A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Foundation.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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class MultiThreadedOperation : public NodeOperation {
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protected:
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/**
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* Number of execution passes.
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*/
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int num_passes_;
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/**
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* Current execution pass.
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*/
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int current_pass_;
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protected:
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MultiThreadedOperation();
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/**
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* Called before an update memory buffer pass is executed. Single-threaded calls.
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*/
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virtual void update_memory_buffer_started(MemoryBuffer * /*output*/,
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const rcti & /*area*/,
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Span<MemoryBuffer *> /*inputs*/)
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{
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}
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/**
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* Executes operation updating a memory buffer area. Multi-threaded calls.
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*/
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virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) = 0;
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/**
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* Called after an update memory buffer pass is executed. Single-threaded calls.
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*/
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virtual void update_memory_buffer_finished(MemoryBuffer * /*output*/,
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const rcti & /*area*/,
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Span<MemoryBuffer *> /*inputs*/)
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{
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}
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private:
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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