompositorContext;
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class ExecutionSystem;
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class MemoryBuffer;
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class NodeOperation;
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class SharedOperationBuffers;
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/**
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* Fully renders operations in order from inputs to outputs.
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*/
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class FullFrameExecutionModel : public ExecutionModel {
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private:
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/**
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* Contains operations active buffers data.
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* Buffers will be disposed once reader operations are finished.
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*/
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SharedOperationBuffers &active_buffers_;
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/**
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* Number of operations finished.
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*/
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int num_operations_finished_;
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/**
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* Order of priorities for output operations execution.
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*/
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Vector<eCompositorPriority> priorities_;
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public:
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FullFrameExecutionModel(CompositorContext &context,
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SharedOperationBuffers &shared_buffers,
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Span<NodeOperation *> operations);
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void execute(ExecutionSystem &exec_system) override;
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private:
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void determine_areas_to_render_and_reads();
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/**
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* Render output operations in order of priority.
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*/
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void render_operations();
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void render_output_dependencies(NodeOperation *output_op);
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/**
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* Returns input buffers with an offset relative to given output coordinates.
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* Returned memory buffers must be deleted.
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*/
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Vector<MemoryBuffer *> get_input_buffers(NodeOperation *op, int output_x, int output_y);
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MemoryBuffer *create_operation_buffer(NodeOperation *op, int output_x, int output_y);
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void render_operation(NodeOperation *op);
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void operation_finished(NodeOperation *operation);
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/**
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* Calculates given output operation area to be rendered taking into account viewer and render
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* borders.
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*/
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void get_output_render_area(NodeOperation *output_op, rcti &r_area);
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/**
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* Determines all operations areas needed to render given output area.
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*/
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void determine_areas_to_render(NodeOperation *output_op, const rcti &output_area);
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/**
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* Determines reads to receive by operations in output operation tree (i.e: Number of dependent
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* operations each operation has).
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*/
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void determine_reads(NodeOperation *output_op);
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void update_progress_bar();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel")
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#endif
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};
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} // namespace blender::compositor
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